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Author Topic: 18.09.2014 Changelog  (Read 52169 times)

cirn0

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18.09.2014 Changelog
« on: September 17, 2014, 07:39:26 PM »

ATTENTION!
To fix many issues related to drug items, leadership boosts and such other game breaking bugs, a SPECIAL/Skill points reroll is required from every character.

REROLL CAN BE PERFORMED SAFELY.
- If you rerolled during the first 30 minutes of the patch (if you rerolled before 9:30 EST [ 1:30 AM GMT ]) and lost PvE skills, cirn0 will personally fix your problem. Just find me on irc or ingame using the ~help command.
- For all those that rerolled after the second patch 9:30 EST till 12 PM, the only thing that I forgot then is Lifegiver and Deadman walker + Level 24 + characters. This can be fixed by simply rerolling again without the assistance of any GM.


The command to use is the following:

~reroll S P E C I A L   
(example ~reroll 6 8 6 4 6 5 5)
then confirm your choice typing ~reroll confirm

- You can spend 40 points through your stats as usual. ALL TRAITS AND GAIN-SPECIAL PERKS WILL BE ADDED AUTOMATICALLY, so don't account them in your total.
- If your character lvl is >24, your level will drop to 24 after rerolling to allow you to invest all your skill points. As soon as you hit anything for experience you will immediately get back to the level you were before as well as get your post 24 skill points.
- Reroll is usable once and only once for every character, and you have one more reroll if you messed up your profile by accident. There will be a grace period of five days to reroll your stats if your char has been bugged, you will be dropped to 1 on all SPECIAL until you reroll afterwards. We advise you to just choose the same build as you had when you created your character, but you do as you like. Choose carefully!

THIS REROLL DOES NOT LET YOU CHANGE PERKS OR TRAITS OR TAGS


Bugfixes:
- Fixed Drug related issues and effects are now lost properly on death.
- Fixed descriptions for the drug effects.
- Fixed some stuff with carry weight.
- Wakizashi and combat knives thrust mode really works now.
- Fixed a bug with the minigun Avenger.
- ~dropsquad command should work now.
- Fixed hex_firing a two handed weapon with broken limbs bug.
- Fixed Food issue.
- Fixed Random Assignment mobs respawning.
- Fixed some barter related issues.
- Merchant fix for rounding down on item value for the mine and junk merchants.
- Dungeon Mob EXP fixed , EXP was not refreshed on respawning before.
- dialog fixes.
- multiple map fixes.
- item fixes.

Tweaks:
- Lowered Alarm sensitivity in Assassination missions.
- Increased max charge of stealth boy to 30 minutes, up from 20.
- Added info about lvl and gear req when you are denied entry to zone that is being captured.
- ZC payout (reputation and caps) has been boosted quite a bit.
- All northern grids hiding spots blocked on Core maps.
- All patrol routes revised to try to prevent spawn kill when traveling in the Core. The efficiency of that first fix varies from map to map but all in all, it should happen less often.
- All random spawn pools revised: Human and stronger mobs presence in the Core has been reduced. Animal spawn has been increased. There are now more predictable animal types in each Core map.
(For your information, out of Phoenix Fire geckos and brahmins show up mostly in desert random encounters, Deathclaws and golden/silver geckos in mountains, and humans in city maps.)
- Mobs will spawn more frequently on Maryland Avenue, Sun City Grande, Paradise Valley and Warmart, less on Adams School, Vault-Tec Enterprises, Eastern Square and Central City Village.
- Faction guards now spawn from time to time on Adams School, Vault-Tec Enterprises, Eastern Square and Central City Village.
- Faction guards spawn more often on gate maps.
- Strong mobs (Hellfire Geckos, Aliens Matriarchs, Ancient Floaters, Primary Centaurs, Patriarchs & Matriarchs & Grey Deathclaws) have received a boost to their hps, armors, speed and exp. All of them run as fast or faster than humans.
- Mutants received speed, armor and hp boosts as well. Ghouls received hp boosts.
- All the animals have been rebalanced and the experience gains have generally increased.
- Many animals have received slight speed boosts. In general, stronger variants are faster than weaker ones.
- New mutant equipment for all muties.
- New ghoul equipment for all ghouls.
- Children equipment for all children (rocks are going to fly once more!).
- Phoenix Archives dungeon has received a few modifications and fixes:
-> in general, animals are less numerous but more powerful. Albino molerats especially should be seriously focused.
-> Bosses (Blindfang, Tom Ankhs, Harshskin) have received boosts to their stats.
-> Harshskin bossroom has received some modifications, and many molerats have been removed.
-> ghouls have received a boost to their hps.

Additions:
- The Armor Class has been re-implemented (WIP):
-> Armor Class is a % chance of reducing aimed shots into non-aimed shots. The effect is signified by an "Evaded" readout.
-> Armor Class while standing still is your luck attribute.
-> While moving, your Armor Class equals to 10 + 2 * Agility + Dodger Perk (if you have it).
-> Perception reduces target's Armor Class roll by 2 * perception.

- Right clicking now closes the context menu.
- New creatures will spawn in Phoenix buildings: Deathclaws and molerats.
- new platoon names have been added.
- Added puffer and armed puffer graphics.
- Added new rubber doll and destroyed rubber doll ground icons (the most important).

