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Author Topic: DOWNTIME DEPRESSION  (Read 47870 times)

Stem Sunders

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Re: DOWNTIME DEPRESSION
« Reply #60 on: January 07, 2015, 01:20:42 PM »

Don't be afraid to hurt me feelings or offend me, you can't (:

I still didn't see any contradictions holes and pointless points, and sentences which don't make sense. So you are not going to show me?

And as you gave me a great example just now, "you think might support the weight of your arrogant self." - this is a prove that you assume something about me. You think that I think something. Can you show some of my assumption about you, pls, as well?
Well you wouldn't would you.
Try harder.

Its not an assumption it's an observation, based on the manner and pattern of your replies. (Again not only here)
Learn the difference.

""The Developers of what we are playing claimed that it's not Fallout anymore, and I'm I perfectly agreed agree perfectly. If you can't distinguish how is it important it is to have comfortable and responsive controls in real time (this server) compared to Turn Base (Fallout), it just shows... again.""

""Everything is known in comparison. Even and especially something unicUnique. So what's so unicUnique inabout Fonline? What's the excuse for bad controls? Only history and traditions of Turn Base mode. There are 3 examples, 1 well known: watch how control made in there.""

What about intuitive controls? What about old turn based Fallout? What is shown again? What is known in comparison? What about traditions? What the fuck are you even chatting?

This literally made no sense to me. I dont even know what the examples were for.
I never said there was an excuse for bad controls (I never even said the controls were bad, you did!
You're the one who assumes Paragon.)

This is what I mean, you reply with something that has nothing to do with the previous part of the conversation, thus I observe that you either don't understand or are picking up the points you want to (Some that don't even exist) and disregard the rest.

Don't know why I even bothered.

As for the contradictions and pointless points. It will lead to more contradictions and pointless points from you.

Moving on to the next thread, where you will no doubt shine through once more.

Again, IM DONE HERE, PARAGON IST KNOW ALL N EVERYFIN
« Last Edit: January 07, 2015, 01:49:38 PM by Stem Sunders »
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paragon

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Re: DOWNTIME DEPRESSION
« Reply #61 on: January 07, 2015, 01:49:15 PM »

Quote
I thought on this one some more, I see where you're coming from by comparing it to other games of that size, I totally get it. I didn't see it at first I didn't have that sense.
Although I'm guessing the games you're comparing it to were not released in the 90s?
As much as you say that doesn't matter I really think it does.

For the purposes of comparison at least, Fonline is unique just like Fallout.
And I think trying to compare that to games that weren't released almost two* decades ago is not only the wrong way of going about it, but maybe damaging to how people see the game.

Its kinda hard to compare Fallout to anything that preceded it all that time ago let alone twenty years later, I only say this because essentially we're playing a heavily modded version of the original material.
(Yes,yes there was wasteland but still a hard comparison)

I'm talking about your opinion that "trying to compare" is "the wrong way of going about it".
"Everything is known in comparison" is well known statement from Solipsism, meaning that to understand something and recognize its properties you have to compare it to other things.

How your words "have nothing to do with the previous part of the conversation"? or did you forget what you just said?

As for the contradictions and pointless points, do it for others reading your posts, not for me (:
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Stem Sunders

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Re: DOWNTIME DEPRESSION
« Reply #62 on: January 07, 2015, 01:50:28 PM »

""is well known statement from Solipsism, meaning that to understand something and recognize its properties you have to compare it to other things.""

I AGREE, but still my opinion that its not right for this game, at least not comparing it to games released recently with over 100,000 playerbase.

I think I stated that I know why you do it and that I see it from your point of view...But again its
my SUBJECTIVE OPINION that its not right for Fonline.

MY OPINION, which you replace with what? FACTS?

Regardless of what you were replying to, you did it in a poor manner, one that still has no bearing on MY OPINION.

You still make no sense, I'm sorry but you're either a troll or just stupid.

Round and round we go, we gonna back and forth all night?

