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 1 
 on: July 23, 2017, 02:18:33 PM 
Started by Smalltime - Last post by antohha
less then 2 weeks or never...

 2 
 on: July 22, 2017, 07:49:37 AM 
Started by Smalltime - Last post by vaultboy
WHEN WIPE?

 3 
 on: July 18, 2017, 11:40:30 AM 
Started by Smalltime - Last post by Stem.J.Sunder
Its July and server is still dead... rip.
Btw it looks like my predictions were wrong, its more than two weeks now...

EDIT: any news?
EDIT2: give us ffa event....

Lies

 4 
 on: July 18, 2017, 11:39:36 AM 
Started by John Porno - Last post by Stem.J.Sunder
ye......
Better play ressurection or nevada ;)

EDIT: or underrail.

Lies

 5 
 on: July 14, 2017, 11:42:09 AM 
Started by John Porno - Last post by antohha
ye......
Better play ressurection or nevada ;)

EDIT: or underrail.

 6 
 on: July 12, 2017, 12:26:35 PM 
Started by John Porno - Last post by Prosector
Whats up with this? I am really interested in it. Do the development stopped?

 7 
 on: July 05, 2017, 07:11:33 PM 
Started by Smalltime - Last post by MuchaChota
I'm checking this almost everyday and I have a few interested ppls that are like me... just lurking in the shadows... waiting...  :'(

 8 
 on: July 01, 2017, 12:10:23 PM 
Started by Smalltime - Last post by antohha
Its July and server is still dead... rip.
Btw it looks like my predictions were wrong, its more than two weeks now...

EDIT: any news?
EDIT2: give us ffa event....


 9 
 on: June 22, 2017, 12:31:07 PM 
Started by faopcurious - Last post by faopcurious
So what you are saying ...
Is to simply remove carry weight penalty for stealthboy energy consumption and increase the base consumption so that it lasts maximum of 3 minutes instead of 30.
Some would say... you can carry more cells... sure you can, but the carry weight penalty for sneak effectiveness would not be removed.

It would have to be an actual cooldown before you can activate a stealthboy again as apposed to just making them run out faster, just like a drug cooldown, or what have you.  So carrying multiple stealth boys won't save you.

 10 
 on: June 22, 2017, 09:21:30 AM 
Started by Hawk - Last post by Kurwier
Don't limit weapon types to spawn locations.  There is nothing dumber than "Going to the pistol locker."   and "going to the rifle locker"   Part of looting is not always knowing what you are going to get ^-^.

well its called immersion and hawk is right its stupid to imagine all these guns into that wallsafe lol, also counterquestion what do you get when you make same loot on every type of container ? = its boring, because everything is same, on top of that it doesnt reflect logical-reality/laws not even in a sci fi world...

i think i understand what you mean but its not good typed out, i agree that its no good idea to tie specific stuff just to one location but this doesnt go hand in hand for containers, there are just too much of them, and to find weapons in weaponcrates is just logical (ofc you can put some garbage tier stuff in garbage cans aswell and so on but dont make everything the same like it was in season 2 (season1 had way better distribution of items, because someone was thinking about it not like in season2 [dont wanna say any names, you know who you are]). ofcourse this doesnt count for special loot since that type of loot should have a special place which makes it automatically limited to a certain area etc.

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