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Author Topic: Open Petition To Keep Rerolls Free  (Read 60236 times)

paragon

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Re: Open Petition To Keep Rerolls Free
« Reply #80 on: September 06, 2015, 11:10:18 AM »

@Shangalar

To not make you think that I consider you against me, as we have never really spoken, have to introduce myself as someone who was helping with the game development for a while. Up to everyone to decide how much was worth it, I guess better ask my evaluation at Cirn or John.
But unlike all other devs, I'm the only one who has been here as a real player, coming through the all stages of the game as a player.
Although my concept of the game I want to play is different from yours, for some reason I play this game... and you probably don't? And yeah, I also work full-time and have regular trainings. Although no, no family yet.

Now I'm going to be honest and direct to the limit, many people consider it aggressive, but what I really do is just give the raw facts and my interpretation.

> Carefully design your character in the first place.

Have never been possible in the history of AoP yet. The game has never had any actual / informative / full information source about the game mechanics. In the same time mechanics were complicated enough so I don't see how anyone could get into it without trying it. Your idea of character building in AoP seems to be very far from reality: balanced, stable in time, playable in any case. I have an year of active playing experience, including leading small and big groups, creating own character planner reimplementing the math, character building for many of my teammates, communication with new and old players. As soon as player-base of your team is changed, to be competitive you have to adjust the whole set of the teammates builds. Until now weapon and mechanics balancing were breaking ability to play for some builds completely. And I think it until the development will be ended, it will stay the same.

Now it takes hours and hours of time to understand and carefully design your first 3-5 builds, which still will be pretty bad. I've probably spent 20-30+ hours of planning builds instead of creating them/testing/improving i.e. playing the game. Instead, if you actually play the game and able to adjust your build, you will spend energy into exactly mastering the game instead of mastering the game with your limited lame build.

I've seen many people stopped playing after their builds came out uncompetitive, and they understood it only 2-3 weeks of playing of "deserving" their characters through lame leveling.

You insist on the game mechanics, which is most often used in games as a point of top frustration of the players, when they want to have different/better gameplay, but pushed into paying real money to get it or tons of gameplay time they don't want to spend (e.g. high level tanks in World of Tanks).

Unless you're going to charge money from players, I don't see why is so significant to you to make them go through this.

I don't see how anyone could make you reroll, if you don't want to. But why the hell call this wrong mechanics in take it from other players if they like it.

As far as I see now, new season mechanics will be pretty much gamble, not even close to be balanced through the whole time of the tier progression.

Small scale fights are highly different from big scale fights, and often big scale builds do not perform in small scale and vise versa. Now without rerolls you're even pushing the player to play only in the some type of very limited situations, which they will be able to compete and win, instead of letting players play in any moment of time in any of the type of possible situation.

You were saying something about playing against swarms... I guess it's pretty good time to point out the lack of your actual playing experience again, and probably especially in organized team able to compete and fight back the enemy outnumbered. If you don't have correct builds+situation for it, there's no way to fight swarm. And for small team is more important than for swarm.

> I don't understand the purpose of having three characters in one either. Why not simply let you transfer experience through your characters? It doesn't make more sense.
> We want players online, that's what we all want at the end. Have a populated world. And how do you please more players? By proposing different types of content that they like.

Well, you obviously don't want more players. I just explained how do you limit their ability to have different type of gameplay.

> So you can gather any type of stuff and use it yourself without having any relation/trade with any other player. Cool, no interactions. And besides, if you cannot play any char, you don't need as much caps to maintain any profile viable.

So instead let players farm day and night! It will increase interaction. The only interaction in the game will appear only between people who wants to interact and you can't really interfere with it and teams. Now we've been open as a team through the most of the season and got plenty of interaction. But if I just want to buy something for caps, I just call the price and make the deal.. Fo2 apes will tell you who does it go, there's nothing increasing interaction in it.

> Being a good player would actually imo be to adapt with your profile to the battle that's coming to you thanks to your scouts/faction mates info, and based on what you know from the enemy present on the battlefield and the profiles they use.

If you still haven't get it... there's no scout in your team anymore, he said fuck this game, I'm tired of playing sneaker which does from 1 minigun shot.

Now every respecting himself professional playing this game competitive will have to have different characters OR builds to be effective. You either have to significantly increase leveling time for prevent multi-charactering (which is against your principles, no?), either let it go and let everyone to adjust easily.

