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Author Topic: Orangised PvP - is it possible?  (Read 8326 times)

Weasel

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Re: Orangised PvP - is it possible?
« Reply #20 on: July 16, 2016, 03:37:13 PM »

Well, i started play AoP in BBs on 1st session when there was 160 online, but i played no often and miss the moment when many players left. I dont know why it happened.

It really aint complicated....: In season 1 there was a good time where you would get insta killed for 600 damages from waki backstab by sneakers that appeared 2 hexes from you....took over a month to get it fixed so everyone left.

Here is how the ''mechanics'' of the thing works: Something gets OP/bugged-> Everyone starts using it: Some simply because it's OP, others to show everyone how broken it is.-> Dev's go: Well everyone is using that OP stuff, they must like it.-> After a while a lot of folks get tired of waiting for a fix and start leaving.-> Realising the server pop is droping fast, and having less and less people to fight, others start leaving until the server drops below 15 players.-> Dev's finally fix the OP/broken stuff and need to wipe server to get people back.

What killed the current season was partly the exploits/bugs followed by that ''should we wipe?'' poll...lots of people would have preffered if the server was just wiped clean from there and start fresh again since the wipe was still fresh.Then came the OP/broken stuff issue when technology was kicked up along with free lvl 24 etc. Then sneakers became the problem....people kept leaving and waiting for wipe.Now that we have less than 15 players, hopefully stuff can get fixed, server wiped and we can get back to playing a great AOP again. (We still had at least one week of amazing faction rampage action this season, just before too many had left and those sneakers became the plague of aop.)
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mAdman

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Re: Orangised PvP - is it possible?
« Reply #21 on: July 16, 2016, 03:47:11 PM »


It really aint complicated....: In season 1 there was a good time where you would get insta killed for 600 damages from waki backstab by sneakers that appeared 2 hexes from you....took over a month to get it fixed so everyone left.

Waki sneakers? Really? I think you mean sneak sniper trains because I only remember 2 or 3 players that were specifically waki sneakers, and I don't remember anyone bringing a waki to a ZC (as a secondary weapon, but I honestly can't recall ever dying to one during ZC).
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Count Matthew

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Re: Orangised PvP - is it possible?
« Reply #22 on: July 16, 2016, 08:29:18 PM »

I haven't read anything anyone has written. But it seems important. I will read or over. Thanks
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Count Matthew

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Re: Orangised PvP - is it possible?
« Reply #23 on: July 16, 2016, 09:05:46 PM »

I am done.
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IIKM-enotsneknarF

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Re: Orangised PvP - is it possible?
« Reply #24 on: July 16, 2016, 11:54:59 PM »

There was more people playing in the beginning of season 2 when sneak was completely broken, therefore completely broken sneak = more players.

Uuhhh....maybe AoP just wiped and it's FOnline tradition for server to be populated right after one....cmon Voland, you should know this.

And sneaking formula was actually fine, all that was needed is to change what weapons can be used while sneaking...but instead devs just made sneaks back into early/mid session 1 when sneak formula was just abysmal. Then they make it far more worst by changing it into simans sneak heavy. Light, weight, next to wall  bullshit. Like wtf, just fuck you dude.

I am done.

Bout time

Waki sneakers? Really? I think you mean sneak sniper trains because I only remember 2 or 3 players that were specifically waki sneakers, and I don't remember anyone bringing a waki to a ZC (as a secondary weapon, but I honestly can't recall ever dying to one during ZC).

When the hell were you playing? Ever since they added session 1 sneak formula, waki sneaks no longer exist due to everyone playing pistol/sniper sneak cause of shit detection formula. It was good (no more waki/melee sneaks) but same time bad (everyone playing pistol/sniper sneaks).

Meanwhile I'm just here trying to make sneaks into recon where they won't be a Fucken nuisance anymore to PvPers.
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mAdman

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Re: Orangised PvP - is it possible?
« Reply #25 on: July 17, 2016, 12:04:37 AM »


When the hell were you playing? Ever since they added session 1 sneak formula, waki sneaks no longer exist due to everyone playing pistol/sniper sneak cause of shit detection formula. It was good (no more waki/melee sneaks) but same time bad (everyone playing pistol/sniper sneaks).

Meanwhile I'm just here trying to make sneaks into recon where they won't be a Fucken nuisance anymore to PvPers.

I played heaps before and just after the fonline reloaded wipe, but much less after that. And yes, that is what I remember, pistol and sniper sneakers, after they stopped sneakers being able to pull out DSRs out of their butthole with the weight system that was in place, everyone went back to pistols and light snipers, which was OK, but still, 2 or 3 sneaking dudes with M1Cs could just destroy targets very quickly from relative safety.