You say one thing I disagree.
Move on Paragon. Jeez.

You're good at wearing people down ill give you that. And if thats enough for you to think you're better and right then so be it.

Guy cant even differentiate between someone's opinion and facts, got your head so far up your own ass its a wonder you can see the screen.

*Walks Away*
« Last Edit: January 07, 2015, 02:07:19 PM by Stem Sunders »
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Anza

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Re: DOWNTIME DEPRESSION
« Reply #63 on: January 07, 2015, 02:05:52 PM »

Well in my opinion Paragon is quite harsh on forum, he knows the game mechanics much better than most of the people here, and he is willing to share it (videos, game planner etc). But his way to addressing people is very arrogant when you don't agree with him, because when he is right, he doesn't bother explaining again or better, and when he's not, he says you're wrong anyway :p

However Stem by using English as an argument, you seem at least as arrogant as him in your way of writing on a forum ! What if English is not your native language ? I think most of the people here put a lot of effort being understandable, so don't use that as an argument it's just rude (well imo)

By the few times I talked to you guys directly (pm/irc/ig), I can tell you are not like that, both of you, so just be happy and let's wait for server opening  ;D With more people if possible so that even Paragon will be happy hahaha  :P
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naossano

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Re: DOWNTIME DEPRESSION
« Reply #64 on: January 07, 2015, 02:34:47 PM »

Tips for those who haven't great skills in english.

Don't hesitate to make short sentence, to separate your text into several themed paragraphs. Don't try to mention several topics in the same sentence.

If you didn't understand something, don't hesitate to ask for exemple/explanation/rephrasing/the meaning of some words.

If you aren't sure of what the other guy said, ask him again. If he isn't a jerk, he will rephrase it. Don't just assume something and call it truth... Or don't get involved.

Parangon >
About the voice communication & build, you missed my point. I am not saying that you are better or equal without those. I just said that you aren't screwed, that you can be effective, that you can win, if you pay attention of what the others are doing and try to synchronise with them.

It is possible to play the game, PVP agains't other teams, and have fun, if you don't have voice communication or character planner. Try to do the same thing in 2238, Fo2 or Reloaded, you are screwed 100% of the time, even with a team. And considering the faction are closed, it is very unlikely that you would even have a team to begin with.

Which support my point about AOP being far more noob/loner/casual friendly than other servers. Provided you pay attention to other player, you can be effective and have fun, without being forced to commit to those things.

At no point i said that having Voice communication or character planner wouldn't help. You would be better, have more chances to win. But you wouldn't be screwed if you haven't those. You could still win if you play well.

About the organization of the lawyers, i was in that faction since day one, and i am sorry to tell you there were more organized platoons. At least three of them (The Judges/TTTLA/BBS) have experience, number and were organized. The BBS left early on, but most members stayed long enough to dominate the server... And then get bored... There was nothing to do except kill the blue swarm and do assignements... Most lawyers, if not all (i left too at that point) left the server or joined the minor teams.

 I think we should be 2 or 3 more guys to be more effective, but i currently have more fun as the underdog than i had with a bigger team. It feel far more well earned the rare times we win.
« Last Edit: January 07, 2015, 02:46:09 PM by naossano »
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Stem Sunders

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Re: DOWNTIME DEPRESSION
« Reply #65 on: January 07, 2015, 02:53:03 PM »

@Anza, I agree, it came across extremely rude and in hindsight shows the same arrogance that lead me to bringing it up.
It was meant as an actual concern as to why my points never seemed to be heard, considered and replied to directly. However I phrased it in such a manner that deserves an apology.

@Paragon, Sorry for being a dick about English old chap, I really do think you're a good player and respect that you share information freely with anyone who asks. Also I called you stupid, apologies.

@naossano
""It is possible to play the game, PVP agains't other teams, and have fun, if you don't have voice communication or character planner. Try to do the same thing in 2238, Fo2 or Reloaded, you are screwed 100% of the time, even with a team. And considering the faction are closed, it is very unlikely that you would even have a team to begin with.