It seems to me that you just pushing other players into your playstyle. Why?
« Last Edit: September 06, 2015, 11:32:24 AM by free rerolls man »
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paragon

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Re: Open Petition To Keep Rerolls Free
« Reply #81 on: September 06, 2015, 11:13:35 AM »

@Cirno

"I actually sat and thought about it. I just had a personal prejudice about players who will meta via re-rolling instead of working to find a solution. I think I just wanted players to "gitgud" but re-rolls doesn't necessarily stop or encourage it. At the end of the day its the player not the mechanic. "

How about... you find a solution and balance meta instead of limiting players?

There's no meta in 7+ people from each side fights, because location, tactics and flexibility of taken builds and gear do not let you to win easily. But it's only because you let players to reroll and counter DSR with smoke one fight, and then take DSR yourself, because enemy will bring avengers.

As I said above, just for example Cryier has no life and will always have 10 characters, so he wants that I'd not have more than 1 character - because he will always be able to counter my character. Multi-charactering and no-rerolls will mostly benefit no-life players , and this was exactly the reason why I've never really player TLA mk2 or stopped playing Fo2.
« Last Edit: September 06, 2015, 11:32:51 AM by free rerolls man »
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mAdman

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Re: Open Petition To Keep Rerolls Free
« Reply #82 on: September 06, 2015, 11:15:54 AM »

I don't understand why some of you seem to want to give the game an even more pronounced feeling of a Hinkley 2.0. Why not simply give away all the optimized builds and let players choose between any of them? It makes no sense at all to me. It simply looks as a cheat code, or like you don't really wanna play anything else than HL PvP.  I don't understand the purpose of having three characters in one either. Why not simply let you transfer experience through your characters? It doesn't make more sense.

It also seems to go against our initial vision of characters leveling up on the battlefield alongside their mates and forces them to hide until max level even more.

Carefully design your character in the first place.

The systems (perks special etc) sometimes work very differently than they do in other servers, there is a difference between knowing what type of character you want to build, and actually doing it "right" or well (or effectively enough to be competitive with others trying the same thing). If rerolls were never available I would have made several new alt accounts with slight changes just because it was either something I wanted to try or something I felt was a mistake when I made the character (and I read the shit out of the wiki/asked questions while planning etc).

Having multiple accounts/characters and thus multiple roles is possible without rerolls, having rerolls just cuts out the middleman of having to level up several different accounts in order to be able to "fulfill more than one role" to full effect.

I know you are saying that everyone can do almost everything to some degree (a purposely built sniper can pick up a minigun and still be effective), but you will still never be as effective in a specific role unless you are built for it, and in the team dynamic, it doesn't make sense to give a purpose built sniper a minigun and putting him at the front of the pack just because you don't have a front line minigunner (that's a pretty general example too, you can never really expect a tanky, frontline big gunner to start sneaking around and scouting).

The reason the slots or profiles idea appeals to me in particular is that I do not enjoy having "alts" at all, and prefer to just focus on one account rather than having to maintain multiple, but being able to fulfill a different role(s) than my particular favorite (to full effect), without having to change accounts to a different character entirely, or reroll my character entirely would be extremely useful.
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Kurwier

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Re: Open Petition To Keep Rerolls Free
« Reply #83 on: September 06, 2015, 11:34:05 AM »

I don't understand why some of you seem to want to give the game an even more pronounced feeling of a Hinkley 2.0. Why not simply give away all the optimized builds and let players choose between any of them? It makes no sense at all to me. It simply looks as a cheat code, or like you don't really wanna play anything else than HL PvP.  I don't understand the purpose of having three characters in one either. Why not simply let you transfer experience through your characters? It doesn't make more sense.

It also seems to go against our initial vision of characters leveling up on the battlefield alongside their mates and forces them to hide until max level even more.

Carefully design your character in the first place.

The systems (perks special etc) sometimes work very differently than they do in other servers, there is a difference between knowing what type of character you want to build, and actually doing it "right" or well (or effectively enough to be competitive with others trying the same thing). If rerolls were never available I would have made several new alt accounts with slight changes just because it was either something I wanted to try or something I felt was a mistake when I made the character (and I read the shit out of the wiki/asked questions while planning etc).

Having multiple accounts/characters and thus multiple roles is possible without rerolls, having rerolls just cuts out the middleman of having to level up several different accounts in order to be able to "fulfill more than one role" to full effect.

