Agreed with nao. Acting childish, caricaturing others arguments, caps locking, insulting, exaggerating, all that shit you do all the time just proves that one shouldn't even spend time reading your posts seriously. That being said:
@STALKER:Why not simply let you transfer experience through your characters? It doesn't make more sense.
So you basically want to bring experience books to here on AoP? Been playing much FO2 lately? Fuck that bullshit.
You didn't get it. I don't want that. I'm opposed to this just as I'm opposed to the magical omniscient knowledge rerolls represent.
Because level 1 alts can go toe-to-toe with level 24 alts . It's clearly not working and forces players to do some PvE so they can gain weapon skill to shoot shit.
Caricature. Never said lvl 1. I saw lvl 15 doing just fine, so I know it's possible. Which other server allows that?
Oh? What if new perks come out like they did here? Street Samurai, Simian warfare, etc. I'm forced to pay my caps just to get one of those perks which I'd much rather spend on equipment.
We can grant free rerolls for these occasions.
This one I don't really understand
Doesn't really surprise me tbh. And the rest of your post is just trolling crap.
Now, to a post that is far more interesting:
@Paragon:> Carefully design your character in the first place.
Have never been possible in the history of AoP yet. [...][explanation about AoP char complexity]
Thanks for the explanation, it's been a long time since I feel mechanics are getting too complicated and that the best design has to be simple. I feel that I failed to warn the other devs about it and let them go too far as they explored limits of the engine and design. I'm afraid there isn't much that can be done about that aspect at this point, unfortunately.
You insist on the game mechanics, which is most often used in games as a point of top frustration of the players, when they want to have different/better gameplay, but pushed into paying real money to get it or tons of gameplay time they don't want to spend (e.g. high level tanks in World of Tanks).
Unless you're going to charge money from players, I don't see why is so significant to you to make them go through this.
Well, I just think not unlocking every content with a single char is another way for players to be willing to try different things and to stick longer to the game, that's something that kept us for years on 2238. I feel having everything at hand is somehow too 'generous', meaning that it strongly diminishes the incentive to make different chars. Though ofc, I'm not AT ALL for reintroducing alt fest and everything related to that. But still, it bothers me that way.
I don't see how anyone could make you reroll, if you don't want to. But why the hell call this wrong mechanics in take it from other players if they like it.
Getting a strong advantage on the next battlefield is already a big argument in favor of forcing everyone to reroll all the time. And then you become the lazy selfish guy if you don't. Hell no... I prefer the vision of the hero sacrificing himself to reroll when that's absolutely necessary...!
As far as I see now, new season mechanics will be pretty much gamble, not even close to be balanced through the whole time of the tier progression.
That's very possible and understandable. And most probably unacceptable indeed.
Small scale fights are highly different from big scale fights, and often big scale builds do not perform in small scale and vise versa. [Now without rerolls you're even pushing the player to play only in the some type of very limited situations, which they will be able to compete and win, instead of letting players play in any moment of time in any of the type of possible situation.]
I feel that such argument goes both ways and that there isn't any perfect solution. Cause I could just reply that with rerolling, it just gets down to player numbers...
You were saying something about playing against swarms... I guess it's pretty good time to point out the lack of your actual playing experience again, and probably especially in organized team able to compete and fight back the enemy outnumbered. If you don't have correct builds+situation for it, there's no way to fight swarm. And for small team is more important than for swarm.
Who gets the best advantage in having free rerolls here? The swarm or the small group? You say the small group and I'd say the swarm, but I got your point and I think you're right here. The swarm doesn't really care with the advantage it already has, while the small group if profiles are not adapted to each other is just paralyzed without being able to attempt to compete.
> I don't understand the purpose of having three characters in one either. Why not simply let you transfer experience through your characters? It doesn't make more sense.
> We want players online, that's what we all want at the end. Have a populated world. And how do you please more players? By proposing different types of content that they like.
Well, you obviously don't want more players. I just explained how do you limit their ability to have different type of gameplay.
I really don't think the new player will care about rerolling when he jumps in at all. I don't agree that limiting free reroll would really limit their gameplay. It would just require the player to do some effort in order to access the gameplay he wants. Again, I'm not aiming at that usual bullshit we knew for a long time, aka "I picked one wrong perk? let's start over again!"
> So you can gather any type of stuff and use it yourself without having any relation/trade with any other player. Cool, no interactions. And besides, if you cannot play any char, you don't need as much caps to maintain any profile viable.
So instead let players farm day and night! It will increase interaction. The only interaction in the game will appear only between people who wants to interact and you can't really interfere with it and teams. Now we've been open as a team through the most of the season and got plenty of interaction. But if I just want to buy something for caps, I just call the price and make the deal.. Fo2 apes will tell you who does it go, there's nothing increasing interaction in it.
Don't caricature, please. We all know how AoP feels concerning grinding, and even during this session where the amount of activities was extremely limited (and that was bad I agree), I don't think players suffered that much from grinding, at least compared to other servers. I would even say that most players grinded because they felt they had to do it, while we were often stating that they should go to PvP from day 1.
Now every respecting himself professional playing this game competitive will have to have different characters OR builds to be effective. You either have to significantly increase leveling time for prevent multi-charactering (which is against your principles, no?), either let it go and let everyone to adjust easily.
You're pointing out perhaps the biggest design mistake we did. Ignoring the stubbornness and desire for optimization that characterizes PvP players.
It seems to me that you just pushing other players into your playstyle. Why?
Again, I'm just expressing my opinion. Despite all the reasons you gave in favor of allowing free rerolls, I still know for sure that I wouldn't play a game that allows it to that extent. For me, it has to have a limit somewhere. We just have to find it, and those 3 slot profiles could well do the job.