Author Topic: Balancing prices  (Read 11789 times)

Darvin

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Balancing prices
« on: September 15, 2014, 11:00:36 AM »

I want to propose a system of pricing. Now only for t2 armor, further it can be applied for everything

Let's take sand robe as a basic armor and say that its price is 10 cups
It has:
2/20%
1/15%
1/15%
1/15%
1/15%
1/15%

Take avarage of this stats which will be 1.16 / 15.8%
(2+1+1+1+1+1)/6=1.16
(15+15+15+15+15+20)/6 = 15.8%
For this price is 10 cups

After we take Leather Jacket with avarage stats of
4/ 36.6%
Logically we can assume that Leather Jacket x3.448 times better in th and x2.31 times better in resistance than robe. Jakcket's stats is 287% of robe's stats, so price should be 287% of robe's.
If we say that robe price is 10 cups, Jacket price should be 28

Or we can take Jaket price as a basis and say that its price should be $100
In that case 4/ 36.6% - is a basic stats

If we take Combat armor its stats is 8.66 / 46.6% which is x2.165 and x1.27 times better that jacket, averagely x1.71 of jacket stats. So price of combat armor must be 171% of jacket price

If we take combat armor m2 it has 11.16 / 50.83% which is 118% of combat armor m1 stats so price of 2nd should be just +18%

I think you see my logic now. Of cource there is also Armor Traits which is harder to count (although you can just +-$x for each) and craft matireals are different but basic idea is to compare avarage stats of an item to find how much % one is better than anouther to find price.

You need one armor as a basic and set a price as x, like leather jacket = $100
And for other armor you shoud set a formula like
Combat armor price = ( 1.71 * x ) +- traits prices  +- crafting prices
So then you can change this basic price and all prices will be changed fairly

Just for fun i ll try to do same with weapons and take 2 simular things like Laser Rifle and Plasma Rifle

Laser Rifle
Dmg 40-65 (52.5 av)
Ap 35
Range 50
Reload 45

Plasma
Dmg 45-80 (62.5 av)
Ap 30
Range 35
Reload 60

Let's say that not all stats are equally important
So dmg and ap cost have 100% importance
Range 75%
Reload 25%

(Can be applied for other stats of items)

Plasma has (x% of laser)
Dmg +19%
Ap +16% (cuz lower is better)
Range -30%
Reload -33%

Although i assumed that not all stats are equally important
So let's apply multiplier

Plasma has (x% of laser)
Dmg +19% * 1.0 = 19%
Ap +16% * 1.0 = 16%
Range -30% * 0.75 = -22.5%
Reload -33% * 0.25 = -8.25%

Averagely plasma gun just 4.25% better than laser gun if we agree that my multipliers are right

Also if you set some price for each Weapon Perk like fast reload +$25, Bonus Rate of Fire +$200
(i am just throwing numbers) and for each weapon Trait you can add it to final calculations.

All these thoughts came to me after i saw combat armor for 225 and leather jacket much more expensive. I think developers now just throwing numbers on price, based on what people wearing or on demand, or on position of stars in galaxy, i don't know. I want a logic behind pricing, it is a good step to nice economy

The best way of pricing is of course an auction where players will set prices and for t3 (when it come) it might be the best idea. Best way i think is to make 5 markets, 1 for each fraction and 1 global (mb somewhere is the core) where all people can trade relatively safe

btw, game is awesome, thank you developers for hard work and sorry for my english  :D
« Last Edit: September 15, 2014, 11:22:56 AM by Darvin »
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faopcurious

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Re: Balancing prices
« Reply #1 on: September 15, 2014, 01:02:20 PM »

Yeah, if the weapons are supposed to be balanced, why are things different prices?
*stares suspiciously*
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cirn0

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Re: Balancing prices
« Reply #2 on: September 15, 2014, 02:30:12 PM »

We put item names onto a paper and then threw them down a bunch of stairs. The ones that landed near the top cost more.
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Myakot

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Re: Balancing prices
« Reply #3 on: September 15, 2014, 02:45:45 PM »

We put item names onto a paper and then threw them down a bunch of stairs. The ones that landed near the top cost more.
You make that sound as a joke, but it sounds suspiciously legit. I would do things that way too.
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faopcurious

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Re: Balancing prices
« Reply #4 on: September 15, 2014, 03:11:34 PM »

Not sure if serious.
« Last Edit: September 15, 2014, 03:13:49 PM by faopcurious »
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