Interface improvements:
- enhanced main UI halos with better blur, enhanced font for ammo and HP, bleed and rad icons are now moved on the right.
- F1 help screen updated.
- new icons for leader/follower when tagging someone in-game.
- new main UI needles.
- new buttons.
- Fixed a bug in the dialog box.
- Fixed a bug with multiple bodies on inventory.
- Quit button polished.
- a lot of polishing and images optimization.

RUN THE UPDATER TO GET THE NEW FILES.
« Last Edit: September 19, 2014, 04:50:23 PM by Shangalar »
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mAdman

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Re: 18.09.2012 Changelog
« Reply #1 on: September 17, 2014, 07:44:10 PM »

Wow :D

Did I mention I love you guys?
« Last Edit: September 17, 2014, 07:48:39 PM by mAdman »
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PusiteGA

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Re: 18.09.2012 Changelog
« Reply #2 on: September 17, 2014, 07:48:42 PM »

so if i have Small Frame +1 agi shoud i reroll my skill to 5 agi if now is 6  or just reroll 6 like its now

Ranforius

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Re: 18.09.2012 Changelog
« Reply #3 on: September 17, 2014, 07:54:00 PM »

so if i have Small Frame +1 agi shoud i reroll my skill to 5 agi if now is 6  or just reroll 6 like its now

yeah it's important
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Mirana

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Re: 18.09.2012 Changelog
« Reply #4 on: September 17, 2014, 07:54:10 PM »

2012 year. Oh i missed something? :P good update
And what about characters with 10 int on 24 leveled, now they can easy make INT 1, isnt it not fair?
« Last Edit: September 17, 2014, 07:57:47 PM by Mirana »
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triqua

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Re: 18.09.2012 Changelog
« Reply #5 on: September 17, 2014, 07:54:29 PM »

and what about skill points if int is changed?
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PusiteGA

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Re: 18.09.2012 Changelog
« Reply #6 on: September 17, 2014, 07:56:24 PM »

so if i have Small Frame +1 agi shoud i reroll my skill to 5 agi if now is 6  or just reroll 6 like its now

yeah it's important

answer tomy question

baskila

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Re: 18.09.2012 Changelog
« Reply #7 on: September 17, 2014, 07:57:00 PM »

Sorry I don't know how it works exactly. In case of Gifted we have to select every special attribute one point lower and then we'll be able to select traits, perks and distribute skill points or how does it work?

edit: ok so it seems "IT DOES NOT LET YOU CHANGE PERKS OR TRAITS OR TAGS"
« Last Edit: September 17, 2014, 07:59:00 PM by baskila »
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Stilyaga

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Re: 18.09.2012 Changelog
« Reply #8 on: September 17, 2014, 07:58:09 PM »

Got problem after reroll the same stats, i got 30 weight O_o
Nickname "Siski" Can you back character skills/stats/perks
Because lost
- weight
- science/engineering skills
- 20hp from perk lifegiver
- motivation of hamster(
« Last Edit: September 17, 2014, 08:20:41 PM by Stilyaga »
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Esper

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Re: 18.09.2012 Changelog
« Reply #9 on: September 17, 2014, 07:59:19 PM »

Sweet, only one problem for me... what about my science/engineering/persuasion skills? They're all at default. And I didn't know endurance gave such a drastic health boost, lost over 30 health after lowering it by 1! xD Bad decision on my part. Oh well.

Also really low carry weight now. Is that intentional?
« Last Edit: September 17, 2014, 08:01:01 PM by Esper »
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Poker-Jack

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Re: 18.09.2012 Changelog
« Reply #10 on: September 17, 2014, 08:00:24 PM »

file: "Fonline.zip" not found. Please run Updater.


Update broke my game. Fixes?
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Denergar

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Re: 18.09.2012 Changelog
« Reply #11 on: September 17, 2014, 08:01:50 PM »



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gggrant

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Re: 18.09.2012 Changelog
« Reply #12 on: September 17, 2014, 08:02:15 PM »

file: "Fonline.zip" not found. Please run Updater.


Update broke my game. Fixes?

Same here, after running the Updater, the launcher reports Fonline.zip is missing. After running it twice more, still can't get in.
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TheTylerLee

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Re: 18.09.2012 Changelog
« Reply #13 on: September 17, 2014, 08:02:56 PM »

R.I.P F-online
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Artificial Emotion

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Re: 18.09.2012 Changelog
« Reply #14 on: September 17, 2014, 08:08:43 PM »

gg best update ever /s , oh wait my client is broken
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Nunn

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Re: 18.09.2012 Changelog
« Reply #15 on: September 17, 2014, 08:10:27 PM »

Another broken client here.
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Spore Plants

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Re: 18.09.2012 Changelog
« Reply #16 on: September 17, 2014, 08:11:47 PM »

Hm, client and server load fine for me.
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Ranforius

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Re: 18.09.2012 Changelog
« Reply #17 on: September 17, 2014, 08:12:16 PM »

if you have problem with client, extract it once more, paste master and critter run update - it should be fine then
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mojuk

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Re: 18.09.2012 Changelog
« Reply #18 on: September 17, 2014, 08:13:11 PM »

To fix missing fonline.zip error you need to edit DataFiles.cfg and change line
Code: [Select]
# Ashes of Phoenix content
.\fonline.zip
to
Code: [Select]
# Ashes of Phoenix content
.\zip\aop.zip
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triqua

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Re: 18.09.2012 Changelog
« Reply #19 on: September 17, 2014, 08:15:10 PM »

just noticed that to, file still there +1 mojuk
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