My first assumption: balancing teams in small scale realy IS possible. I am also assuming that players are playing AOP arena server to use advanced pvp features in concurrent action, everytime i am playing i cant find pvp, not becouse 0 players online! Even 6 online could have solid pvp....
... if i am only one with such problem, my apology takes place here...
...if you are experiencing same as i do, it took you too long to realize surprise is not what we are (i am) looking for.
Sorry i will not leave any comments to this
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Okay i will:
Lets imagine intelligence available in hypothetic situation of 5 "cappers", there comes unnamed swarm with 12, what will happen? 5 cappers will flee! Wooohoo, what an unexpected result, maybe next time swarm will not swarm but balance teams, eventualy fights will take longer than 60 seconds. Eventualy there will be even minor portion of FUN before everybody dead.
And opposite hypothetical situation? Well maybe swarm of 12 after taking 2 or 3 zones unchallenged will realize there is something missing for pvp, eventualy they will offer help to other teams without any further necessary indications.
Thats IMO only way to create balance on server without further GM support or cirn0 need create script spawning players, oh wait.
Give people info about numbers of enemy, let them rebalance game on their own, those who will be intentionaly violating balance are simply part of the 1st problem...
This is my honest opinion about all said in this thread, why is my opinion such?, you should consider 2 reasons, i realy cant argue brainless reasoning of other debatants or i am just in bad mood being arogant.