Perks
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[[Category:TobeCompleted]] | [[Category:TobeCompleted]] | ||
[[Category:Character]] | [[Category:Character]] | ||
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== Level up perks == | == Level up perks == | ||
− | + | Perks are passive abilities that improve your character in some way. | |
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. Skill related perks require 100 in that skill to unlock. | If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. Skill related perks require 100 in that skill to unlock. | ||
− | + | For example, you need 100% Sneak to be able to pick [[Ghost]] as a level-up perk. | |
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==Perk Table== | ==Perk Table== | ||
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<td bgcolor="#DE B8 87" width="160px"><div align="center">Requirements</div></td> | <td bgcolor="#DE B8 87" width="160px"><div align="center">Requirements</div></td> | ||
<td bgcolor="#D2 B4 8C" width="520px"><div align="left"> Effect</div></td> | <td bgcolor="#D2 B4 8C" width="520px"><div align="left"> Effect</div></td> | ||
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<tr> | <tr> | ||
− | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center"> | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Adrenaline Rush</div></td> |
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | ||
− | <td bgcolor="#FFFCD6" width="400px"><div align="left"> | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">Physical pain makes the adrenaline flow, the lower your HP get, the more DT you get (up to +5)</div></td> |
<tr> | <tr> | ||
− | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center"> | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Educated</div></td> |
− | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100 Sneak</div></td> | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">Adds +3 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups.</div></td> | ||
+ | <tr> | ||
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+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Dodger</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, No Kamikaze Trait</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are less likely to be hit by single shots in combat if you have this Perk. You get +35 to your Armor Class'''</div></td> | ||
+ | <tr> | ||
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+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Ghost</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Sneak</div></td> | ||
<td bgcolor="#FFFCD6" width="400px"><div align="left">Sneak bonus for being close to wall is doubled for you.</div></td> | <td bgcolor="#FFFCD6" width="400px"><div align="left">Sneak bonus for being close to wall is doubled for you.</div></td> | ||
<tr> | <tr> | ||
− | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center"> | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Light Step</div></td> |
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Traps</div></td> | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Traps</div></td> | ||
− | <td bgcolor="#FFFCD6" width="400px"><div align="left"> | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm.</div></td> |
<tr> | <tr> | ||
− | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center"> | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Living Anatomy</div></td> |
− | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100 | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> |
− | <td bgcolor="#FFFCD6" width="400px"><div align="left">You get +3% crit chance, and you can see exactly how much | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">You get +3% crit chance, and you can see exactly how much HP your Teammates have.</div></td> |
<tr> | <tr> | ||
− | <td bgcolor="# | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Man of Steel</div></td> |
− | <td bgcolor="# | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> |
− | <td bgcolor="# | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">You gain +3 Luck for the purposes of resisting critical strikes.</div></td> |
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Improved Hemostasis</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">You get+20% bleed resistance.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Faith Healer</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">Your patients get bandaged only at two thirds normal rate. You also consume basic med kits slower.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Field Medic</div></td> | |
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">You're able to use First Aid and Doctor for -25% AP</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Dr. Strangelove</div></td> | |
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">You get a 5% bonus resistance to explosive damage. You also heal 50 additional damage or bleed whenever you use the first aid or doctor skill.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Medicinae Doctor</div></td> | |
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">The skill bleed over between Doctor and First Aid is increased to 100%., and you unlock all item perks with the skill that you specialized in (your highest skill).</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Armor Efficiency</div></td> | |
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">A partial armor bypass is 15% less severe for you.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Watchtower</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">You see to your front sides just as well as in front of you.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Heave Ho!</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">Your maximum thrown weapon range is as if you had 200% throwing skill.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Evil Scientist</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Traps</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">If anybody except you tampers with your armed traps, they are in for a shocking surprise. You also get +5% electric resistance.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Toughness</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">This Perk adds +5% Damage resistance against all damage types.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Fast Reload</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">You can reload any weapon for 10% less AP.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Sharpshooter</div></td> | |