Which support my point about AOP being far more noob/loner/casual friendly than other servers. Provided you pay attention to other player, you can be effective and have fun, without being forced to commit to those things.

At no point i said that having Voice communication or character planner wouldn't help.You would be better, have more chances to win. But you wouldn't be screwed if you haven't those. You could still win if you play well.""

________________________________________________________________________________________________________________________

+1 to this, since family never (rarely) used comms it was down to everyone to try and learn each others play styles and movements (Patterns if you will) Mostly by sight only.
I found it rather enjoyable.

About the "noob friendly" - Yes definitely more so not entirely, a thing that isn't noob friendly is of course the other players :P (Some of)
Which is cool, expect to be killed and you wont be dissapointed.

However, what do you think about people having a dislike for "noob friendly"
Do players see "noob friendly" as a no no?
Is that a contributing reason as to why players left?

E.G Do we need rapable rooms and pickpockets?
A C4 on every corner and a sneak at every tent?

I know some people like that harsh extremely unfair reality. I also understand these things are not in AoP for a reason.

I get a buzz the entire time I'm in Phoenix because I know that if I play right, and think about it
I can make it through alive. While still having that expectation of death.
Same can go for others.
On the other servers I log in and immediately accept that I will be dead in about 15 minutes time no matter what I do, 0 buzz.

Even if you idle at the hub you're never entirely safe :P

Thoughts? Opinions?
« Last Edit: January 07, 2015, 03:58:02 PM by Stem Sunders »
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Komrade

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Re: DOWNTIME DEPRESSION
« Reply #66 on: January 07, 2015, 03:16:48 PM »

I want the server back.
Quote
However, what do you think about people having a dislike for "noob friendly"
IS that a contributing reason as to why players left?
E.G Do we need rapable rooms and pickpockets?

I know some people like that harsh extremely unfair reality.

Thoughts? Opinions?


They were just whining nothing more. Apply it to them then they get butthurt and leave server anyway.

About the server being noob friendly : its not the battle mechanics or the low farming needed, its all about the factions. You can become more skilled as you play the game, more experienced and kill even the ''best'' players cause of your skills/tactics, no victory by farming korean style something that some clans couldnt get used to.

By adding Factions you know that when you start the game you already have comrades that will fight by your side, help you learn the game without becoming the victim of more experienced enemies. Using faction chat you will almost always get answers and help from fellow members, something that I did when first joined.

Also I doubt that any of these clans could stand against the full force of any faction united, even if the clan is 100% veterans, the ''noobs'' would overwhelm them and clan will quit.               
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Count Matthew

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Re: DOWNTIME DEPRESSION
« Reply #67 on: January 07, 2015, 03:33:16 PM »

God I love you all.
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FrankenStone

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Re: DOWNTIME DEPRESSION
« Reply #68 on: January 07, 2015, 03:35:44 PM »



« Last Edit: January 07, 2015, 03:38:32 PM by FrankenStone »
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MARXMAN

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Re: DOWNTIME DEPRESSION
« Reply #69 on: January 07, 2015, 03:41:06 PM »


________________________________________________________________________________________________________________________

+1 to this, since family never (rarely) used comms it was down to everyone to try and learn each others play styles and movements (Patterns if you will) Mostly by sight only.
I found it rather enjoyable.

About the "noob friendly" - Yes definitely more so not entirely, a thing that isn't noob friendly is of course the other players :P (Some of)
Which is cool, expect to be killed and you wont be dissapointed.

However, what do you think about people having a dislike for "noob friendly"
Do players see "noob friendly" as a no no?
Is that a contributing reason as to why players left?

E.G Do we need rapable rooms and pickpockets?
A C4 on every corner and a sneak at every tent?

I know some people like that harsh extremely unfair reality. I also understand these things are not in AoP for a reason.