I know you are saying that everyone can do almost everything to some degree (a purposely built sniper can pick up a minigun and still be effective), but you will still never be as effective in a specific role unless you are built for it, and in the team dynamic, it doesn't make sense to give a purpose built sniper a minigun and putting him at the front of the pack just because you don't have a front line minigunner (that's a pretty general example too, you can never really expect a tanky, frontline big gunner to start sneaking around and scouting).

The reason the slots or profiles idea appeals to me in particular is that I do not enjoy having "alts" at all, and prefer to just focus on one account rather than having to maintain multiple, but being able to fulfill a different role(s) than my particular favorite (to full effect), without having to change accounts to a different character entirely, or reroll my character entirely would be extremely useful.

then stay with one account , its possible in aop to make one build for almost all purposes ... ofcourse u will be more effective with some dedicated build still the mechanincs there for good versatile gameplay , just compare it with other fonlines and u clearly see that. second thing im all in for that alt thing , because if u just want dedicated builds then go level them! or pay for the reroll and get poor after 1k rerolls because u had to reroll after every battle because u play without a team and 1 vs swarm ( really what excuses there to justify current reroll system?). the point is that this rerolls kill all that supposed role stuff plus it kills the need of leveling (going into core etc type of stuff) at some point and then we get what we got now , people sitting in hq and qq about no pvp , no interaction etc. ...
« Last Edit: September 06, 2015, 11:40:38 AM by Kurwier »
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Niamak

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Re: Open Petition To Keep Rerolls Free
« Reply #84 on: September 06, 2015, 11:47:51 AM »

It simply looks as a cheat code, or like you don't really wanna play anything else than HL PvP.

This is pretty much the current AOP playerbase.

Guys, just think of paid reroll like an act of goodwill. Every time you are paying for reroll you are pushing the economy into the right direction.
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paragon

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Re: Open Petition To Keep Rerolls Free
« Reply #85 on: September 06, 2015, 11:51:20 AM »

Niamak, I deleted channel in the mumble named after you.

Another possible broken interaction free rerolls could have saved!
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mAdman

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Re: Open Petition To Keep Rerolls Free
« Reply #86 on: September 06, 2015, 11:54:11 AM »


then stay with one account , its possible in aop to make one build for almost all purposes ... ofcourse u will be more effective with some dedicated build still the mechanincs there for good versatile gameplay , just compare it with other fonlines and u clearly see that. second thing im all in for that alt thing , because if u just want dedicated builds then go level them! or pay for the reroll and get poor after 1k rerolls because u had to reroll after every battle because u play without a team and 1 vs swarm ( really what excuses there to justify current reroll system?). the point is that this rerolls kill all that supposed role stuff plus it kills the need of leveling (going into core etc type of stuff) at some point and then we get what we got now , people sitting in hq and qq about no pvp , no interaction etc. ...

I know, and I likely will stay with one account, but if I can get specific, I personally play a sneaker, but to me it seems selfish to only ever be able to fully effective as a sneaker as a team player in a team oriented game, of course I can pick up a PKS and put on SPA, but it would be silly to do that if there is someone that combo would be more effective on (that may not even be online at that moment etc). If I had a machine at base that allowed me to switch to even just a second pre-determined role (likely a big gun specialist or tank of some description), I personally, as a casual, one account player, would have a vastly larger range of effectiveness.

I don't want rerolls to be something done after every battle etc, the main reason I use them is to test specific variations to my specific build (let alone testing other builds) and fixing mistakes, for that reason alone I would want rerolls to still be available (I'm fine with a pricetag).

As a sidenote;

To me the definition of swarm = 5 guys try to take control of an area and 11 guys show up to deal with them.

Once you see more than double than your full numbers heading toward you, tactics tend to go out of the window in terms of usefulness.
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naossano

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Re: Open Petition To Keep Rerolls Free
« Reply #87 on: September 06, 2015, 12:45:57 PM »

It most have been said a billion times at least, but i think we aren't even halfway to make that information to reach Paragon's brain, but it was never said that all reroll would have a huge cost or that reroll would disapear. There is the 3builds option, the option of cost increasing overtime, the option of having a few initial free roll etc...

