FOnline: Ashes of Phoenix

Game improvements => Suggestions => Topic started by: S.T.A.L.K.E.R on July 30, 2015, 09:21:08 PM

Title: Equal numbers PvP
Post by: S.T.A.L.K.E.R on July 30, 2015, 09:21:08 PM
I will try this one more time since last time everyone started going off topic and doing irrelevant post.

SUGGESTION

Each faction has an NPC at the entrance. The player talks to this NPC and has options to make a match for equal numbers. The player talking to the NPC either adds his teammates through "SAY" or by them tagging the player talking to the NPC. After a team of 3, 5, or 8 is selected, a server message pops out saying "Family has a team of 5 ready for a match." Then some other team from Lawyers for example goes and talks to their NPC. There they see the match Family created and select it. It will then ask for his team members. After selected they both get teleported to some Pre match lobby where they see / shit talk each other xd. During this time, other factions have 2-5 minutes to join for a 3/4/5 way faction fight. After that timer is done they get teleported to some random map (I want random encounter maps, no one has PvP in those yet) and start fighting. Matches should last 5-10 minutes and if timer is done and both teams still fighting, they just get teleported back to faction base. If faction kills all opposing factions, a NPC spawns to teleport them back to base, this way they'll have time to loot their opponents.

WHY

No more swarm bullshit. We'll finally have some nice, respectful PvP. I'm not sure if anyone has noticed (V-Tec never noticed this) but when we fight with equal numbers, they're the most fun. I know I have fun against family because we're pretty much the same numbers. Also this can be a thing for platoons.

"But stalghur, V-tec only outnumbers you by a little" - lol, only what, 5% of the battles we ever had  ::)

"But sralker, this will remove ZC/players from core" - No it will not. People will still have to go out and scavenge for their items. If they want to fight but only get swarmed, this will be a good fallback. Also this is mostly for small squad PvP, similar to squad deathmatch from Battlefield. Of course each faction will have 10+ players and they'll go out to do some ZC with that many.

"Sttaalllhguuuer, what about the factionless?" - Their fault they wanted to be factionless. Not sure how they will work when wipe happens but one thing for sure I know is that being factionless, you shouldn't even play AoP anymore.

I'm not shocked if 100% of V-tec against this suggestion. They won't be able to swarm anymore. This might even attract more players since numbers will be equal. Every server I've played has swarm problems and finally seeing something that enforces equal numbers will probably be a good thing to most FOnline players. Of course these are optional fights but ehh...dunno if devs will do such a thing.
Title: Re: Equal numbers PvP
Post by: MARXMAN on July 30, 2015, 09:29:05 PM
Not another matchmaking system......I would rather patrol the core endlessly than wait for a matchmaker.  Equal PVP is nice and all, but one of the reasons AoP is so fun is the way that battles happen. It's opposing forces playing cat and mouse, or sometimes they stumble right into each other and a very quick panicked enagagement ensues. Sometimes you run into NPCs who take out your sneaker when he's all alone, and then suddenly you're down a man and its a much tougher fight. Not only that, but flanking reinforcements, tactical retreats through zones... Things like what I mentioned above are why I think this is a terrible idea in terms of preserving the wonderful PVP environment we have. What we need to do as others have mentioned, is encourage people to be online, to take zones, to be in the damn core. Not add a matchmaking system that could be just as broken as swarms. I don't think the matchmaker would take gear or level into account, as sometimes a single more experienced better equipped player can take out 2-3 decent ones. I could go on, but I don't think matchmaking is the answer. It's being used in many online games at the moment, and I personally abhor them. Leads to many unbalanced games, despite the devs best intentions.
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on July 30, 2015, 11:25:31 PM
Not another matchmaking system......I would rather patrol the core endlessly than wait for a matchmaker. 
You do that. Also this "Matchmaker" should take less than 6 minutes. And you say another matchmaking system, where was the first one?

Rest of what you're talking about is just the bullshit that happens during PVP. People getting swarmed is what made them quit, and I know 10+ players that quit due to constantly being swarmed. I asked them "Why don't you play AoP anymore?" "We just get swarmed, kill 3 guys, 5 more popout" and it's true.