I get a buzz the entire time I'm in Phoenix because I know that if I play right, and think about it
I can make it through alive. While still having that expectation of death.
Same can go for others.
On the other servers I log in and immediately accept that I will be dead in about 15 minutes time no matter what I do, 0 buzz.

Even if you idle at the hub you're never entirely safe :P

Thoughts? Opinions?


I honestly think AoP isn't as popular because it's FAIR. FOnline 2238 and FO2 encourage being a total asshat and messing with other players. IMO, people are sadistic motherfuckers who jump at the chance to mess with others, something that's not really prevalent in AoP. You want to go fuck with people? Go to the core, it's fair game and anyone there knows they're likely to be killed. If you catch someone unawares, it was because of luck or skill. In Fo2, this is not so. You can just drop in on newbs doing caravns and take all their crap, you can set up flares to lure unsuspecting players to their doom, stealing, the list goes on.

This is what I've come up with as the reason FO2 is so popular vs AoP.

Also one hexing makes it so even the most braindead player can get a kill. All of the PVP fights I've had in AoP have been incredibly dynamic. (For the most part)
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FrankenStone

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Re: DOWNTIME DEPRESSION
« Reply #70 on: January 07, 2015, 03:59:01 PM »

yaaay AoP PvP fights are the best , also they are mostly longer than on other server ...
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Stem Sunders

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Re: DOWNTIME DEPRESSION
« Reply #71 on: January 07, 2015, 04:01:07 PM »

yaaay AoP PvP fights are the best , also they are mostly longer than on other server ...
Too true!

While shooting first can help it does not decide the outcome here, there is so much more to be taken into account.
And the longer battles are nice, especially when you spent a good while preparing for it.

I can't really say the same for the others, the amount of insta-deaths and insta-kills is crazy.

-897hp indeed....
« Last Edit: January 07, 2015, 04:03:36 PM by Stem Sunders »
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Anza

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Re: DOWNTIME DEPRESSION
« Reply #72 on: January 07, 2015, 08:59:29 PM »

I honestly think AoP isn't as popular because it's FAIR. FOnline 2238 and FO2 encourage being a total asshat and messing with other players. IMO, people are sadistic motherfuckers who jump at the chance to mess with others, something that's not really prevalent in AoP. You want to go fuck with people? Go to the core, it's fair game and anyone there knows they're likely to be killed. If you catch someone unawares, it was because of luck or skill. In Fo2, this is not so. You can just drop in on newbs doing caravns and take all their crap, you can set up flares to lure unsuspecting players to their doom, stealing, the list goes on.

This is so true. I think it's by far one of the best explanations of AoP having less Fonline players  :)
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Count Matthew

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Re: DOWNTIME DEPRESSION
« Reply #73 on: January 07, 2015, 10:32:18 PM »

Well in my opinion Paragon is quite harsh on forum, he knows the game mechanics much better than most of the people here, and he is willing to share it (videos, game planner etc). But his way to addressing people is very arrogant when you don't agree with him, because when he is right, he doesn't bother explaining again or better, and when he's not, he says you're wrong anyway :p

However Stem by using English as an argument, you seem at least as arrogant as him in your way of writing on a forum ! What if English is not your native language ? I think most of the people here put a lot of effort being understandable, so don't use that as an argument it's just rude (well imo)

By the few times I talked to you guys directly (pm/irc/ig), I can tell you are not like that, both of you, so just be happy and let's wait for server opening  ;D With more people if possible so that even Paragon will be happy hahaha  :P

+1
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paragon

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Re: DOWNTIME DEPRESSION
« Reply #74 on: January 07, 2015, 10:49:07 PM »

Spoiler for Offtopic: Anger is more useful than despair:
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John Porno

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Re: DOWNTIME DEPRESSION
« Reply #75 on: January 08, 2015, 07:11:07 AM »

I must say that I dont agree with paragons 6 points he posted 2 pages back. We dont plan to turn aop into the next new moba-like hyped game and we're fine with a couple hundred players. The interface always is an important of a game but it's not always that the more streamlined and faster it is the better.

