Pages: 1 [2]

Author Topic: Remove Mozambique Shotty  (Read 16843 times)

S.T.A.L.K.E.R

  • Guest
Re: Remove Mozambique Shotty
« Reply #20 on: August 29, 2015, 01:20:15 AM »

Marxman it's a game composed of pixels, not army training simulator2015.
Logged

Combatant

  • Guest
Re: Remove Mozambique Shotty
« Reply #21 on: August 29, 2015, 01:32:18 AM »

If whole thing about mix mozambique perk with critical strike trait, simple check for second one will be enought. Or there is hight chance for critical in torso OR mozambique works. Why remove things, if you can just separate them from each other.
« Last Edit: August 29, 2015, 01:33:59 AM by Combatant »
Logged

Kurwier

  • Guest
Re: Remove Mozambique Shotty
« Reply #22 on: August 29, 2015, 01:45:46 AM »

If whole thing about mix mozambique perk with critical strike trait, simple check for second one will be enought. Or there is hight chance for critical in torso OR mozambique works. Why remove things, if you can just separate them from each other.

how u wanna seperate if one thing is a wepaon trait and the other thing a playerperk ? pls explain ...
Logged

Combatant

  • Guest
Re: Remove Mozambique Shotty
« Reply #23 on: August 29, 2015, 01:56:15 AM »

I am not experienced at fonline development, so general idea about "if current weapon has *trait* = character's *perk* will not work". But now I realize that means check for current weapon on every player every time he attacks, so seems can't be done.
Generally, I am not sure about this topic, because if I understand right, weapon balancing not completed yet. If so, that means effective spam with pistols can be only one branch from whole tree, which still grows. I believe, we gotta make sure and check what devs think about topic before continue discussions around it. Is it works fine or really suppose to be less effective?
« Last Edit: August 29, 2015, 02:07:34 AM by Combatant »
Logged

S.T.A.L.K.E.R

  • Guest
Re: Remove Mozambique Shotty
« Reply #24 on: August 29, 2015, 03:05:12 AM »

Someone translate for Combatant please...

Niamak do your job.

Added poll to see what people want
« Last Edit: August 29, 2015, 03:07:48 AM by S.T.A.L.K.E.R »
Logged

Niamak

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 548
    • View Profile
Re: Remove Mozambique Shotty
« Reply #25 on: August 29, 2015, 03:10:52 AM »

I am not experienced at fonline development, so general idea about "if current weapon has *trait* = character's *perk* will not work". But now I realize that means check for current weapon on every player every time he attacks, so seems can't be done.
Generally, I am not sure about this topic, because if I understand right, weapon balancing not completed yet. If so, that means effective spam with pistols can be only one branch from whole tree, which still grows. I believe, we gotta make sure and check what devs think about topic before continue discussions around it. Is it works fine or really suppose to be less effective?

tldr
Wait for dev to add the rest of weapons before making wild assumptions.
Logged

S.T.A.L.K.E.R

  • Guest
Re: Remove Mozambique Shotty
« Reply #26 on: August 29, 2015, 03:14:12 AM »

That's good enough. +10 STALGHUR Points for you.
Logged

Combatant

  • Guest
Re: Remove Mozambique Shotty
« Reply #27 on: August 29, 2015, 03:15:52 AM »

tldr
Wait for dev to add the rest of weapons before making wild assumptions.
As I understand, you reply on my post without reading it, it's just hilarious itself.
Logged

Niamak

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 548
    • View Profile
Re: Remove Mozambique Shotty
« Reply #28 on: August 29, 2015, 03:37:08 AM »

Reading is for nerds.
Logged

Combatant

  • Guest
Re: Remove Mozambique Shotty
« Reply #29 on: August 29, 2015, 03:40:08 AM »

Hmm :o Okay
Logged

MARXMAN

  • Wiki Editor
  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 461
  • Trickshotting Legendaries since before it was cool
    • View Profile
Re: Remove Mozambique Shotty
« Reply #30 on: August 29, 2015, 06:02:54 PM »

Marxman it's a game composed of pixels, not army training simulator2015.

