Author Topic: Ashes of Pripyat  (Read 2627 times)

cirn0

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Ashes of Pripyat
« on: October 04, 2016, 10:19:57 AM »

I'm working on S.T.A.L.K.E.R DLC for Ashes of Pripyat and I need some graphics, the coding is mostly done so its not all hype no delivery.

The graphics can be stolenbartered for or home made, I'll write a little description on what they are in case you haven't played any of the STALKER games.

Here's the list of assets I need to make the up coming DLC look good.

Anomalies:
Burner - Fire pillar or column, 1 hex in size.
Vortex - Animation of inverse shockwave, about 6 hexes in wide.
Whirligig - Animation of tornado or upwards force, 1~3 hexes in wide.
Electro - Random electrical outburst, 1~3 hexes, should be layerable.
Gas cloud - Clouds of gas, should be layerable.
Microwave - About a 3 second buildup animation that ends with a hot ball of something forming, about 4~6 hexes wide.

Also if you can find some nice artifact ground image / inventory images that'd be cool too, preferably for the ground image: floating a bit off the ground and animated. I'll probably be pulling most artifacts from http://stalker.wikia.com/wiki/List_of_artifacts to start with.

Cheeki Breeki

UPDATE 10-11-16:
The ground and inventory images for the artifacts are done, don't need anymore. Thanks Razor "magic missile" Ramon.
« Last Edit: October 11, 2016, 08:37:26 PM by cirn0 »
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clochard

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Re: Ashes of Pripyat
« Reply #1 on: October 04, 2016, 11:14:20 AM »

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IIKM-enotsneknarF

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Re: Ashes of Pripyat
« Reply #2 on: October 04, 2016, 01:50:35 PM »

Are there blowouts/emissions? Do I have to haul ass to a building? Freedom, Duty, Monolith, Free STALKERs (Loners), Bandits, mercenaries, and Military in it? CAN I CUSTOMIZE MY GUN?!

ANOMALIES?!! WILL SNEAK BE FIXED?! ARE YOU LISTENING TO s1man!?!! (hope you're not)

Welp looks like back to Misery CoP 2.1, seems that misery team disbanded or stopped working on 2.2.
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RazorRamon

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Re: Ashes of Pripyat
« Reply #3 on: October 04, 2016, 02:14:00 PM »

I WARNED YOU

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Strange Love

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Re: Ashes of Pripyat
« Reply #4 on: October 04, 2016, 06:14:49 PM »

GREAT WORK!!! NICE! WE WANT THAT! ;) ;) ;)
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Count Matthew

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Re: Ashes of Pripyat
« Reply #5 on: October 04, 2016, 09:15:12 PM »

Can't help. Will play. :D
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clochard

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Re: Ashes of Pripyat
« Reply #6 on: October 12, 2016, 02:30:57 PM »

Time to close another topic. This one will do.
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Stem Sunders

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Re: Ashes of Pripyat
« Reply #7 on: October 13, 2016, 06:26:58 PM »

Time to close another topic. This one will do.

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Letys

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Re: Ashes of Pripyat
« Reply #8 on: October 14, 2016, 01:15:12 PM »

   You guys have big possibility, but not that big ideas, You added to game weapons and armour customisation but we can only add scope to sniper rifle. Now you doing new thing when rest no ended. Maybe people will back for few month.
   Make plan, start something and do it to the end to start something else.
   Nice to see quests for single or group of players but many things need ended.

   About stuff customisation I have some ideas like laser sight adding more % to accuracy, but then you should remove laser riffling, or forvard grip, bigger magazine, or monster skin to improve ressistance for armors...
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Simms

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Re: Ashes of Pripyat
« Reply #9 on: October 15, 2016, 10:20:32 AM »

   You guys have big possibility, but not that big ideas, You added to game weapons and armour customisation but we can only add scope to sniper rifle. Now you doing new thing when rest no ended. Maybe people will back for few month.
   Make plan, start something and do it to the end to start something else.
   Nice to see quests for single or group of players but many things need ended.

   About stuff customisation I have some ideas like laser sight adding more % to accuracy, but then you should remove laser riffling, or forvard grip, bigger magazine, or monster skin to improve ressistance for armors...

So wisely said. Sadly, these wise words are intended to reach the ears of the guys who won't react to them at all because they have been smoking so much crack recently that it put them into vegetative state.
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