This is why my suggestion was about simply nerfing the flat damage they are capable of dealing, to stop people even bothering to try sneak instakill bs like that, and instead use them as the support they should be (vision, support dps/cc during fights).
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IIKM-enotsneknarF

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Re: Orangised PvP - is it possible?
« Reply #26 on: July 17, 2016, 05:33:44 AM »

This is why my suggestion was about simply nerfing the flat damage they are capable of dealing, to stop people even bothering to try sneak instakill bs like that, and instead use them as the support they should be (vision, support dps/cc during fights).

They're still gonna be a nuisance if they go with your suggestion...I mean IMO sneaks shouldn't be shooting a gun at all.

If devs would follow my suggestions you get

  • A use for traps since they've claimed they have no idea what to do with them
  • Sneaks are SCOUTS ONLY +Use of traps so they don't become boring
  • All those Door Charges, Door Glues, Satchels, etc. would be used by sneakers
  • SOFLAM has a use now
  • Every FOnline PVP Ape's dream comes true of wanting sneaks only to be recon
  • Sneak Predators aren't driving away the new players

All they pretty much have to do is bring back late season 1/early session 2 formula with Wartime, just a little bit more invisible (since they won't be directly shooting other players), add perk Concealment so weapons you can sneak with. Make sneak penalty into something where a sneaker can't just pull out a sniper from 70 hexes and shoot, should be something like -80% hit chance for 15 seconds to completely prevent them. Add a new type of trap mine mean't to cripple, maybe new smoke grenade that instantly dispurses 6 hex radius so sneak can disrupt enemies DSR/Deployed things. Traps can alone be seen from 2 hexes with high PE, and high trap skills makes them visible from like 5. Evil scientist could use rework. Remember main job for sneak is to scout, traps just something extra. How to prevent trap spam? Make them expensive as fuck + rare/uncommon materials when crafting them. Except maybe one crappy trap like bear trap, that should be cheap. Sneak boys should also be cheap. Some other stuff

but why do I waste my time. Many others have told me too I'm wasting time trying to get AoP right. If I remember correctly...

Stalger: "change snek alredy >:("
john: "What do you have in mind?"
Stalger: "..."

Oh look, like the 15th time I've said my suggestion.

I havet touched sneak since 2014 and I dont intend to start now

R.I.P AOP devs, meanwhile cirn0 is in lala land doing god knows what. Last real post was a month ago too, so I guess you can truly say AoP is dead. Kind of hard though letting go of a game you played for 2 years straight and was one of the most active players. Shame, Blasma khan would be disappointed  :P
« Last Edit: July 17, 2016, 05:38:23 AM by IIKM-enotsneknarF »
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FrankenStone-MKII

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Re: Orangised PvP - is it possible?
« Reply #27 on: July 17, 2016, 06:47:46 AM »

YOYOYO!
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mAdman

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Re: Orangised PvP - is it possible?
« Reply #28 on: July 17, 2016, 07:47:04 AM »

This is why my suggestion was about simply nerfing the flat damage they are capable of dealing, to stop people even bothering to try sneak instakill bs like that, and instead use them as the support they should be (vision, support dps/cc during fights).

They're still gonna be a nuisance if they go with your suggestion...I mean IMO sneaks shouldn't be shooting a gun at all.

If devs would follow my suggestions you get

  • A use for traps since they've claimed they have no idea what to do with them
  • Sneaks are SCOUTS ONLY +Use of traps so they don't become boring
  • All those Door Charges, Door Glues, Satchels, etc. would be used by sneakers
  • SOFLAM has a use now
  • Every FOnline PVP Ape's dream comes true of wanting sneaks only to be recon
  • Sneak Predators aren't driving away the new players

All they pretty much have to do is bring back late season 1/early session 2 formula with Wartime, just a little bit more invisible (since they won't be directly shooting other players), add perk Concealment so weapons you can sneak with. Make sneak penalty into something where a sneaker can't just pull out a sniper from 70 hexes and shoot, should be something like -80% hit chance for 15 seconds to completely prevent them. Add a new type of trap mine mean't to cripple, maybe new smoke grenade that instantly dispurses 6 hex radius so sneak can disrupt enemies DSR/Deployed things. Traps can alone be seen from 2 hexes with high PE, and high trap skills makes them visible from like 5. Evil scientist could use rework. Remember main job for sneak is to scout, traps just something extra. How to prevent trap spam? Make them expensive as fuck + rare/uncommon materials when crafting them. Except maybe one crappy trap like bear trap, that should be cheap. Sneak boys should also be cheap. Some other stuff

See I could agree with that ideal for sneaking if you were to include other thrown weapons into that equation and/or making traps quick use, like grenades, that way they have access to a decent array of crowd control weaponry, and aren't basically glorified surveillance cameras or doormen, i.e. in combat they would actually be moving around alot, to get behind groups and set up traps where they might flee, or help a group get positional advantage with crowd control support, for example.

