View source for Perks You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in one of the groups: Users, Wiki Editor. You can view and copy the source of this page: [[Category:TobeCompleted]] [[Category:Character]] Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the [[Traits#Skilled|Skilled]] Trait or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. == Level up perks == If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. Skill related perks require 100 in that skill to unlock. For example, you need 100% Sneak to be able to pick [[Ghost]] as a level-up perk. ==Perk Table== <table border="1" cellspacing="0" cellpadding="4"> <tr> <td bgcolor="#F5 DE B3" width="130px" height="40px"><div align="center">Name</div></td> <td bgcolor="#DE B8 87" width="160px"><div align="center">Requirements</div></td> <td bgcolor="#D2 B4 8C" width="520px"><div align="left"> Effect</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Educated]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Dodger]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, No Kamikaze Trait</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are less likely to be hit by single shots in combat if you have this Perk. You get +35 to your Armor Class'''</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Ghost]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Sneak</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Sneak bonus for being close to wall is doubled for you.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Light Step]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Traps</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are agile, lucky, and always careful. This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Living Anatomy]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You get +3% crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as the bandage level.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Quick Recovery]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are quick at recovering from being knocked out (1.2 seconds less KO duration).</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Man of Steel]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You gain +3 Luck for the purposes of resisting critical strikes.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Improved Hemostasis]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Faith Healer]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are able to stimulate a divine presence and power toward correcting disease and disability. Your patients get bandaged only at two thirds normal rate. You also consume basic med kits slower.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Field Medic]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">"Medic! FA! Stich meh!" - That's you they're calling for. You're able to heal others with first aid and doctor skill 25% faster than before.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Dr. Strangelove]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You have learned to stop worrying and love the bomb. You get a 5% bonus resistance to explosive damage. You also heal 50 additional damage or bleed whenever you use the first aid or doctor skill.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Medicinae Doctor]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">The skill bleed over between Doctor and First Aid is increased to 100%., and you unlock all item perks with the skill that you specialized in (your highest skill).</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Watchtower]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Sneak</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">If there was an antonym for tunnel vision, that would describe you. You see to your front sides just as well as in front of you.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Evil Scientist]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Traps</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">If anybody except you tampers with your armed traps, they are in for a shocking surprise. Literally. You also get +5% electric resistance.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Toughness]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">When you are tough, you take less damage. This Perk adds +5% Damage resistance against all damage types.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Sharpshooter]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You have a talent for hitting things at longer distances. You get a +2 bonus to Perception for the purposes of determining range modifiers. It's easier than ever to kill at long range!</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Weapon Handling]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Quick Recovery II]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You recover 33% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Hawk Eyes]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Your eye sight is phenomenal. You get +2 Perception for the purposes of determining sight range.</div> </td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Armor Efficiency]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You know the weak spots of your armor by heart and you have learned to overcome them. A partial armor bypass is 15% less severe for you.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Adrenaline Rush]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Physical pain makes the adrenaline flow, the lower your HP get, the more DT and DR you get (up to +4/5)</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Strength]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">When it comes to resisting nasty critical effects, you are exceptionally strong. You are 15% more likely to pass critical rolls vs Strength.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Perception]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 15% more likely to pass critical rolls vs Perception.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Endurance]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 15% more likely to pass critical rolls vs Endurance.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Agility]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> When it comes to resisting nasty critical effects, you are exceptionally agile. You are 15% more likely to pass critical rolls vs Agility.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Nerves of Steel]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You have nerves of steel! You get +10 Critical Resistance and no DR penalty whenever you are disoriented, winded or suppressed</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Autonomous Regeneration]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Lifegiver]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You get a one time bonus of 20 Hit Points.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Fearless]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Your awareness on the battlefield have made you less afraid of stray bullets. You are 30% less likely to suffer from suppressive fire.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Do or Die]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Like MacGyver, your're good when it counts. Your AP Regen+ increases up to 4.5/s as your HP drops.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Shadow]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12, 100% Sneak</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You get +30 to Sneak value while running.