Man whole array of different weapons are used.
I saw Aek, Laser Rifle Ext, Minigun, SCAR and many others for less than 1 hour of play.
AEK seems to be the go to shit weapon that is most popular.
Today what suprised me today was the plasma pistol.
You are right I just wanted to show that we closed ourselves in narrow section of weapons when we have so manny other, good weps that's all I mean there. anyway you were right about that as50 build ( I got max shoot for 35 ap, can't get lower without leadership ) and it brings doom O.o thank you for you help here
The general weapon choice is influenced by these things, among others:
- Map
- Total playercount in fight
- Disparity of playercount between teams
- Knowledge about enemy weapon- and buildchoice
- Skill of your teammates and your enemies
- Personal preference
- The fact that personal preference changes over time
Also, here are some Hyptheses which will surely entice some shitposting further down:
No player or dev is omniscient nor completely rational.
-> Everyone's decision is to some degree subjective.
--> Opinions will change over time.
---> The meta is essentially a network of subjective opinions based on, but not strictly governed by hard gameplay mechanics
----> The meta is constantly changing even without the game changing.
Bonus fact: Since everyone has limited mental capacity and only has a limited amount of data available, with both of those parameters being different for every single player, errors will be made which further contribute to the changing of the meta. Even a hypthetical perfect hard balance would result in subjective meta.
My own personal conclusion out of these thoughts is that a perfect balance is not even something to aim for. Instead, I would say as a dev that it's much better to concentrate on "enabling" players to react to the changing meta in more than one way. Even if that case was hypothetically the case, it would still merely "enable" players to do so but not "make" them do so.
In other words, if you think the meta is fucked, try to find ways to change it yourself. I am 100% confident that we have supplied ample game mechanics allowing everyone to do so. However, hard factors like playernumber will naturally affect this process in ways that we as devs cannot control, unless we tried to scale mechanics and weapon stats with playercount, which we obviously dont cause it's a stupid idea.