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">You get a +2 bonus to Perception for the purposes of determining range modifiers.</div></td> | ||
+ | <tr> | ||
− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Weapon Handling</div></td> | |
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Hawk Eyes</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">You get +2 Perception for the purposes of determining sight range.</div> | |
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</td> | </td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Quick Recovery</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">You recover 0.8 seconds faster from knockouts and knockdowns, and 20% faster from winded, suppression, and disoriented effects.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Critical Strength</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">You are 15% more likely to pass critical rolls vs Strength.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Critical Perception</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">You are 15% more likely to pass critical rolls vs Perception.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Critical Endurance</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">You are 15% more likely to pass critical rolls vs Endurance.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Critical Agility</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">You are 15% more likely to pass critical rolls vs Agility.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Nerves of Steel</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">You get +10 Critical Resistance and no DR penalty whenever you are disoriented, winded or suppressed</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Autonomous Regeneration</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Lifegiver</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">You get a one time bonus of 20 Hit Points.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Fearless</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">+5 Charisma for the purposes of resisting Suppression.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Do or Die</div></td> | |
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">Your AP Regen+ increases up to 4.5/s as your HP drops.</div></td> | ||
+ | <tr> | ||
− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Action Boy</div></td> | |
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">+2 in Agility for the purpose of Action Point regeneration.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Bonus Rate of Fire</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">Each weapon attack costs 10% less action points to perform.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Psychopath</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">YYou instantly regenerate 50 AP for killing a player, half of that for NPC.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Silent Hill Death</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">The weaker your enemies are, the more damage you inflict (up to 100%) with critical strikes.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Venomous Hands</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">All your melee attacks will inflict poison.</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Strength</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Strength</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Perception</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Perception</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Endurance</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Endurance</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Charisma</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Charisma</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Intelligence</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Intelligence</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Agility</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> | |
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Agility</div></td> | ||
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Luck</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Luck</div></td> | |
<tr> | <tr> | ||
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− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">The Impaler</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">Your spears now pierce multiple targets, assuming they line up properly.</div></td> | |
<tr> | <tr> | ||
− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Street Samurai</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">You are able to switch between 1 handed weapons without interruption and while moving with cooldown of 0.4s.</div></td> | |
<tr> | <tr> | ||
− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Shotgun Surgeon</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21, 200% Small Guns</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">You are able to cripple targets without prejudice while using a shotgun. Instead of knocking back the target, you will now inflict crippling blows. ( If loaded with slugs, shotgun will act with default behavior ).</div></td> | |
<tr> | <tr> | ||
− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Grenadier</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">Grenades are no longer removed from your hand or utility slot when thrown but base AP cost is increased by 25.</div></td> | |
<tr> | <tr> | ||
− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">PMS Defence</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">10% of combat damage taken is converted to bleed damage.</div></td> | |
<tr> | <tr> | ||
− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Lazer Rifling</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">5% increased to your hit-chance cap.</div></td> | |
<tr> | <tr> | ||
− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Trick Shooter</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">Your aimed arm shots will send the weapon flying out of your victims hands instead of crippling them!</div></td> | |
+ | <tr> | ||
+ | |||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Simian Warfare</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">When at maximum action points, you only have half the aim delay with Small Guns.</div></td> | ||
+ | <tr> | ||
</table> | </table> | ||
− | == | + | ==Starting Perks== |
<table border="1" cellspacing="0" cellpadding="4"> | <table border="1" cellspacing="0" cellpadding="4"> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center"> | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Awareness</div></td> |
− | <td bgcolor="#FFFCD6" width="70px"><div align="center"> | + | <td bgcolor="#FFFCD6" width="70px"><div align="center"></div></td> |
− | <td bgcolor="#FFFCD6" width="400px"><div align="left">Allows you to see current/max hp of the target, as well as equipped weapon and armour | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">Allows you to see current/max hp of the target, as well as equipped weapon and armour.</div></td> |
<tr> | <tr> | ||
− | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center"> | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Silent Running</div></td> |
− | <td bgcolor="#FFFCD6" width="70px"><div align="center"> | + | <td bgcolor="#FFFCD6" width="70px"><div align="center"></div></td> |
− | <td bgcolor="#FFFCD6" width="400px"><div align="left"> Allows you to run while sneaking | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">Allows you to run while sneaking.</div></td> |
</table> | </table> | ||
Line 282: | Line 292: | ||
Perks that you can only get after level 24. These shouldn't significantly affect PvP, rather they ought to be convenience perks. Nice to have, but not crucial. | Perks that you can only get after level 24. These shouldn't significantly affect PvP, rather they ought to be convenience perks. Nice to have, but not crucial. | ||
− | + | <table border="1" cellspacing="0" cellpadding="4"> | |
− | + | <tr> | |
− | + | <td bgcolor="#F5 DE B3" width="130px" height="40px"><div align="center">Name</div></td> | |
− | + | <td bgcolor="#DE B8 87" width="160px"><div align="center">Requirements</div></td> | |
− | + | <td bgcolor="#D2 B4 8C" width="520px"><div align="left"> Effect</div></td> | |
− | + | <tr> | |
− | + | ||
− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Strong Back</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 28</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">You can carry an additional 25kg of equipment.</div></td> | |
− | + | <tr> | |
− | + | ||
− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Scrounger</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 28</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">Looting old car-wrecks in particular, you have the ability to find what others would normally miss.</div></td> | |
− | + | <tr> | |
− | + | ||
− | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Hoarder</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 28</div></td> | |
− | + | <td bgcolor="#FFFCD6" width="400px"><div align="left">While in the safety of your headquarters, there seems to be no limit to how much stuff you can carry.</div></td> | |
+ | <tr> | ||
+ | <table> |
Latest revision as of 12:15, 7 May 2021
Contents |
[edit] Level up perks
Perks are passive abilities that improve your character in some way. If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. Skill related perks require 100 in that skill to unlock.
For example, you need 100% Sneak to be able to pick Ghost as a level-up perk.
[edit] Perk Table
Name |
Requirements |
Effect |
Adrenaline Rush |
Lvl 3 |
Physical pain makes the adrenaline flow, the lower your HP get, the more DT you get (up to +5) |
Educated |
Lvl 3 |
Adds +3 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups. |
Dodger |
Lvl 3, No Kamikaze Trait |
You are less likely to be hit by single shots in combat if you have this Perk. You get +35 to your Armor Class |
Ghost |
Lvl 3, 100% Sneak |
Sneak bonus for being close to wall is doubled for you. |
Light Step |
Lvl 3, 100% Traps |
This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm. |
Living Anatomy |
Lvl 3, 100% FA or Doc |
You get +3% crit chance, and you can see exactly how much HP your Teammates have. |
Man of Steel |
Lvl 3 |
You gain +3 Luck for the purposes of resisting critical strikes. |
Improved Hemostasis |
Lvl 3 |
You get+20% bleed resistance. |
Faith Healer |
Lvl 3, 100% FA or Doc |
Your patients get bandaged only at two thirds normal rate. You also consume basic med kits slower. |
Field Medic |
Lvl 3, 100% FA or Doc |
You're able to use First Aid and Doctor for -25% AP |
Dr. Strangelove |
Lvl 3, 100% FA or Doc |
You get a 5% bonus resistance to explosive damage. You also heal 50 additional damage or bleed whenever you use the first aid or doctor skill. |
Medicinae Doctor |
Lvl 3, 100% FA or Doc |
The skill bleed over between Doctor and First Aid is increased to 100%., and you unlock all item perks with the skill that you specialized in (your highest skill). |
Armor Efficiency |
Lvl 3 |
A partial armor bypass is 15% less severe for you. |
Watchtower |
Lvl 3 |
You see to your front sides just as well as in front of you. |
Heave Ho! |
Lvl 3 |
Your maximum thrown weapon range is as if you had 200% throwing skill. |
Evil Scientist |
Lvl 3, 100% Traps |
If anybody except you tampers with your armed traps, they are in for a shocking surprise. You also get +5% electric resistance. |
Toughness |
Lvl 6 |
This Perk adds +5% Damage resistance against all damage types. |
Fast Reload |
Lvl 6 |
You can reload any weapon for 10% less AP. |
Sharpshooter |
Lvl 6 |
You get a +2 bonus to Perception for the purposes of determining range modifiers. |
Weapon Handling |
Lvl 6 |
You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry. |
Hawk Eyes |
Lvl 6 |
You get +2 Perception for the purposes of determining sight range.