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Action Boy]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Each level of Action Boy (insert Girl if you wish) gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Bonus Rate of Fire Perk]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">This Perk allows you to pull the trigger a little faster and still remain as accurate as before. Each weapon attack costs 10% less action points to perform.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Fast Reload]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Years of practice have finally paid off. You can reload any weapon 10% faster than before.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Psychopath]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You don't care about people dying; you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 50 action points.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Silent Hill Death]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%) with attacks that are capable of inflicting critical strikes.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Rapid Setup]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Deploy times are faster through rigourous training, the Action Point cost of deploying is reduced by 33%.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Venomous Hands]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">All your melee attacks will inflict poison.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Strength]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Strength</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Perception]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Perception</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Endurance]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Endurance</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Charisma]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Charisma</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Intelligence]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Intelligence</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Agility]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Agility</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Luck]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 18</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">With this Perk you gain +1 to your Luck</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[The Impaler]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Like Vlad, you have taken a peculiar interest in the art of impalement. Your spears now pierce multiple targets, assuming they line up properly. You also get +5 range to thrown weapons.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Street Samurai]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are able to switch between 1 handed weapons without interruption and while moving with cooldown of 0.4s.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Shotgun Surgeon]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21, 200% Small Guns</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are able to cripple targets without prejudice while using a shotgun. Instead of knocking back the target, you will now inflict crippling blows. ( If loaded with slugs, shotgun will act with default behavior ).</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Grenadier]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Grenades are no longer removed from your hand when thrown but AP cost is increased by 50%.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Rambo]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You can walk while deployed costing 10AP/Hex.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[PMS Defence]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">10% of combat damage taken is converted to bleed damage.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Lazer Rifling]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">5% increased to your hit-chance cap.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Ballistics]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are adapt at timing your shots and leading the target, your weapon projectile speed is increased by 33%.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Trick Shooter]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Your aimed arm shots will send the weapon flying out of your victims hands instead of crippling them!</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Mozambique Shooty]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Two to the chest, one to the head, every 3rd consecutive unaimed shot on a target will be a headshot. If this headshot is critical, it will be have a critical power penalty of 2. Only works for pistols.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Simian Warfare]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 24</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are able to take aimed shots without delay using any Small Gun whenever you have Max Action Points.</div></td> </table> ==Quest Perks== <table border="1" cellspacing="0" cellpadding="4"> <tr> <td bgcolor="#F5DEB3" width="130px" height="40px"><div align="center">Name</div></td> <td bgcolor="#F5DEB3" width="160px"><div align="center">Requirements</div></td> <td bgcolor="#F5DEB3" width="520px"><div align="left"> Effect</div></td> </tr> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Awareness]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Accomplished Quest</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Allows you to see current/max hp of the target, as well as equipped weapon and armour. Depending on which faction you are in, you will have to do a small quest on obtaining this perk. WIP, click the name-link for quest info.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Silent Running]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Accomplished Quest</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> Allows you to run while sneaking. WIP click on the name-link for quest info.</div></td> </table> == Post level 24 perk == Perks that you can only get after level 24. These shouldn't significantly affect PvP, rather they ought to be convenience perks. Nice to have, but not crucial. {| class="wikitable" |- ! Name !! Effect |- | Strong Back || AKA Mule. You can carry an additional 25 kg of equipment. |- | Rad Resistance|| You are better able to avoid radiation and the bad effects radiation causes. Each level of this Perk improves your Radiation Resistance by 20%. |- | Snakeater || Yum! Tastes like chicken. For each level of this Perk, you gain +20% to your Poison Resistance. |- | Mr. Fixit|| A little late night cramming never hurt anybody, especially you. For each level of this perk, you get +50% to your engineering skill, for the purposes of repairing items (not capped at 200). |- | Dismantler|| With this perk you are able to retrieve more materials when sciencing items. For the purposes of disassembling weapons, you get +50% science with each level of this perk (not capped at 200). |- | Pathfinder|| The Pathfinder is better able to find the shortest route. With this Perk, your travel time on the World Map is reduced by 25% for each level |- | Hoarder|| Your hoarding has officially broken the laws of physics. While in the safety of your headquarter, there seem to be no limit to how much stuff you can carry. You probably should see a psychiatrist. |- | Competitive Eater|| With each level of this perk, you come one step closer to mastering the art of mind over matter. You can eat one more food item before getting full. Bon appétit! |} Return to Perks. ← Perks Jump to: navigation, search