Try to think of a situation where you would want an [WEAPON_TYPE].
Remember:
-Not all weapons should be viable in all situations.
I personally am only concerned with the design of weapons; making sure each weapon types has a unique feel to it, giving it a specific role / purpose.
This is the board where you can provide us with facts and proposed change. Proposed changes and arguments need to be specific and supported with mathematics and examples.
An exemplar post:
http://fonline-aop.net/forum/index.php?topic=461.0I've opened this board to encourage crowd-sourced weapon balance because I believe you guys care about the balance and the future of this game. The current state of balance isn't remotely where we want it to be, that is why I've asked for public opinion but I won't accept anything that is half-assed because that's what we have already.
You're not obligated to help, but if you wish to, I've made this available, this is what this board is for. It is a direct method to help development. In no way will I stab myself in the foot and turn down genuine help, you can rest assured my laziness triumphs any form of pride.
It is because I'm taking suggestions seriously that I expect quality.