A good example is Dayzmod, back in the day in 2012 when it was cool. Online reviews and comments were always like MY GOODNESS THAT INTERFACE IS SO SHIT I CANT LOOT ANYBODY WOW THAT INVENTORY SCREEN SRSLY THE FUCK !!11111.
Now, if we imagine dayzmod with the most perfectest inventory screen evur it would seem strange that your char takes a whole second to change from crouch to standing position while being able to instantly loot a guy and arrange his gear that would be all over different backpacks and pouches, on both bodies, all one handed cause he still has to hold his gun.

What I mean is, I'm a guy who didnt use SS hotkey when it first came out on 2238 cause while people said "eh, it's just convenience, what could it possibly do?" it actually allowed you to take a stim inbetween a doubleburst and it wasnt until then that the general SS-tank problem became apparent.

I like to think of aop as a game that still leans more towards simulation than arcade and it would feel strange if it ran as smooth as lol or dota.
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paragon

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Re: DOWNTIME DEPRESSION
« Reply #76 on: January 08, 2015, 07:27:29 AM »

Aren't there better ways to simulate than by inconvenient interface?

Put AP cost in use if you don't want insta loot (which is pretty insta now), or for basically any action you're suggesting to be not instant changers of each over. But forcing player into making game-inside-game to play with interface instead of the actual game isn't fun, is it? Again, it gives great advantage and require a lot of time for new players to get used to (or even to accept it at all) before they are able to be competitive with old players.

If you don't want to let players use SS between bursts: make combat restriction for taking drugs (or any different timer) / AP cost again / animation time.

Otherwise there there'll always will be user-modification, scripts and macroses to make frustrating interface faster / easier, which you can't control, but they give what I'd call unfair advantage.
« Last Edit: January 08, 2015, 07:46:26 AM by paragon »
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Anza

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Re: DOWNTIME DEPRESSION
« Reply #77 on: January 08, 2015, 07:39:14 AM »

I don't want to enter any debate about default interface or UI mod, but I want to say I am quite happy with the current interface, especially comparing with other Fonlines.

Being able to see your squad members without LoS/MS is huge asset in AoP, same with seeing cripples/KD/KO on the screen so you know you dropped your weapon before seeing your character rushing in a pack of enemies  ;D You can FA/doc/defib people behind walls, Cirn0 was also talking about adding a keybind to defib. The spread thing, the deploy option, the efficient range, I think it's quite a nice interface now  8)

I don't feel the need of having any mod atm (except maybe loot on the ground highlighted but with core full of junk/metal part/components/spears I'm a bit afraid of the result...)  ;D
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John Porno

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Re: DOWNTIME DEPRESSION
« Reply #78 on: January 08, 2015, 08:30:24 AM »

there's a difference between actual time and time expressed in AP. Actually having to open inventory, navigating mouse to stimpak, hold click with the right cursor, waitinf ro dropdown to appear and then selecting the correct choice is almost like a minigame, especially in the heat of combat. A bit part of fonline pvp, at least it seemed to me that way, was to combat the engine itself. It probably is quite the niche thing and certainly an acquired taste, but I'm just saying that we shouldnt take getting rid of those things for granted, cause then we might end up with a smoother gameplay which then somehow feels empty or lacks a certain something and then we're back to square 1.

I'm not saying that this is exactly what happens and I'm not saying we should never try to make te UI better, but I'm just pointing out that it has to be considered. And I would love to get rid ofautohotkey if I didnt know that the community (and rest of devteam) woudl rebel against that.
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paragon

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Re: DOWNTIME DEPRESSION
« Reply #79 on: January 08, 2015, 08:42:40 AM »

I see, so back to fairness.

I can write a script to open my inventory and apply stimpack, and it'll do it in less than 1 second. You can try to intervene it, but do you really want to?
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