- No stealth penalty ( no PE loss, no armor bypass )
So slightly more sightrange and a little less armor bypass traded for -25 sneak skill and a big wad of cash the new armor costs? Doesn't seem to be worth it at all
- Permanent stealth ( All weapons gain silent strike ) but no bonus to stealth skill
Either completely useless or completely overpowered, depending on the reveal time that regular weapons would receive
Here, have some more ideas from someone that actually plays sneak :^]
- Instant (re)sneak when you land a kill. No matter if someone is looking at you or not. Something like this is what i always wished for when fighting in large ZCs, even if you kill the very last guy of a huge swarm, the rest of them will kill you during the reveal time on your weapon and then just defib the guy you killed.
- Model suggests a combat armor with sneak capabilities. So this armor would be something a hybrid sneaker/fighter would wear. A leather jacket would still be better for a pure sneaker and a pure fighter would still want whatever armor has higher DT and DR, so what should this armor provide? --> DR and DT between combat leather coat and CA mk3, but when you get a kill with a sneak weapon you get a damage buff for a limited amount of time (something like all damage you inflict amplified by 50% for 2 minutes). If you think of the salvaged PA as a purely defensive armor option with several downsides then this would be its offensive counterpart