They need to have a way to deal direct damage (it doesn't have to be huge amounts), at the very least thrown weapons and melee weapons should stay an option IMO.
« Last Edit: July 17, 2016, 08:11:05 AM by mAdman »
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Caboose

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Re: Orangised PvP - is it possible?
« Reply #29 on: July 18, 2016, 05:56:12 AM »

Stalker made it into another sneak thread. Fuck you man. Log on tonight guys, family has numbers and church has numbers, lets do dis!
« Last Edit: July 18, 2016, 06:12:52 AM by Caboose »
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Kicks Started

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Re: Orangised PvP - is it possible?
« Reply #30 on: July 18, 2016, 09:24:08 AM »

Lawyers got numbers too, not too large tho :D But we can fight too, hope we can get somebody to fight too
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Wire

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Re: Orangised PvP - is it possible?
« Reply #31 on: July 18, 2016, 10:09:31 AM »

There was more people playing in the beginning of season 2 when sneak was completely broken, therefore completely broken sneak = more players.

Uuhhh....maybe AoP just wiped and it's FOnline tradition for server to be populated right after one....cmon Voland, you should know this.
Meanwhile I'm just here trying to make sneaks into recon where they won't be a Fucken nuisance anymore to PvPers.
Exactly, there was a lot of people not because sneak was working, but because there was wipe.. And then a trainwreck of a start.  People were leaving because of exploits, sneakers killing em, no pillow intro and etc, many reasons.
People still leaving for same reasons, attributing it to just sneak is not really fair. And seriously, being a nuisance is the whole point of sneak attacks, but that's just my opinion.

I am not entierly sure, but I think John been trying to tell you that if you will do yourself all the work on sneak changes, devs will implement it for testing. But that's the whole joke, everyone just spreading literature about it. (and my statement would also need confirmation bout it from Cirn0/John, just to be sure)

However that's not that big of a problem.
The problem is, there's not much going around to actually pvp for.
PVE people were kept arout due to dungeons/assigments, those people are gone. Population dropped.
Next are the guys whom poke around and look at cool shit, did their thing and left too, because there wasn't that much of it around.
And then "I have biggest dick" guys have left because it's not hard to get gear, nothing to compete for, nobody to kill in bulk, etc. No challenge.

My point is, there's no system to keep people in. And no amount of sneak changes or trap additions will bring back people.
To put it bluntly, server needs content. And nobody is working on it right now, or willing to lend a hand except S1man, and he does what he can.(There's also Courier, but.. its complicated)
Devs are on vacation and all we have is a forum full of angry people. There's will to change, but no action.
I hope I've explained myself well.
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Weasel

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Re: Orangised PvP - is it possible?
« Reply #32 on: July 18, 2016, 02:06:59 PM »

Of course it was not only because of sneaks, they were simply the last drop imo.

And yes, as you said there was not that much to do to stay interested. Mainly because of free lvl 24, tech progression that was rushed and over-abundance of loot.

There was quite a few suggestions made to rectify those issues tho;
1- Go back to old tech progression system where you turn in holdisk/maps/modules to unlock progresivly better weapons. (More scavenging)
2- Raise prices of top tier weapons on faction vendors and dont make them lootable from bums and ghouls. (Those guns will feel much more valuable then)
3- Either return assignemnts but in-core, or have caps into faction money converter NPCs for x rate       (more options,more people in the core and stuff to do when low online count.)
4- Make sneaks into recons, dont make them contest zones, and remove the ~ZC option ( more people in core because they arent afraid of being murdered by ninjas, more swords symbols on the map= more people going in for fights.
5- This is made true by #4; Reasons to try to capture zones: You dont contest your own zones, so controlling the map lets you scavenge in peace and get warning when ennemies enter, along with NPC patrols on your side. It's also to establish your faction's frontline. (Currently people take one zone here, one zone there without any real long-term goals, they choose batlegrounds based solely on # of snipers/bg/melle currently in their group.)

If anyone can think of anything else, feel free to share your toughts. We might not be coders but we can still paint a clear picture of what the players think for the dev's when they come back from vacations. ;)
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Teela

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Re: Orangised PvP - is it possible?
« Reply #33 on: July 18, 2016, 05:06:30 PM »

Hmmm. I'm going to have to agree. There was a lot more grind when i started playing. Finding relics. Making money was harder. Remember playing for a day until i could buy my first support combat armor and DSR50. Only to go with the pvp guys and losing it all in 2 minutes.

