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Author Topic: Perks List  (Read 44564 times)

John Porno

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Perks List
« on: February 25, 2013, 06:55:43 PM »

    Normal Perks:

    • Man of Steel
      You gain +2 Luck for the purposes of resisting critical strikes.
    • Toughness
      When you are tough, you take less damage.  This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types.
    • Improved Hemostasis
      Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal.
    • Critical Strength
      When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likely to pass critical rolls vs Strength.
    • Critical Perception
      When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likely to pass critical rolls vs Perception.
    • Critical Endurance
      When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likely to pass critical rolls vs Endurance.
    • Critical Agility
      When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likely to pass critical rolls vs Agility.
    • Lifegiver
      You get a one time bonus of 20 Hit Points.
    • Quick Recovery
      You are quick at recovering from being knocked out or knocked down.
    • Quick Recovery II
      You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded.
    • Armor Efficiency
      You know the weak spots of your armor by heart and you have learned to overcome them. A partial armor bypass is 15% less severe for you.
    • Dodger
      You are less likely to be hit by single shots in combat if you have this Perk. You get +25 to your Armor Class.
    • Action Boy
      Each level of Action Boy (insert Girl if you wish) gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster.
    • Bonus Rate of Fire
      This Perk allows you to pull the trigger a little faster and still remain as accurate as before. Each ranged weapon attack costs 10% less action points to perform.
    • Fast Reload
      Years of practice has finally paid off. You can reload any weapon 10% faster than before.
    • Psychopath
      You don't care about people dying; you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.
    • Hawk Eyes
      Your eye sight is phenomenal. You get +2 Perception for the purposes of determining sight range.
    • Sharpshooter
      You have a talent for hitting things at longer distances.  You get a +2 bonus to Perception for the purposes of determining range modifiers.  It's easier than ever to kill at long range!
    • Weapon Handling
      You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry.
    • Educated
      Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups.
    • Gain SPECIAL
      +1 to the selected stat
    • Fearless
      Your awareness on the battlefield have made you less afraid of stray bullets. You are 30% less likely to suffer from suppressive fire.
    • Autonomous Regeneration
      Every time your body regenerates hit points, there's a 40% chance that one of your crippled limbs will spontaneously heal itself. You also gain +2 to your healing rate.
    • Adrenaline Rush
      Physical pain makes the adrenaline flow. The lower your HP get, the more DR and DT you get (up to +10/4).
    • Nerves of Steel
      You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed.
    • Do or Die
      Like Rocky, you get better after taking a beating. Your AP regen increases up to 2/s as your HP drops.
    • Silent Hill Death
      Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half!
    • Living Anatomy
      You get +3% crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as the bandage level.

    Skill related perks:
    (these are still normal perks, but they require 100 in the corresponding skill in order to appear on the list.)

    • Faith Healer
      You're able to stimulate a divine presence and power toward correcting disease and disability. Your patients get bandaged only half as fast as normal. You also consume basic med kits slower.
    • Field Medic
      "Medic! FA! Stich meh!" - That's you they're calling for. You're able to able to heal others with first aid and doctor skill 25% faster than before.
    • Dr. Strangelove
      You have learned to stop worrying and love the bomb. You get a 5% bonus resistance to explosive damage. You also heal 50 additional damage whenever you use the first aid or doctor skill.
    • Medicinae Doctor
      The skill bleed over between Doctor and First Aid is increased to 100%, and you unlock all item perks with the skill that you specialized in (your highest skill).
    • Light Step
      You are agile, lucky, and always careful. This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm.
    • Evil Scientist
      If anybody except you tampers with your armed traps, they are in for a shocking surprise. Literally. You also get +5% electric resistance.
    • Watchtower
      If there was an antonym for tunnel vision, that would describe you. You detect other sneakers to your front sides just as well as if they were standing in front of you.
    • Bloodthirst
      When you thirst for blood, it's easier to get away with murder. When sneaking, if you kill another player, you get a 30% run speed bonus for 10 seconds.
    Post lvl-24 perks
    Perks that you can only get after level 24. These shouldn't significantly affect PvP, rather they ought to be convenience perks. Nice to have, but not crucial.

    • Strong Back
      AKA Mule.  You can carry an additional 25 kg of equipment.
    • Rad Resistance
      You are better able to avoid radiation and the bad effects radiation causes.  Each level of this Perk improves your Radiation Resistance by 20%.
    • Snakeater
      Yum! Tastes like chicken. For each level of this Perk, you gain +20% to your Poison Resistance.
    • Mr. Fixit
      A little late night cramming never hurt anybody, especially you. For each level of this perk, you get +50% to your engineering skill, for the purposes of repairing items (not capped at 200).
    • Dismantler
      With this perk you are able to retrieve more materials when sciencing items. For the purposes of disassembling weapons, you get +50% science with each level of this perk (not capped at 200).
    • Pathfinder
      The Pathfinder is better able to find the shortest route.  With this Perk, your travel time on the World Map is reduced by 25% for each level
    • Hoarder
      Your hoarding has officially broken the laws of physics. While in the safety of your headquarter, there seem to be no limit to how much stuff you can carry. You probably should see a psychiatrist.
    • Competitive Eater
      With each level of this perk, you come one step closer to mastering the art of mind over matter. You can eat one more food item before getting full. Bon appétit!
    Free perks
    Perks that you get for "free", either by completing some quest or simply through dialogue.

