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Author Topic: Hamster suggestion.  (Read 11007 times)

dillinger

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Hamster suggestion.
« on: September 12, 2014, 03:53:00 AM »

Suggestion by hamster for hamster.

Add in game new UTIL item - backpack, for example

or


with item perk - strong back



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Myakot

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Re: Hamster suggestion.
« Reply #1 on: September 12, 2014, 04:00:53 AM »

Good Idea, but it has to have drawbacks.
Like -5AG
You regen less AP on the run (figures) and have less space to evade (AC, which is not currently working, but will).
OR
You have no vision on your sides\back, since that backpack is huge. (This one is actually kind of balanced I think).
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mAdman

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Re: Hamster suggestion.
« Reply #2 on: September 12, 2014, 04:21:40 AM »

Cool idea and I agree with what Myakot is saying, there needs to be some drawback.
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paragon

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Re: Hamster suggestion.
« Reply #3 on: September 12, 2014, 04:29:58 AM »

Good Idea, but it has to have drawbacks.
Like -5AG
You regen less AP on the run (figures) and have less space to evade (AC, which is not currently working, but will).
OR
You have no vision on your sides\back, since that backpack is huge. (This one is actually kind of balanced I think).

I think you hate backpacks xD -5AG makes it useful only for 1AG chars. Side vision of backpack... really can't imagine it.
How about running speed -10%?
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Artificial Emotion

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Re: Hamster suggestion.
« Reply #4 on: September 12, 2014, 05:34:37 AM »

Not everything has to have a drawback Jesus Christ.
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Myakot

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Re: Hamster suggestion.
« Reply #5 on: September 12, 2014, 05:36:38 AM »

Not everything has to have a drawback Jesus Christ.
That utility buff would be way too high. What's so wrong with giving it some drawbacks?
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Nunn

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Re: Hamster suggestion.
« Reply #6 on: September 12, 2014, 05:38:48 AM »

Some sort of backback would be cool, im finding myself filling up far to fast for my liking.
I dont see the need for negatives, just have them reasonably expensive to buy and rare to loot, that way it will be a luxury item.
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Perteks

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Re: Hamster suggestion.
« Reply #7 on: September 12, 2014, 06:26:17 AM »

Dunno if its that big buff especially vs 40 kg from food what is practically free
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MickDick

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Re: Hamster suggestion.
« Reply #8 on: September 12, 2014, 06:36:05 AM »

Do we need a drawback for using grenades and first aid kits too?

no?

We don't need a drawback for this.

It's an item not a perk.
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paragon

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Re: Hamster suggestion.
« Reply #9 on: September 12, 2014, 06:48:25 AM »

It's an item not a perk.

Perks have no drawback (:
But "must have" items which don't break / consume resource are lame.
Grenades and healing stuff consume resource, that's why it has no drawback.
Running with a backpack with 50kg of stuff is hard, that's why 5% less running speed is also pretty realistic.
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Myakot

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Re: Hamster suggestion.
« Reply #10 on: September 12, 2014, 06:49:03 AM »

Do we need a drawback for using grenades and first aid kits too?

no?

We don't need a drawback for this.

It's an item not a perk.
You meant trait*
And thanks for constructive message with explanation.

This topic is suggestion, I simply posted mine, why is everyone so butt-hurt about it.
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MickDick

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Re: Hamster suggestion.
« Reply #11 on: September 12, 2014, 07:14:18 AM »

It's an item not a perk.

Perks have no drawback (:
But "must have" items which don't break / consume resource are lame.
Grenades and healing stuff consume resource, that's why it has no drawback.
Running with a backpack with 50kg of stuff is hard, that's why 5% less running speed is also pretty realistic.
Running in some heavy combat armor or certainly PA is hard but I do not see a speed reduction.  I do not think realism should be brought into the matter.  This is a Fallout Online game not Arma.  Hell on the combat armor sprite it is clear a backpack is already there.  So if we were to be realistic about the matter, combat armor should already have a speed reduction by default.

Armor and weapons are not also resources?  They are pretty much consumed from use or when you die and are looted.  They are as much a resource as any other, but with much more longevity and the potential for permanent existance due to repairing but the act of repairing also consumes resources. 

Though getting a bit sidetracked; utility is seems to have an obvious place as more of a way of carrying around a tactical tool to help in certain situations based on your abilities.  Medics/doctors have first aid kits and defibs, etc.  People who need to carry an explosive for buildings, cannot reload at the time, and such can carry some grenades and do better with some throwing skill.  People who have low strength can carry a backpack.  Not to mention, this doesn't help with combat, so it's not unbalanced and thus I don't see the logic in giving it a drawback except just for the sake of.

I think I agree with nunn however, that this item should be more of a luxury item, comparable to defibs in price perhaps.  So it's for people who aren't simply running in to core naked with a backpack to grab as much phat lewt as they possibly can.  I certainly wouldn't think it craftable with some brahmin hides or anything, which is a proper drawback in itself I think.
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Myakot

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Re: Hamster suggestion.
« Reply #12 on: September 12, 2014, 08:13:41 AM »

Well, you can't run with a minigun w\o PA, why the heck should a backpack have no drawbacks?
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paragon

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Re: Hamster suggestion.
« Reply #13 on: September 12, 2014, 08:21:06 AM »

Used Utility Slot to get bonuses is enough for me.
No combat gain anyway.
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Butthead

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Re: Hamster suggestion.
« Reply #14 on: September 12, 2014, 08:46:29 AM »

this suggestion sucks , there are more importants things to do like fix existed bugs , add some reward for zone control or something, dont waste devs time for such useless shit
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Hans Landa

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Re: Hamster suggestion.
« Reply #15 on: September 12, 2014, 10:04:11 AM »

-20% running speed for an extra 50kg would be great.
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MickDick

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Re: Hamster suggestion.
« Reply #16 on: September 12, 2014, 10:08:32 AM »

-20% running speed for an extra 50kg would be great.
Aaaaaaaand no one will ever use it.
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Hans Landa

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Re: Hamster suggestion.
« Reply #17 on: September 12, 2014, 11:03:01 AM »

You can equip it when you need to loot extra things after a fight or while scavenging, but with a risk to be chased down and punished for your greed. I think it's a fair tradeoff. I would carry one every time in my inventory, just for those cases when I feel that I'm safe enough to use it.
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nailbrain

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Re: Hamster suggestion.
« Reply #18 on: September 13, 2014, 12:03:36 PM »

lemme see so walking in jumpsuit and carying tons of stuff barehanded= fast movement
having backpack (backpack dudes  WTF ???) make the above exersise uncomfortale and tiersome and u lose movement speed ???? really ???
u have backpack u carry more simple as dat if u wish negative side make it like a container so u must manualy store stuff inside AKA black hole pocket syndrome make the backpack weight say 1 kg but inside holds say 50 kg uses utility slot
end of story
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S.T.A.L.K.E.R

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Re: Hamster suggestion.
« Reply #19 on: September 13, 2014, 12:10:39 PM »

Lets say backpack holds 50kg.

Every 10kg you put in it you lose 2% running speed.

Don't like losing running speed then take that one drug that boost it. Voodoo I think :P

+1 to suggestion,
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