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but that is somewhat difficult in large battle where they simply click anybody and you have find your target.
maybe block running with bg sniper like it is with minigun
Quote from: Ranger Arn on October 03, 2014, 09:31:20 AMmaybe block running with bg sniper like it is with minigunI like this
I have a much better idea, just increase the firing animation time. Keep damage etc as it is. But just make the aiming timer twice as long.
A guy is standing with a giant weapon in his hands either outside or near the window which gives the view as far as the eye can see. PRETTY DAMN OBVIOUS.
I have a much better idea, just increase the firing animation time.
maybe should add a trail for bullet (like halo sniper rifle) like Gauss rifle have
great, you saw a muzzle flash or tracer firing at you 90 hexes awaynow all you gotta do is walk up 40(!) tiles and shoot them with your milkor/rocket launcher :^]
Quote from: GroeneAppel on October 03, 2014, 09:57:47 AMI have a much better idea, just increase the firing animation time. Can I get a survey of sniper specials and how many of you dump AGI? I might tie aimtime to AGI.Quote from: artaman on October 03, 2014, 12:08:30 PM maybe should add a trail for bullet (like halo sniper rifle) like Gauss rifle haveI just might. It was originally the plan 8 months ago but I merely forgot.
Can I get a survey of sniper specials and how many of you dump AGI? I might tie aimtime to AGI.
Quote from: RazorRamon on October 03, 2014, 12:48:50 PMgreat, you saw a muzzle flash or tracer firing at you 90 hexes awaynow all you gotta do is walk up 40(!) tiles and shoot them with your milkor/rocket launcher :^]This never happened. You're sneak!