Nobody here is agains't the fair use of reroll to correct a build or adapt after a changelog. The big problem is that some amount of people cannot just moderate themselves and already are abusing the system by rerolling multiple times the same day or playing entirelly different type of characters, which have a direct impact on the battlefield. The cost is a limit that prevent those kind of abuse. That doesn't mean that the reroll itself will disapear. Fair use should still exist, but don't expect us to believe that those who already hugely abuse the system will gently stop to abuse it because there is no rules to control it. They wouldn't be opposed to those rules in the first place if they intended to respect them.
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S.T.A.L.K.E.R

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Re: Open Petition To Keep Rerolls Free
« Reply #88 on: September 06, 2015, 01:59:33 PM »

Since you're going to be snek in Brahminboys until the end of times because nobody wants to play with you, what use could you have for unlimited rerolls?
What does this have to do with anything about the discussion?

I don't understand why some of you seem to want to give the game an even more pronounced feeling of a Hinkley 2.0.
How the fuck will these be Hinkley 2.0??!? Last I checked Hinkley spawned us gear. Hinkley battles don't last 3 minutes. Hinkley battles there is no team outnumbering the other. Hinkley doesn't allow you to reroll so  ???

Why not simply let you transfer experience through your characters? It doesn't make more sense.
So you basically want to bring experience books to here on AoP? Been playing much FO2 lately? Fuck that bullshit.

It also seems to go against our initial vision of characters leveling up on the battlefield alongside their mates and forces them to hide until max level even more. And perhaps this vision is not working, or is impossible to imagine. But I don't think it really is in the future.
Because level 1 alts can go toe-to-toe with level 24 alts  ::). It's clearly not working and forces players to do some PvE so they can gain weapon skill to shoot shit.

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The reason why I'm against having these pre-made slots is what if you want to make a modification to them? Like taking a different trait or perk, etc.

Carefully design your character in the first place.
Oh? What if new perks come out like they did here? Street Samurai, Simian warfare, etc. I'm forced to pay my caps just to get one of those perks which I'd much rather spend on equipment.

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I'd really hate it if I have to spend caps just to make a small modification. Caps are better off spent on equipment, not making rerolls.

So you can gather any type of stuff and use it yourself without having any relation/trade with any other player. Cool, no interactions. And besides, if you cannot play any char, you don't need as much caps to maintain any profile viable.
This one I don't really understand  ???

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Besides, why can't it just be as it is now? I see nothing wrong with it. And for sure as hell see no possibility of it being "abused"

We typed reasons, perhaps you need to read them again.  And of course, it can't be abused. It's a total abuse already in itself if you think about it!
Oh. Mu. Glob. Because a team re-rerolling to snipers is the biggest abuse in FOnline history! I can't even! Bigger abuse than Rusty's GM abuse back in 2238!

Since when playing the same profile on different battles is being a retard? Since when do you have to bring the exact same equipment with you and play the exact same way?
Oh ya you know, I'll just stay on my long range rocket launcher build for a small 2 vs 2. I will definetly win that battle. Oh, the enemy teams are fighting? I better stay on my laser rifle to kill some for sure!

Sorry STALKER but it seems your vision of the game and the experience has evolved a way that is looks really far fetched to me. Or perhaps you just spent so much time playing that you became lazy towards any form of you what you consider being effort? ;)
An effort for what exactly? You're basically saying "Fuck you guys and your petition, we're changing rerolls so that you have to pay caps"

EVEN THOUGH THESE REMAING PLAYERS, WHICH IS LIKE HALF THE SERVER, THE MOST EXPERIENCED PLAYERS ON AOP ATM, WANT THEM TO BE FREE BUT YET, YOU STILL WANT TO CHANGE THE WAY REROLLS WORK.

"Open Petition To Keep Rerolls Free" sign up sheet:
1. paragon
2. clochard
3. RazorRamon
4. Combatant
5. twat
6. Niamak
7. naossano
8. mafiapl (hellmai)
9. Count Matthew
10. cirn0
11. MARXMAN
13. Stem Sunders
14. S.T.A.L.K.E.R


So basically Shanagalar, you want to encourage alting. Rerolls are good already because we KEEP the experience, we KEEP those PvE skills without them changing, we KEEP the same ZC score, kills, bounty, etc. and you just want to pull that away from us . Hell, I think I'm gonna have to make 8 different alts next session just for whatever the team needs if rerolls were to change.
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naossano

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Re: Open Petition To Keep Rerolls Free
« Reply #89 on: September 06, 2015, 02:49:45 PM »

That petition sign up sheet is pure garbage. At least half of the names listed are people that are agains't free unlimited reroll.