    • Awareness
      With Awareness, you are given detailed information about any critter you examine.  You see their exact hit points and information about any weapon they are equipped with.
    • Silent Running
      With this Perk, you now have the ability to move quickly and still remain quiet.  You can Sneak and run at the same time.  Without this Perk, you would automatically stop Sneaking if you ran.
    « Last Edit: September 23, 2014, 05:08:01 PM by Lidae »
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    Perteks

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    Re: Perks List
    « Reply #1 on: February 25, 2013, 07:25:13 PM »

    What about the number of perks.
    I mean if we can take 2 lifegivers and 2 Action boys or just 1 for all ?
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    John Porno

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    Re: Perks List
    « Reply #2 on: February 25, 2013, 07:30:13 PM »

    should have spcified that but yes, each perk only available once.
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    Re: Perks List
    « Reply #3 on: February 25, 2013, 07:34:01 PM »

    Do bonus agility from Action boy will work if character have already 10?
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    John Porno

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    Re: Perks List
    « Reply #4 on: February 25, 2013, 07:40:50 PM »

    yes it should.
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    Re: Perks List
    « Reply #5 on: February 25, 2013, 07:51:35 PM »

    I don't know if its good idea to leave possibility to gain medic perks after 24 lvl they are just too good. Faster i would swap it with other
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    Lidae

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    Re: Perks List
    « Reply #6 on: February 26, 2013, 05:10:19 AM »

    I don't know if its good idea to leave possibility to gain medic perks after 24 lvl they are just too good. Faster i would swap it with other
    None of the above perks will be available after level 25.
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    Etten

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    Re: Perks List
    « Reply #7 on: February 26, 2013, 01:40:11 PM »

    Wow so many perks, really fun. Good job !

    Need to read this one more time  :D
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    Etten

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    Re: Perks List
    « Reply #8 on: March 03, 2013, 10:56:09 AM »

    So to be sure : i can choose one of previous perks at 18 and 24 ?
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    John Porno

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    Re: Perks List
    « Reply #9 on: March 03, 2013, 11:54:06 AM »

    of course
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    Etten

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    Re: Perks List
    « Reply #10 on: March 03, 2013, 06:52:48 PM »

    does crit perception can put your perception above 10 ?

    I guess sharpshooter or hawk eye dont affect Perception for resisting critical effects (disorient, blind)
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    John Porno

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    Re: Perks List
    « Reply #11 on: March 03, 2013, 06:56:40 PM »

    all perks should work as intented. The only perks that are limited by Speicla stats are the gain stat perks.
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    PusiteGA

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    Re: Perks List
    « Reply #12 on: April 08, 2014, 12:02:46 PM »

    does Man of stell +2 luck to resist crit roll work if i have 10luck?

    Lidae

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    Re: Perks List
    « Reply #13 on: May 21, 2014, 08:26:25 PM »

    Yes.
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    baskila

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    Re: Perks List
    « Reply #14 on: September 11, 2014, 05:10:20 AM »

    Can we get an updated list of perks please? I have the feeling that some of the perks listed are off and don't appear on certain levels or different perks are available.
    Example: More Criticals perk not available on level 12. Only Living Anatomy.
    Also I think I saw Toughness on lvl 3 (or 4 if gifted).
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    SnowCrash

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    Re: Perks List
    « Reply #15 on: September 11, 2014, 09:23:03 AM »

    A more updated list
    http://fonline-aop.net/wiki/index.php?title=Perks

    Some ones are missing (like bloodthrist) and i think dodger isnt available for now
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    baskila

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    Re: Perks List
    « Reply #16 on: September 11, 2014, 10:09:26 AM »

    A more updated list
    http://fonline-aop.net/wiki/index.php?title=Perks

    Some ones are missing (like bloodthrist) and i think dodger isnt available for now

    Thanks Snow. Any chance to include at what lvl each skill is available?
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    Prosector

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    Re: Perks List
    « Reply #17 on: September 12, 2014, 07:58:42 PM »

    what if i not chose perk at level 3;6 etc, just cancel them always? does it stack? if so, can i get all SPECIAL at 21?
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    PorkchopExpress

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    Re: Perks List
    « Reply #18 on: September 12, 2014, 08:03:45 PM »

    No ,you cannot,if you save perks from let's say lvl 3,when you hit lvl 6 you will lose that perk and just be able to take the lvl 6 one...
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    Re: Perks List
    « Reply #19 on: September 13, 2014, 04:37:18 AM »

    It would be nice if Johnny updated that post and what perks can be taken over 24 lvl ;p then wiki will be updated to this
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