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You can view and copy the source of this page: ==Perk Table== <table border="1" cellspacing="0" cellpadding="4"> <tr> <td bgcolor="#F5 DE B3" width="130px" height="40px"><div align="center">Name</div></td> <td bgcolor="#DE B8 87" width="160px"><div align="center">Requirements</div></td> <td bgcolor="#D2 B4 8C" width="520px"><div align="left"> Effect</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Adrenaline Rush</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Physical pain makes the adrenaline flow, the lower your HP get, the more DT you get (up to +5)</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Educated</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Adds +3 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Dodger</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, No Kamikaze Trait</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are less likely to be hit by single shots in combat if you have this Perk. You get +35 to your Armor Class'''</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Ghost</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Sneak</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Sneak bonus for being close to wall is doubled for you.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Light Step</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Traps</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Living Anatomy</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You get +3% crit chance, and you can see exactly how much HP your Teammates have.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Man of Steel</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You gain +3 Luck for the purposes of resisting critical strikes.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Improved Hemostasis</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You get+20% bleed resistance.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Faith Healer</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Your patients get bandaged only at two thirds normal rate. You also consume basic med kits slower.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Field Medic</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You're able to use First Aid and Doctor for -25% AP</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Dr. Strangelove</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You get a 5% bonus resistance to explosive damage. You also heal 50 additional damage or bleed whenever you use the first aid or doctor skill.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Medicinae Doctor</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">The skill bleed over between Doctor and First Aid is increased to 100%., and you unlock all item perks with the skill that you specialized in (your highest skill).</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Armor Efficiency</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">A partial armor bypass is 15% less severe for you.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Watchtower</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You see to your front sides just as well as in front of you.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Heave Ho!</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Your maximum thrown weapon range is as if you had 200% throwing skill.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Evil Scientist</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Traps</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">If anybody except you tampers with your armed traps, they are in for a shocking surprise. You also get +5% electric resistance.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Toughness</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">This Perk adds +5% Damage resistance against all damage types.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Fast Reload</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You can reload any weapon for 10% less AP.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Sharpshooter</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You get a +2 bonus to Perception for the purposes of determining range modifiers.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Weapon Handling</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Hawk Eyes</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You get +2 Perception for the purposes of determining sight range.</div> </td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Quick Recovery</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You recover 0.8 seconds faster from knockouts and knockdowns, and 20% faster from winded, suppression, and disoriented effects.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Critical Strength</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are 15% more likely to pass critical rolls vs Strength.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Critical Perception</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are 15% more likely to pass critical rolls vs Perception.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Critical Endurance</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are 15% more likely to pass critical rolls vs Endurance.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Critical Agility</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are 15% more likely to pass critical rolls vs Agility.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Nerves of Steel</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You get +10 Critical Resistance and no DR penalty whenever you are disoriented, winded or suppressed</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Autonomous Regeneration</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Lifegiver</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You get a one time bonus of 20 Hit Points.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Fearless</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">+5 Charisma for the purposes of resisting Suppression.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Do or Die</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Your AP Regen+ increases up to 4.5/s as your HP drops.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Action Boy</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">+2 in Agility for the purpose of Action Point regeneration.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Bonus Rate of Fire</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Each weapon attack costs 10% less action points to perform.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Psychopath</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">YYou instantly regenerate 50 AP for killing a player, half of that for NPC.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Silent Hill Death</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">The weaker your enemies are, the more damage you inflict (up to 100%) with critical strikes.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Venomous Hands</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">All your melee attacks will inflict poison.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Strength</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Strength</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Perception</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Perception</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Endurance</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Endurance</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Charisma</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Charisma</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Intelligence</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Intelligence</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Agility</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Agility</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Gain Luck</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Luck</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">The Impaler</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Your spears now pierce multiple targets, assuming they line up properly.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Street Samurai</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are able to switch between 1 handed weapons without interruption and while moving with cooldown of 0.4s.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Shotgun Surgeon</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21, 200% Small Guns</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are able to cripple targets without prejudice while using a shotgun. Instead of knocking back the target, you will now inflict crippling blows. ( If loaded with slugs, shotgun will act with default behavior ).</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Grenadier</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Grenades are no longer removed from your hand or utility slot when thrown but base AP cost is increased by 25.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">PMS Defence</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">10% of combat damage taken is converted to bleed damage.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Lazer Rifling</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">5% increased to your hit-chance cap.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Trick Shooter</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Your aimed arm shots will send the weapon flying out of your victims hands instead of crippling them!</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">Simian Warfare</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">When at maximum action points, you only have half the aim delay with Small Guns.</div></td> <tr> </table> Return to Perks. ← Perks Jump to: navigation, search