Also, once again, it isn't about removing rerolls entirely...

PS: As a side note, the server is supposed to have bigger population and more varied activities. If your team have 50 guys, you don't need any "new" sniper. And if your team can't ZC on sunday, there should be other stuff to do. Current situation doesn't reflect the wanted situation for the server.
« Last Edit: September 07, 2015, 09:20:22 AM by naossano »
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Shangalar

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Re: Open Petition To Keep Rerolls Free
« Reply #90 on: September 06, 2015, 03:49:45 PM »

Its just a debate, and nobody said rerolling would be removed. Now if you cannot behave or properly read each others argument, stalker and others. I ll just leave it.
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paragon

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Re: Open Petition To Keep Rerolls Free
« Reply #91 on: September 07, 2015, 05:33:05 AM »

> That petition sign up sheet is pure garbage. Two third of the names listed are people that are against free unlimited reroll.

Wow, wow, easy there. First and second messages in the thread stated that everyone writing anything in this thread is signing up the petition, it's never meant to be "discussion of the petition" thread. If you consider that % of valid information in the petition sheet is higher than % of the valid information at the wiki or this forum, than you're basically calling our beloved forum pure garbage as well. But this is offensive, please delete your message
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S.T.A.L.K.E.R

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Re: Open Petition To Keep Rerolls Free
« Reply #92 on: September 07, 2015, 06:12:46 AM »

If rerolls were to be removed...
Spoiler for Hiden:
ANARCHY!!!!!

RIIOOTTT!!!

xD
Spoiler for Hiden:

It's joke, calm down. Relax. Uuuussaaaaaa. Simmer down.
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naossano

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Re: Open Petition To Keep Rerolls Free
« Reply #93 on: September 07, 2015, 06:14:56 AM »

> That petition sign up sheet is pure garbage. Two third of the names listed are people that are against free unlimited reroll.

Wow, wow, easy there. First and second messages in the thread stated that everyone writing anything in this thread is signing up the petition, it's never meant to be "discussion of the petition" thread. If you consider that % of valid information in the petition sheet is higher than % of the valid information at the wiki or this forum, than you're basically calling our beloved forum pure garbage as well. But this is offensive, please delete your message

I know you are trying very hard but i don't believe that you are stupid enough to not being able to know the difference between someone who agree with you and someone who doesn't. You just have to read their post. Considering you are able to post, you should have no problem reading those post and check who is actually agreeing with you and signing the petition.

Any attempt to paint you as even more stupid that you already are will only happen to be detrimental to the cause you are trying to defend. If you really believe that your cause is worth defending, you should put a minimum of effort in making yourself credible. (as long as you paint yourself as the figurehead of this cause) (Of course, it might be an intended move to make us believe that you are agains't rerolls limits while in fact you are trying to discredit unlimited reroll, but i have no interest in blowing your cover if it is the case)
« Last Edit: September 07, 2015, 09:18:43 AM by naossano »
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paragon

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Re: Open Petition To Keep Rerolls Free
« Reply #94 on: September 07, 2015, 06:45:20 AM »

I'm just sticking to the set rules and approaches to organise content, which seems so hard for you to understand. I don't believe people are stupid enough to not to be able to do it. Still you post comments in "PvP Movies and Screens" instead of "PvP Discussion" and comments in here instead of whatever different thread and expect me to read your posts.
RTFM.
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naossano

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Re: Open Petition To Keep Rerolls Free
« Reply #95 on: September 07, 2015, 07:28:14 AM »

Well, once again, what would be the purpose of said petition sheet, if it is glaring and obvious to everyone that many names are people disagreeing ? Something that you don't even try to contest/fix/aknowledge/etc... If your goal is just to write as many names as possible, including known people that publicy told they were agains't said petition intend, then you can even add people from outside AOP or even fictionnal names. If your goal is to actually defend the intend of the petition, you should consider giving it a bare minimum amount of credibility, by only putting names of people agreeing with you. (if said people do exist). So the people that would have the slightest chance to be influenced by a community petition wouldn't just joke on it. Even if i don't share their POV, the people that actually want unlimited free reroll would probably enjoy more credibility on their side. That can be very helpfull to defend a cause.
« Last Edit: September 07, 2015, 09:17:25 AM by naossano »
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Niamak

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Re: Open Petition To Keep Rerolls Free
« Reply #96 on: September 07, 2015, 08:29:30 AM »

Btw I actually approve free rerolls.  Paragon signed me up because he knows me better.

pls dont hurt my family
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Shangalar

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Re: Open Petition To Keep Rerolls Free
« Reply #97 on: September 07, 2015, 09:23:22 AM »

Agreed with nao.  Acting childish, caricaturing others arguments, caps locking, insulting, exaggerating, all that shit you do all the time just proves that one shouldn't even spend time reading your posts seriously. That being said:

@STALKER:

Quote
Quote
Why not simply let you transfer experience through your characters? It doesn't make more sense.
So you basically want to bring experience books to here on AoP? Been playing much FO2 lately? Fuck that bullshit.

