View source for Perks You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in one of the groups: Users, Wiki Editor. You can view and copy the source of this page: [[Category:TobeCompleted]] [[Category:Character]] Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. == Level up perks == If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. Skill related perks require 100 in that skill to unlock. So you need 100 doc or FA to unlock Faith Healer, Living Anatomy (that one also requires awareness), Field Medic and Dr. Strangelove. You need 100 traps to unlock Evil Scientist and Light Step. You need 100 sneak to unlock Watchtower and Bloodthirst. The perks you can choose from are these: ==Perk Table== <table border="1" cellspacing="0" cellpadding="4"> <tr> <td bgcolor="#F5 DE B3" width="130px" height="40px"><div align="center">Name</div></td> <td bgcolor="#DE B8 87" width="160px"><div align="center">Requirements</div></td> <td bgcolor="#D2 B4 8C" width="520px"><div align="left"> Effect</div></td> </tr> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Educated]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Ghost]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100 Sneak</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Sneak bonus for being close to wall is doubled for you.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Light Step]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% Traps</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are agile, lucky, and always careful. This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Living Anatomy]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100 FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You get +3% crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as the bandage level.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Quick Recovery]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are quick at recovering from being knocked out (1.2 seconds less KO duration).</div></td> <tr> <td bgcolor="#DA A5 20" width="130px" height="40px"><div align="center">[[Man of Steel]]</div></td> <td bgcolor="#B8 86 0B" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#CD 85 3F" width="400px"><div align="left">You gain +3 Luck for the purposes of resisting critical strikes.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Improved Hemostasis]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Faith Healer]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100 FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You are able to stimulate a divine presence and power toward correcting disease and disability. Your patients get bandaged only at two thirds normal rate. You also consume basic med kits slower.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Field Medic]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100 FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">"Medic! FA! Stich meh!" - That's you they're calling for. You're able to heal others with first aid and doctor skill 25% faster than before.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Dr. Strangelove]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100 FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">You have learned to stop worrying and love the bomb. You get a 5% bonus resistance to explosive damage. You also heal 50 additional damage or bleed whenever you use the first aid or doctor skill.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Medicinae Doctor]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100 FA or Doc</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">The skill bleed over between Doctor and First Aid is increased to 100%., and you unlock all item perks with the skill that you specialized in (your highest skill).</div></td> <tr> <td bgcolor="#D2 B4 8C" width="130px" height="40px"><div align="center">[[Toughness]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Strength]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength.<br> Can exceed 100% (You can still fail a critical roll, rarely)</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Perception]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception. <br> Can exceed 100% (You can still fail a critical roll, rarely)</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Endurance]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance. <br> Can exceed 100% (You can still fail a critical roll, rarely)</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Agility]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility. <br> Can exceed 100% (You can still fail a critical roll, rarely)</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Lifegiver]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You get a one time bonus of 20 Hit Points</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Quick Recovery II]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Armor Efficiency]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Nerves of Steel]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Adrenaline Rush]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4) Adrenaline rush gives bonus DR according to this formula:<br> '''DR += 10 - 10*currentHP/maxHP'''</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Dodger]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class'''</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Action Boy]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Bonus Rate of Fire Perk]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Fast Reload]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> Years of practice have finally paid off. You can reload any weapon 10% faster than before.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Psychopath]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Hawk Eyes]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range.</div> </td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Sharp Shooter]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range! Means it affects both perception penalty and aim penalty</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Weapon Handling]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry. Means it affects both burst penalty and strength penalty</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Fearless]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are 30% less likely to suffer from supressive fire.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Autonomous Regeneration]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Silent Hill Death]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half. <br>Click the Perk name to learn more.