You can get rid of all the grinding (or meaningfull PVE) and have people pvp 24/7 without purpose. However, I like to grind for my first turboplasma and going to pvp with it. ATM money means shit and gear is for free. Kind of takes away my incentive to play to be honest.
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RazorRamon

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Re: Orangised PvP - is it possible?
« Reply #34 on: July 18, 2016, 05:18:37 PM »

The real reason why everyone stopped playing is because you retarded autists turn every single thread into a sneak discussion

Spoiler for Hiden:
and a bit of what Wire said
« Last Edit: July 18, 2016, 05:20:25 PM by RazorRamon »
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Teela

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Re: Orangised PvP - is it possible?
« Reply #35 on: July 18, 2016, 05:46:01 PM »

The real reason why everyone stopped playing is because you retarded autists turn every single thread into a sneak discussion

Spoiler for Hiden:
and a bit of what Wire said

I forgot. yes a bit of what Wire said.
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John Porno

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Re: Orangised PvP - is it possible?
« Reply #36 on: July 18, 2016, 06:27:08 PM »

I agree with Wire
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Count Matthew

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Re: Orangised PvP - is it possible?
« Reply #37 on: July 18, 2016, 10:35:28 PM »

There was more people playing in the beginning of season 2 when sneak was completely broken, therefore completely broken sneak = more players.

Uuhhh....maybe AoP just wiped and it's FOnline tradition for server to be populated right after one....cmon Voland, you should know this.
Meanwhile I'm just here trying to make sneaks into recon where they won't be a Fucken nuisance anymore to PvPers.
Exactly, there was a lot of people not because sneak was working, but because there was wipe.. And then a trainwreck of a start.  People were leaving because of exploits, sneakers killing em, no pillow intro and etc, many reasons.
People still leaving for same reasons, attributing it to just sneak is not really fair. And seriously, being a nuisance is the whole point of sneak attacks, but that's just my opinion.

I am not entierly sure, but I think John been trying to tell you that if you will do yourself all the work on sneak changes, devs will implement it for testing. But that's the whole joke, everyone just spreading literature about it. (and my statement would also need confirmation bout it from Cirn0/John, just to be sure)

However that's not that big of a problem.
The problem is, there's not much going around to actually pvp for.
PVE people were kept arout due to dungeons/assigments, those people are gone. Population dropped.
Next are the guys whom poke around and look at cool shit, did their thing and left too, because there wasn't that much of it around.
And then "I have biggest dick" guys have left because it's not hard to get gear, nothing to compete for, nobody to kill in bulk, etc. No challenge.

My point is, there's no system to keep people in. And no amount of sneak changes or trap additions will bring back people.
To put it bluntly, server needs content. And nobody is working on it right now, or willing to lend a hand except S1man, and he does what he can.(There's also Courier, but.. its complicated)
Devs are on vacation and all we have is a forum full of angry people. There's will to change, but no action.
I hope I've explained myself well.

Meh, I saw AoP in the same vein as a MOBA or as Cirn0 put it, in its current state, a ''a glorified arena combat game''.

I liked the idea that you needed to farm to become viable in combat - it added a certain importance to what you did.

I guess, for me personally, it didn't really need anything more.

Other events or things to attract people to the core obvs could help(?!) if they needed to be persuaded to come pvp....
« Last Edit: July 18, 2016, 10:39:43 PM by Count Matthew »
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mAdman

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Re: Orangised PvP - is it possible?
« Reply #38 on: July 19, 2016, 12:15:28 AM »

Well sure there were more people when we started, but remember all the complaints about people only doing assignments and not pvping? It seems like there was always at least a measurable percentage that never wanted to participate in pvp.

Combine that with people often not wanting to pvp with "half a build" (seriously, who wants to take a level 12 into a fight with potential level 100s running around?), so I would assume some just endlessly pve'd until they had a strong enough character to pvp (or never got to that stage), then when going into pvp realised that was almost a completely different game to killing npcs on assignments and left to go do caravans endlessly on fonline reloaded.

I always saw the pve (assignments) as the "fast track" way to get exp to pvp, as at the time it was, others may have seen it differently though.
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Weasel

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Re: Orangised PvP - is it possible?
« Reply #39 on: July 19, 2016, 11:02:04 AM »

The real reason why everyone stopped playing is because you retarded autists turn every single thread into a sneak discussion

I tought it was because you turned every single thread into a ''your a retarded autist'' thread ???
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