And this is optional. It's not like everyone is gonna be doing this, probably the only ones that are sick of getting swarmed.
Title: Re: Equal numbers PvP
Post by: Niamak on July 31, 2015, 12:01:37 AM
but staulqueur this will be like hinkley and player will cry about it every day and nobody go scavenge in the core anyway.

I think its better to make a new server with this feature because it goes too much against the main focus of AOP. Server like notAion is very succesful with these kind of feature.

Quote
I know I have fun against family because we're pretty much the same numbers.

You always go on about equal number fights against family but you never show a video where family win a fight. Kind of sad really. One can only guess they never win or you are lying. The first case doesn't sound "fun". ;)

Most fun I have playing a faction based game is to win against the odds (ex : winning when outnumbered). Everything else is just "follow the swarm".

You would think im against this idea but im not really. As most games I played use some matchmaking.
Title: Re: Equal numbers PvP
Post by: lvhoang on July 31, 2015, 02:31:43 AM
I like stalkers idea. Pvp match up.
But i dont know how easily this could be encoded in the system's game.
Title: Re: Equal numbers PvP
Post by: naossano on July 31, 2015, 04:12:18 AM
Why ranting about the factionless ? They have nothing to do with that feature.

About that matchmaking system, it might be interesting, but not with the current number of player. We are currently 15-30 players at peak time. It wouldn't be wise to remove any of them from the core.
Title: Re: Equal numbers PvP
Post by: Anza on July 31, 2015, 06:36:03 AM
As Niamak said, it would be like hinkley, and that did come against TC as people prefered to go hinkley. So you cannot deny it will have an effect on ZC confrontations, especially when playerbase is low.

However, having definite hours for 5v5 could do imo. Having like a time frame where 5v5 is opened would prevent people not going to ZC anymore, also it will bring the people who want to do 5v5 check the NPC at the same time, making the matchmaking easier ?

Maybe start with twice a week, 1 hour time frame, not in AoP prime time if possible, and look what effect it has on ZC population.
Title: Re: Equal numbers PvP
Post by: FrankenStone on July 31, 2015, 06:50:24 AM
better join the swarm if u cnt kill it
Title: Re: Equal numbers PvP
Post by: Count Matthew on July 31, 2015, 08:01:09 AM
I vote no to any kind of arena.

It goes against the whole ethos of AoP.

Dev events are excluded of course.
Title: Re: Equal numbers PvP
Post by: Simms on July 31, 2015, 08:03:07 AM
Basically quite a sane idea , it just has not a single thing to do with AoP and its content. Pretty sure that TvT in Phoenix won't ever reach its previous peak in the new session, and this kind of suggestion only helps ppl split even further apart.

Since the beginning, all kinds of out-of-town activity on AoP have been hurting its primary gameplay component -- messing around in a set of locations accessible by everyone with anything in mind. Arena matchmaking is a convenient way... to turn more ppl from the actual game.

Danger, AoP RANT below!
I'd say that assignments have eventually turned out to be the same kind of distraction as well -- prior to free rerolls a decent percentage of the playerbase was spending hours in the wild, doing non-stop PvE to grind levels and moneys -- INSTEAD of populating the city, subtracting from the active PvP life on the server. This kind of free, undisturbed progressing sorta kills half of the fun acquired playing on AoP.

If only we had had all that stuff inside The Core -- child-level assignments sending you to do things near your gate location, harder ones to cause rumble in neutral area, the hardest ones making you rustle the enemy's jimmies. That would be mean and add lots of purpose to the current ZC mechanics.
Title: Re: Equal numbers PvP
Post by: naossano on July 31, 2015, 08:14:03 AM
Not just assignements, but rewards, traders, quests, everything should happen in the core.
Title: Re: Equal numbers PvP
Post by: Teela on July 31, 2015, 08:14:38 AM
Ha another perfect solution to a non-existent problem. Of course Cirn could add sth like this with a stroke of his mighty keyboard. But that wouldn't solve anything stalker. Because you would just find something else to cry about.

