-1
Last time you made a suggestion thread and people actually took the time to share their honest opinions on forums, you just deleted your thread cuz "ohno im losing an argument".
Yeah it makes me sad to other people work wasted (not me in particular).
I actually never argued, people started going offtopic from
my suggestion (For those who forgot or never seen, I suggested there should be an equal number PvP area between the factions, but lots of people argued against this suggestion because its making people lose out from PvP. However only vtec will lose out since their are too many of them most of the time. I said if there's too many, then switch faction so it can be a 3-4 way fight, yet, pro-tecs still cried n shit). Then people started typing all this bullshit about "numbers aren't the problem, its the player" and started typing essays. It seemed as if I were in English class when I saw what people typed.
Also that sure is a constructive post on why this isn't needed ingame
But the green stimpak; How about something to deal with bleeding? An easy use item that partially deals with heavy bleeding for a short time, but also has a negative effect, for example;
Bomba Blot Clot; Reduces bleed damage by 80% but halves your AP regen rates for 10 seconds.
And for the blue juice; Liquid Courage; Makes you very resistant to temporary effects (like winded, suppressed etc) but reduces your primary skills by 25 (to be honest though that is how I feel alcohol should work in general, that looks a little more special than regular alcohol).
I was gonna say that the green stimpack makes you extremely resistant to bleed and boost your critical resistant by 40% but you lose 40 Action points, your AP regen+ goes down by 7, AP regen drops to 8 from 10.
As for your suggestion on alcohol, 25% is not a major difference
The player is basically losing only 1 weapon perk for such a huge bonus.
blue alcohol act like drug class A and gives u double walkging dead bonus like u can go -400hp before u finnished , u are cold as a mofo
I lol'd at this, maybe it should make you go -500 but your run speed drops by 1.5 or something
Procoagulant: all bleeding is stopped for x seconds, y% chance of having a fatal thrombosis (stroke/heart attack) within x seconds.
I'd rather use that Tourniquet than risk having a heart attack :V
Maybe make blue ice a class B drug that makes you immune to knockdowns (even if the weapon had auto knockdown) and gets converted to winded. So basically it makes you drunk asf but dunno what to suggest about the negative side.