Author Topic: Analysis of fast shoot  (Read 8175 times)

SnowCrash

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Analysis of fast shoot
« on: October 24, 2014, 11:00:22 AM »

The problem with this trait is that it gives a bonus in DPS (-10% AP cost) while also gives a malus in DPS (chance to miss from 1/20 to 1/10). This seems to contradict the trait proposes (that are supposed to give bonus in one area and a drawback in a related but different one)

So, does this trait affect your character?
Doing the math you will notice a little increase in dps

Lets count 400 AP (flat, no regeneration involved)
Weapon AP cost of 20 (18 with fast shoot)
No fast shoot: 20 shots (with 1 miss) = total hits 19
Fast shoot: 22.2 shoots (2.2 misses) = total hits 20

Now lets count the max AP reduction. Brof+weapon+armor = 20% AP reduction (30% with fast shoot)
No fast shoot(16 AP): 25 shots (with 1.25 misses) = total hits 23.75
Fast shoot (14 AP): 28.57 shoots (2.8 misses) = total hits 25.71

In a combat situation, those AP less for a shoot can make your char have an additional shoot earlier (and that shoot can change the result of the combat), but also, the increased miss chance can  turn the battle on your opponent side.

Conclusion: The actual effect of this trait seems meaningless (at least on paper). With this trait and 20% AP reduction you need to spend 200 AP to get one more hit with a 20 AP weapon.

So, what do you think about this trait? it have any purpose? it's interesting? can be changed or improved in any way?

I personally think that the drawback should be changed to not affect your DPS.
Some option: A reduction in effective range
Basically you will be trading range for DPS. Only issues with this, is that melee should not be affected, as the penalty does not affect melee at all. And the drawback will have less effect to close combat builds

Thoughts ?
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mAdman

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Re: Analysis of fast shoot
« Reply #1 on: October 24, 2014, 11:21:08 AM »

I agree that it kind of goes against itself, I would say the same about 4 eyes too (losing perception for a perception gain).

Less sight range is a decent idea too, that could work nicely. But maybe keeping the bonus for melee too and say, doubling reload cost, or even something like sacrificing base or aimed crit chance (5%?) could also work.
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FrankenStone

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Re: Analysis of fast shoot
« Reply #2 on: October 24, 2014, 11:43:40 AM »

its magic but what if u hit the target with 400 always ? just be luck ? is sure an advantage
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Myakot

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Re: Analysis of fast shoot
« Reply #3 on: October 24, 2014, 12:46:07 PM »

You definitely miss a lot when you take fast shot, especially as burster... don't ever pick that as a burster, for your own sake.

We've discussed it with Chota. While on paper it looks exactly like you've written, think of a situation where you both have similar weapons which have for an example 60 AP cost. Now here is the deal: You have doubled your CHANCE to miss, BUT you've gained a CERTANITY to shoot the 2nd shot FIRST, which may be a decisive one, because of crit and even if not, you will still be able to shoot 3rd and so on earlier.
That's the deal, not "dps", this is no regular WoW.
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FrankenStone

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Re: Analysis of fast shoot
« Reply #4 on: October 24, 2014, 12:51:25 PM »

i see it the way that u can be lucky and hit 10 shots out of 10 or extremely unlucky were u miss many shots in a row ...
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mAdman

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Re: Analysis of fast shoot
« Reply #5 on: October 24, 2014, 01:24:22 PM »

You definitely miss a lot when you take fast shot, especially as burster... don't ever pick that as a burster, for your own sake.

We've discussed it with Chota. While on paper it looks exactly like you've written, think of a situation where you both have similar weapons which have for an example 60 AP cost. Now here is the deal: You have doubled your CHANCE to miss, BUT you've gained a CERTANITY to shoot the 2nd shot FIRST, which may be a decisive one, because of crit and even if not, you will still be able to shoot 3rd and so on earlier.
That's the deal, not "dps", this is no regular WoW.

It's still questionable to whether it is even advantageous to take with such a huge minus though. In the situation you describe, it is not necessarily an advantage to shoot the second shot first if indeed the first shot or both miss anyway.

And in other cases say a 30 ap gun vs a 30 ap gun with fast shot (27), you've doubled your chance to miss to have a free 10th shot.

This feat only seems to benefit very high ap cost weapons, and even then it is quite a silly choice for a sniper or bg burster (generally the highest AP cost) to double their miss chance, whatever the benefit is.
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faopcurious

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Re: Analysis of fast shoot
« Reply #6 on: October 26, 2014, 12:18:33 PM »

its good if you are going to spam shots, its bad if you are sniping and miss your shot.
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paragon

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Re: Analysis of fast shoot
« Reply #7 on: October 26, 2014, 02:52:39 PM »

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