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Do or Die]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops<br> Formula:<br> '''BonusAp/s = 2 - 2*currentHP/maxHP'''</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Strength]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Strength</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Perception]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Perception</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Endurance]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Endurance</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Charisma]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Charisma</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Intelligence]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Intelligence</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Agility]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Agility</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Luck]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Luck</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Bloodthirst]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% sneak</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> When sneaking, if you kill another player, you get 30% run speed for 10 seconds</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Watchtower]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% sneak</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> If there's an antonym for tunnel vision, that would describe you. You detect other sneakers to your front sides just as well as if they were stadning in front of you</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Evil Scientist]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3, 100% traps</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> If anybody except you tampers with your armed traps, they are in for a shocking surprise. Literally. If somebody other than you tries to disarm the trap, there's a 20-100% chance (scaled linearly based on traps skill) that he will take 10-50 electric damage, regardless of whether the disarm attempt is successful or not. You also get +5% electric resistance.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Shotgun Surgeon]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21, 200% Small Guns</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are able to cripple targets without prejudice while using a shotgun. Instead of Knocking back the target, your shotgun will now inflict crippling blows. (If loaded with slugs, the shotgun will resume it's default behavior. </div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Street Samurai]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are able to switch between one-handed weapons while moving and without interruption.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Commando]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> With proper training and understanding you've adopted the art of the dynamic carbine. When performing targeted bursts with assault rifles, only the target will be hit with the bullets.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[PMS Defence]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> 10 percent of combat damage taken is converted into bleed.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Hail Mary]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You've adopted the gambit lifestyle of living fast and dying young. Bursts with spray-and-pray weapons are more likely to land more bullets.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Rambo]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You can walk while deployed at a cost of 10AP/Hex</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Simian Warfare]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are able to take aimed shots without delay while using a sniper rifle at full action points.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Lazer Rifling]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> 5% increase in your hit-chance cap.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Ballistics]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are adept at timing your shots and leading a target. Your weapon projectile speed is increased.</div></td> </table> ==Quest Perks== <table border="1" cellspacing="0" cellpadding="4"> <tr> <td bgcolor="#F5DEB3" width="130px" height="40px"><div align="center">Name</div></td> <td bgcolor="#F5DEB3" width="160px"><div align="center">Requirements</div></td> <td bgcolor="#F5DEB3" width="520px"><div align="left"> Effect</div></td> </tr> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Awareness]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Accomplished Quest</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left">Allows you to see current/max hp of the target, as well as equipped weapon and armour. Depending on which faction you are in, you will have to do a small quest on obtaining this perk. WIP, click the name-link for quest info.</div></td> <tr> <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Silent Running]]</div></td> <td bgcolor="#FFFCD6" width="70px"><div align="center">Accomplished Quest</div></td> <td bgcolor="#FFFCD6" width="400px"><div align="left"> Allows you to run while sneaking. WIP click on the name-link for quest info.</div></td> </table> == Post level 24 perk == Perks that you can only get after level 24. These shouldn't significantly affect PvP, rather they ought to be convenience perks. Nice to have, but not crucial. {| class="wikitable" |- ! Name !! Effect |- | Strong Back || AKA Mule. You can carry an additional 25 kg of equipment. |- | Rad Resistance|| You are better able to avoid radiation and the bad effects radiation causes. Each level of this Perk improves your Radiation Resistance by 20%. |- | Snakeater || Yum! Tastes like chicken. For each level of this Perk, you gain +20% to your Poison Resistance. |- | Mr. Fixit|| A little late night cramming never hurt anybody, especially you. For each level of this perk, you get +50% to your engineering skill, for the purposes of repairing items (not capped at 200). |- | Dismantler|| With this perk you are able to retrieve more materials when sciencing items. For the purposes of disassembling weapons, you get +50% science with each level of this perk (not capped at 200). |- | Pathfinder|| The Pathfinder is better able to find the shortest route. With this Perk, your travel time on the World Map is reduced by 25% for each level |- | Hoarder|| Your hoarding has officially broken the laws of physics. While in the safety of your headquarter, there seem to be no limit to how much stuff you can carry. You probably should see a psychiatrist. |- | Competitive Eater|| With each level of this perk, you come one step closer to mastering the art of mind over matter. You can eat one more food item before getting full. Bon appétit! |} Return to Perks. ← Perks Jump to: navigation, search