You can't keep blaming your own mistakes on some mythological VTec swarm. You can't keep blaming your own mistakes on your team being noobs (after which you even manage to cry about a noob recently joining vtec).

Say matchmaking is implemented tomorrow. The first post of the day will be by stalker. Crying about 'tier advantage'*. Because that's what he cried about last time when he couldn't blame his loss on the team or the numbers.


*To those unfamiliar with the term: tier advantage is when tecs take t3 to zc and law doesn't.
Title: Re: Equal numbers PvP
Post by: Simms on July 31, 2015, 09:03:42 AM
*To those unfamiliar with the term: tier advantage is when tecs take t3 to zc and law doesn't.

There are plenty of workarounds for that. For instance FO Requiem has (or had?) an arena with a set of lobby rooms implemented. This ensures equality between teams: the round starts only if the numbers are even, everyone gets in the lobby naked (no pun intended) and each team receives a locker full of stuff in quantities proportional to the number of teammates. So weapons, ammo and medical items are of the same tier for both teams, and the latter two are quite limited. Of course, no spoils of victory besides money rewards can be kept, as everyone is back in the lobby at the round's end.

This system worked well aside from some nasty abuses and griefing -- rounds were won by OP builds, not OP equipment. Given that Requiem perk and stat system was all over the place permanently, it opened up lots of interesting possibilities.
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on July 31, 2015, 12:18:49 PM
but staulqueur this will be like hinkley and player will cry about it every day and nobody go scavenge in the core anyway.
As I said, people will still have to go to core and scavenge items, weapons, whatever they need. This will be for next season, would be awesome for current season but ya...

You always go on about equal number fights against family but you never show a video where family win a fight. Kind of sad really. One can only guess they never win or you are lying. The first case doesn't sound "fun". ;)
When's the last time Lawyers vs. V-Tec had a 10 minute + battle? When you kill half our team we're forced to retreat because we're now facing overwhelming odds which happens 80% of the battles we ever had.
https://www.youtube.com/watch?v=5UJbAUFq7RM

Most fun I have playing a faction based game is to win against the odds (ex : winning when outnumbered). Everything else is just "follow the swarm".
Ya...something you never experienced so you just "follow the swarm"

I like stalkers idea. Pvp match up.
But i dont know how easily this could be encoded in the system's game.
Well it might be possible. Just seeing these events Cirn0 and rest of developers set up events with the tickets and what not, it can be :V


About that matchmaking system, it might be interesting, but not with the current number of player. We are currently 15-30 players at peak time. It wouldn't be wise to remove any of them from the core.
Or none at all during peak time. This should be for next season...maybe 2 weeks after start of session so people have to go to core and loot.

As Niamak said, it would be like hinkley, and that did come against TC as people prefered to go hinkley. So you cannot deny it will have an effect on ZC confrontations, especially when playerbase is low.
Well it won't be like hinkley. Hinkley you have to use fake gear so people can go there without worrying about losing gear. However, my suggestion people have to take their own gear so they can fight and risk their gear. Some dude takes sPA and loses it? Well R.I.P his sPA. And this is for next season, player base will skyrocket to 200+ for about a month or 2 :P

However, having definite hours for 5v5 could do imo. Having like a time frame where 5v5 is opened would prevent people not going to ZC anymore, also it will bring the people who want to do 5v5 check the NPC at the same time, making the matchmaking easier ?
Yes, having a certain time where this NPC comes out will be good, but player's timezone will be a problem. Like for me, I want to game at 3 P.M. and some Europeans on but majority of them off cause its like 12 A.M over there.


better join the swarm if u cnt kill it
Smalltimepenis wouldn't allow us to join swarm :(

Not just assignements, but rewards, traders, quests, everything should happen in the core.
Ya like you know, I gotta go to Hospital to pick up some crate but like ya, V-Tec is like running a 20 man squad right now while BB has 5 max sooo I guess I won't play AoP.