|
Quick Recovery |
Lvl 6 |
You recover 0.8 seconds faster from knockouts and knockdowns, and 20% faster from winded, suppression, and disoriented effects. |
Critical Strength |
Lvl 9 |
You are 15% more likely to pass critical rolls vs Strength. |
Critical Perception |
Lvl 9 |
You are 15% more likely to pass critical rolls vs Perception. |
Critical Endurance |
Lvl 9 |
You are 15% more likely to pass critical rolls vs Endurance. |
Critical Agility |
Lvl 9 |
You are 15% more likely to pass critical rolls vs Agility. |
Nerves of Steel |
Lvl 9 |
You get +10 Critical Resistance and no DR penalty whenever you are disoriented, winded or suppressed |
Autonomous Regeneration |
Lvl 9 |
Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate. |
Lifegiver |
Lvl 12 |
You get a one time bonus of 20 Hit Points. |
Fearless |
Lvl 12 |
+5 Charisma for the purposes of resisting Suppression. |
Do or Die |
Lvl 12 |
Your AP Regen+ increases up to 4.5/s as your HP drops. |
Action Boy |
Lvl 15 |
+2 in Agility for the purpose of Action Point regeneration. |
Bonus Rate of Fire |
Lvl 15 |
Each weapon attack costs 10% less action points to perform. |
Psychopath |
Lvl 15 |
YYou instantly regenerate 50 AP for killing a player, half of that for NPC. |
Silent Hill Death |
Lvl 15 |
The weaker your enemies are, the more damage you inflict (up to 100%) with critical strikes. |
Venomous Hands |
Lvl 15 |
All your melee attacks will inflict poison. |
Gain Strength |
Lvl 18 |
With this Perk you gain +1 to your Strength |
Gain Perception |
Lvl 18 |
With this Perk you gain +1 to your Perception |
Gain Endurance |
Lvl 18 |
With this Perk you gain +1 to your Endurance |
Gain Charisma |
Lvl 18 |
With this Perk you gain +1 to your Charisma |
Gain Intelligence |
Lvl 18 |
With this Perk you gain +1 to your Intelligence |
Gain Agility |
Lvl 18 |
With this Perk you gain +1 to your Agility |
Gain Luck |
Lvl 18 |
With this Perk you gain +1 to your Luck |
The Impaler |
Lvl 21 |
Your spears now pierce multiple targets, assuming they line up properly. |
Street Samurai |
Lvl 21 |
You are able to switch between 1 handed weapons without interruption and while moving with cooldown of 0.4s. |
Shotgun Surgeon |
Lvl 21, 200% Small Guns |
You are able to cripple targets without prejudice while using a shotgun. Instead of knocking back the target, you will now inflict crippling blows. ( If loaded with slugs, shotgun will act with default behavior ). |
Grenadier |
Lvl 21 |
Grenades are no longer removed from your hand or utility slot when thrown but base AP cost is increased by 25. |
PMS Defence |
Lvl 21 |
10% of combat damage taken is converted to bleed damage. |
Lazer Rifling |
Lvl 21 |
5% increased to your hit-chance cap. |
Trick Shooter |
Lvl 21 |
Your aimed arm shots will send the weapon flying out of your victims hands instead of crippling them! |
Simian Warfare |
Lvl 21 |
When at maximum action points, you only have half the aim delay with Small Guns. |
[edit] Starting Perks
Name |
Requirements |
Effect |
Awareness |
Allows you to see current/max hp of the target, as well as equipped weapon and armour. |
|
Silent Running |
Allows you to run while sneaking. |
[edit] Post level 24 perk
Perks that you can only get after level 24. These shouldn't significantly affect PvP, rather they ought to be convenience perks. Nice to have, but not crucial.
Name |
Requirements |
Effect |
Strong Back |
Lvl 28 |
You can carry an additional 25kg of equipment. |
Scrounger |
Lvl 28 |
Looting old car-wrecks in particular, you have the ability to find what others would normally miss. |
Hoarder |
Lvl 28 |
While in the safety of your headquarters, there seems to be no limit to how much stuff you can carry. |
(Difference between revisions)