But where do you base ideas and concepts in a game with real life equipment off of then? The game has suppression, it has bleed, it has medics, it has many functions of IRL weapons, so why isn't reality a good starting point?  I don't want this to be a milsim, but it needs to have some sort of basis in reality. If you think ARs should be the way they are for gamebalance, say so instead of just being like "lol youre too srs".


All this writing by you about semi-auto and full

This is all 100 percent grade A bullshit. Have you ever served or known someone who has or is serving in the military?  I completely agree with the thoughts on AoP ARs though.



« Last Edit: August 29, 2015, 06:05:09 PM by MARXMAN »
Logged

S.T.A.L.K.E.R

  • Guest
Re: Remove Mozambique Shotty
« Reply #31 on: August 30, 2015, 02:55:08 PM »

But where do you base ideas and concepts in a game with real life equipment off of then? The game has suppression, it has bleed, it has medics, it has many functions of IRL weapons, so why isn't reality a good starting point?  I don't want this to be a milsim, but it needs to have some sort of basis in reality. If you think ARs should be the way they are for gamebalance, say so instead of just being like "lol youre too srs".
Triggered

Logged

MARXMAN

  • Wiki Editor
  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 461
  • Trickshotting Legendaries since before it was cool
    • View Profile
Re: Remove Mozambique Shotty
« Reply #32 on: August 30, 2015, 04:02:25 PM »

But where do you base ideas and concepts in a game with real life equipment off of then? The game has suppression, it has bleed, it has medics, it has many functions of IRL weapons, so why isn't reality a good starting point?  I don't want this to be a milsim, but it needs to have some sort of basis in reality. If you think ARs should be the way they are for gamebalance, say so instead of just being like "lol youre too srs".
Triggered


Well excuse me for trying to be constructive
Logged

S.T.A.L.K.E.R

  • Guest
Re: Remove Mozambique Shotty
« Reply #33 on: September 01, 2015, 12:44:34 AM »

And what does this "constructive" AR talk have anything to do with the removal of Mozambique shotty?
Logged

Kurwier

  • Guest
Re: Remove Mozambique Shotty
« Reply #34 on: September 01, 2015, 12:49:49 AM »

And what does this "constructive" AR talk have anything to do with the removal of Mozambique shotty?

who says that it will ever be removed ? hahaha , better ask john if its possible to get leaderchar in sneak
Logged

S.T.A.L.K.E.R

  • Guest
Re: Remove Mozambique Shotty
« Reply #35 on: September 01, 2015, 02:43:51 AM »

who says that it will ever be removed ? hahaha , better ask john if its possible to get leaderchar in sneak
fuggen john, wrrst dev evea
Logged

Count Matthew

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 669
    • View Profile
Re: Remove Mozambique Shotty
« Reply #36 on: September 01, 2015, 05:04:14 AM »

And what does this "constructive" AR talk have anything to do with the removal of Mozambique shotty?

who says that it will ever be removed ? hahaha , better ask john if its possible to get leaderchar in sneak

You can make a leader sneaker with 199 leadership and 200 sneak.
Logged

Combatant

  • Guest
Re: Remove Mozambique Shotty
« Reply #37 on: September 01, 2015, 07:56:00 AM »

Well now I agree. This crap already fucked my char with every shot = crit if weapon got critical strike trait. In sca mk3. 10 luck feels same as 1 luck char I used day before.
« Last Edit: September 01, 2015, 08:11:57 AM by Combatant »
Logged

Komrade

  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 385
    • View Profile
Re: Remove Mozambique Shotty
« Reply #38 on: September 01, 2015, 12:08:07 PM »

Add it to AR so that they will be more useful.

As for how it is right now, I think its kinda fair for pistols to have at least that advantage to offset their short range. Although certain pistols become maybe too strong with this perk.   
Logged

S.T.A.L.K.E.R

  • Guest
Re: Remove Mozambique Shotty
« Reply #39 on: September 01, 2015, 06:42:09 PM »

Add it to AR so that they will be more useful.

As for how it is right now, I think its kinda fair for pistols to have at least that advantage to offset their short range. Although certain pistols become maybe too strong with this perk.
Pistols are strong already due to critical strike perk.
Logged
Pages: 1 [2]
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip