Yes guys, u understand the idea! Sorry for the english, but i must use the google traductor to write long texts here.
Im sure healers already have his place on the battles. But i trying to make suggestion that convert them in a more... uh... ¿specialzied/unique/importants? characters.
I think we can stop the heal drugs abuse puting a limit of time between each stimpack, for example (like 30 secs or something).
About the idea of increase all skills with the use of the items (sg, bg, and others), i think is not bad at all!, really that will be a nice improvement imo. And yes, i think the SPECIAL values must determine the max skill limit, that would be great too.
Think those changes could lead the character development to a new level, more personalized, more dependient of the players actions
.
But all is discussion, the real words are for the devs. They have the power in the core