You didn't get it. I don't want that. I'm opposed to this just as I'm opposed to the magical omniscient knowledge rerolls represent.

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Because level 1 alts can go toe-to-toe with level 24 alts  ::). It's clearly not working and forces players to do some PvE so they can gain weapon skill to shoot shit.

Caricature. Never said lvl 1. I saw lvl 15 doing just fine, so I know it's possible. Which other server allows that?

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Oh? What if new perks come out like they did here? Street Samurai, Simian warfare, etc. I'm forced to pay my caps just to get one of those perks which I'd much rather spend on equipment.

We can grant free rerolls for these occasions.

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This one I don't really understand 

Doesn't really surprise me tbh. And the rest of your post is just trolling crap.

Now, to a post that is far more interesting:

@Paragon:

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> Carefully design your character in the first place.

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Have never been possible in the history of AoP yet. [...][explanation about AoP char complexity]

Thanks for the explanation, it's been a long time since I feel mechanics are getting too complicated and that the best design has to be simple. I feel that I failed to warn the other devs about it and let them go too far as they explored limits of the engine and design. I'm afraid there isn't much that can be done about that aspect at this point, unfortunately.

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You insist on the game mechanics, which is most often used in games as a point of top frustration of the players, when they want to have different/better gameplay, but pushed into paying real money to get it or tons of gameplay time they don't want to spend (e.g. high level tanks in World of Tanks).

Unless you're going to charge money from players, I don't see why is so significant to you to make them go through this.

Well, I just think not unlocking every content with a single char is another way for players to be willing to try different things and to stick longer to the game, that's something that kept us for years on 2238. I feel having everything at hand is somehow too 'generous', meaning that it strongly diminishes the incentive to make different chars. Though ofc, I'm not AT ALL for reintroducing alt fest and everything related to that. But still, it bothers me that way.

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I don't see how anyone could make you reroll, if you don't want to. But why the hell call this wrong mechanics in take it from other players if they like it.

Getting a strong advantage on the next battlefield is already a big argument in favor of forcing everyone to reroll all the time. And then you become the lazy selfish guy if you don't. Hell no... I prefer the vision of the hero sacrificing himself to reroll when that's absolutely necessary...!

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As far as I see now, new season mechanics will be pretty much gamble, not even close to be balanced through the whole time of the tier progression.

That's very possible and understandable. And most probably unacceptable indeed.

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Small scale fights are highly different from big scale fights, and often big scale builds do not perform in small scale and vise versa. [Now without rerolls you're even pushing the player to play only in the some type of very limited situations, which they will be able to compete and win, instead of letting players play in any moment of time in any of the type of possible situation.]

I feel that such argument goes both ways and that there isn't any perfect solution. Cause I could just reply that with rerolling, it just gets down to player numbers...

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You were saying something about playing against swarms... I guess it's pretty good time to point out the lack of your actual playing experience again, and probably especially in organized team able to compete and fight back the enemy outnumbered. If you don't have correct builds+situation for it, there's no way to fight swarm. And for small team is more important than for swarm.

Who gets the best advantage in having free rerolls here? The swarm or the small group? You say the small group and I'd say the swarm, but I got your point and I think you're right here. The swarm doesn't really care with the advantage it already has, while the small group if profiles are not adapted to each other is just paralyzed without being able to attempt to compete.

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> I don't understand the purpose of having three characters in one either. Why not simply let you transfer experience through your characters? It doesn't make more sense.
> We want players online, that's what we all want at the end. Have a populated world. And how do you please more players? By proposing different types of content that they like.

Well, you obviously don't want more players. I just explained how do you limit their ability to have different type of gameplay.

