Author Topic: Exploitable weapons?  (Read 8068 times)

Sir Craftkid

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Exploitable weapons?
« on: February 27, 2014, 12:47:21 AM »

Seems like a bit of an unbalance with some middle tier weaponry...unless a specific build is made for each weapon, it seems to me like the solar scorcher greatly outpowers all other energy guns. No reload cost, 13 ap to shoot, and 65-85 damage(correct me if my info is off). I can sort of see it being balanced as it requires daytime to reload, but clearing a nest of highly armed soldiers with one of the first few unlockable ew recipes made me feel like I was cheating :p
The impact fist's 100% knockdown rate reminds me of those troll HH builds in fonline 2238, with which people took you into an encounter and savagely beat you to death when you could do nothing about it but watch your character on the floor. As with the solar scorcher, there is some balance with it requiring energy cells, a reload, and fixing from jams. Still, 60-82 damage and 25 cells before a reload can kill any player with less than 600hp wearing anything below advanced power armor.
Before anybody gets mad,  i'm not complaining about "OP GUNS", just curious as to why these two seem to have less disadvantages than most. I would not ask this out loud if it were not for the fact that this game is in an early beta stage, and many fixes could be made, so it is not out of the realm of possibility that these two are a bit too strong
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John Porno

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Re: Exploitable weapons?
« Reply #1 on: February 27, 2014, 05:32:30 AM »

Those two weapons, as well as many others, will be addressed in the coming update. All weapons are also balanced with medium-large scale pvp in mind, meaning that some weapons will seem very powerful or pretty useless against the average npc patrol. The impact gloves are actually not dealing a lot of damage and it takes a long time to deliver that damage as well. Since AoP is more of a teamgame than for example late 2238 with heavy handed trolls, it is more likely that somebody will come to aid whoever is being knocked down.

Also, pretty much all tier 2 items are equal, no matter where there are in the tech tree. The only exceptions are magazine upgrades and such, which are usually at the end of a tree.
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Sir Craftkid

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Re: Exploitable weapons?
« Reply #2 on: February 27, 2014, 05:31:38 PM »

Those two weapons, as well as many others, will be addressed in the coming update. All weapons are also balanced with medium-large scale pvp in mind, meaning that some weapons will seem very powerful or pretty useless against the average npc patrol. The impact gloves are actually not dealing a lot of damage and it takes a long time to deliver that damage as well. Since AoP is more of a teamgame than for example late 2238 with heavy handed trolls, it is more likely that somebody will come to aid whoever is being knocked down.

Also, pretty much all tier 2 items are equal, no matter where there are in the tech tree. The only exceptions are magazine upgrades and such, which are usually at the end of a tree.
All right, just checking. Wanted to make sure you were notified if it was an unnoticed problem
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