I really don't think the new player will care about rerolling when he jumps in at all. I don't agree that limiting free reroll would really limit their gameplay. It would just require the player to do some effort in order to access the gameplay he wants. Again, I'm not aiming at that usual bullshit we knew for a long time, aka "I picked one wrong perk? let's start over again!"

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> So you can gather any type of stuff and use it yourself without having any relation/trade with any other player. Cool, no interactions. And besides, if you cannot play any char, you don't need as much caps to maintain any profile viable.

So instead let players farm day and night! It will increase interaction. The only interaction in the game will appear only between people who wants to interact and you can't really interfere with it and teams. Now we've been open as a team through the most of the season and got plenty of interaction. But if I just want to buy something for caps, I just call the price and make the deal.. Fo2 apes will tell you who does it go, there's nothing increasing interaction in it.

Don't caricature, please. We all know how AoP feels concerning grinding, and even during this session where the amount of activities was extremely limited (and that was bad I agree), I don't think players suffered that much from grinding, at least compared to other servers. I would even say that most players grinded because they felt they had to do it, while we were often stating that they should go to PvP from day 1.

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Now every respecting himself professional playing this game competitive will have to have different characters OR builds to be effective. You either have to significantly increase leveling time for prevent multi-charactering (which is against your principles, no?), either let it go and let everyone to adjust easily.

You're pointing out perhaps the biggest design mistake we did. Ignoring the stubbornness and desire for optimization that characterizes PvP players.

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It seems to me that you just pushing other players into your playstyle. Why?

Again, I'm just expressing my opinion. Despite all the reasons you gave in favor of allowing free rerolls, I still know for sure that I wouldn't play a game that allows it to that extent. For me, it has to have a limit somewhere. We just have to find it, and those 3 slot profiles could well do the job.
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paragon

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Re: Open Petition To Keep Rerolls Free
« Reply #98 on: September 07, 2015, 10:04:42 AM »

Character building is just another part of combination of situation, tactics, team loadout and weapons mechanics itself. Yes it's pretty complicated, and devs are concerned about it. But in the same it gives the AoP deepness, variability and charm which no other Fo have. It's a big step from arcade-alike to simulator-alike, which I like a lot, but that's surely taste connected.

Just as an example, players in Fo2 play the char only until it gets level 99, than they create new one. Because why wasting ability to get huge advantage through multi-charactering. AoP doesn't have upper level limit, so players don't need to switch to new char after some level, but without free rerolls you still need that another character to use different equipment loadout.

In whole I don't see disagreement in your answer with my words. For you it seems is the question of a taste which I can understand. If you're considering playing the game and it has free rerolls, there are different ways you can go:
1. Use one character build because you want to, and probably can really specialise and be better with
2. Use different ch builds and decide by yourself when and what to reroll
If you limit ability to reroll, you will sure have the first way which is fun for you but less fun for people like me. Still it's the same for people who can hardly invest into grinding, which is quite big part of the player base.

For Cirn it's economics question, which I don't agree with. I believe that use of different type of equipment could and should be balanced by the cost of the equipment itself and its overall accessibility instead of indirect factors which could be easily bypassed by grinding anyway and limit not-grinding players in the same time.
But I'm starting to repeat myself here...
« Last Edit: September 07, 2015, 10:53:16 AM by free rerolls man »
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Teela

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Re: Open Petition To Keep Rerolls Free
« Reply #99 on: September 07, 2015, 11:59:03 AM »

Lots of 'reductio ad absurdum'* not really helping this thread forward. Think everyone agrees that the old system of 3 partial rerolls sucked. For new players like me it meant having to walk around with a dysfunctional character or grind a new one.

New system is a lot better. But it is perhaps a bit too convenient.

Restricting rerolls too much would be bad for everyone. But at the end of the day, as much as Paragon wants it to be, AOP isn't an isometric version of Insurgency. Its a role playing game with a strong focus on PvP. And in my opinion, free stuff doesn't have a place in RPGs. You need to do things to obtain gear and develop your character. So why should something so essential as being able to reroll that character come at no cost?

To me, a given number of free, full rerolls in combination with being able to save some profiles and the possibility of obtaining more rerolls by doing something would be a perfect solution.

IMO the ability to save profiles would actually be a very convenient thing for the PvP nazis among us. No more typing '~give me the motherfucking chocolate cirn you assfaced bastard' and having to do the reroll again after 10 mins because you forgot to set your tagged skills. No, need a snek? Load one and be combat ready in 5 seconds.

*here Stalker
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RazorRamon:
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