Ha another perfect solution to a non-existent problem. Of course Cirn could add sth like this with a stroke of his mighty keyboard. But that wouldn't solve anything stalker. Because you would just find something else to cry about.
The problem is existent you degenerate. Everyone knows how much V-Tec swarms, even devs do. And for me it will solve the major problem I have with AoP which is being swarmed = No fun at all. Only other thing I "cry" about is how too strong some weapons are (Ripper, solar scorcher, etc.). Meanwhile V-Tec doesn't have to worry about anything with their number advantage almost every battle we had.

You can't keep blaming your own mistakes on some mythological VTec swarm. You can't keep blaming your own mistakes on your team being noobs (after which you even manage to cry about a noob recently joining vtec).
??? Uhm....I blame no one other than swarm, maybe some noobish actions my team did but other than that, nope.

Say matchmaking is implemented tomorrow. The first post of the day will be by stalker. Crying about 'tier advantage'*. Because that's what he cried about last time when he couldn't blame his loss on the team or the numbers.
*To those unfamiliar with the term: tier advantage is when tecs take t3 to zc and law doesn't.
lol tier advantage? Please go take high tier gear, its possible to win but not win 5 vs 9 while 2 of them have sPA with TPR and Negev. No point taking tier 3 for lawyers when enemies will just overrun us with numbers. I remember a battle where Damage took sPA and TPR while he rushed straight to me, I did 3 hits and he ran but while I was hitting him, 3 other tecs were shooting me while 1 of them was punching me.


There are plenty of workarounds for that. For instance FO Requiem has (or had?) an arena with a set of lobby rooms implemented. This ensures equality between teams: the round starts only if the numbers are even, everyone gets in the lobby naked (no pun intended) and each team receives a locker full of stuff in quantities proportional to the number of teammates. So weapons, ammo and medical items are of the same tier for both teams, and the latter two are quite limited. Of course, no spoils of victory besides money rewards can be kept, as everyone is back in the lobby at the round's end.

This system worked well aside from some nasty abuses and griefing -- rounds were won by OP builds, not OP equipment. Given that Requiem perk and stat system was all over the place permanently, it opened up lots of interesting possibilities.
Nah this will make it like hinkley then. I want it where people HAVE to take their own gear, that way they'll lose it, maybe gain some more gear, or none at all during this fight.


OVERALL : People are complaining that it will remove people from core. It won't exactly remove them unless there's a 30+ team swarming groups of 15 or less.  If ever implemented it should be on during some days, like weekends for instance and a day during the week.
Title: Re: Equal numbers PvP
Post by: MARXMAN on July 31, 2015, 01:19:20 PM
Not another matchmaking system......I would rather patrol the core endlessly than wait for a matchmaker. 
You do that. Also this "Matchmaker" should take less than 6 minutes. And you say another matchmaking system, where was the first one?

Rest of what you're talking about is just the bullshit that happens during PVP. People getting swarmed is what made them quit, and I know 10+ players that quit due to constantly being swarmed. I asked them "Why don't you play AoP anymore?" "We just get swarmed, kill 3 guys, 5 more popout" and it's true.

And this is optional. It's not like everyone is gonna be doing this, probably the only ones that are sick of getting swarmed.

I say "Another matchmaking system" because it seems to be the bandwagon all games are jumping on. As I said, matchmaking is almost never balanced and just tries to create the illusion of it. I bet all those people who quit because they got swarmed are playing one-hex simulator raiding caravans for newbies and waiting on the WM for people to kill. The people who whine and moan about swarms are not the same kind of people I generally like to play with. I've been playing fonline since 2238, and while this is subjective, I think AoP has been the most balanced and fun fonline I've played so far. Some of the best fights have been unequal numbers, and the smaller side feels like champions when they win. I've posted before about how AoP doesn't attract the kind of players in most other Fonlines because they can't cheese/troll their way to victory. While I am all for trying to help the community grow, I don't think a matchmaking system is neccesary. People will just use that instead of ZC. Like others have posted, the core needs to be a hub for activity, not a just a loot dump.
Title: Re: Equal numbers PvP
Post by: FrankenStone on July 31, 2015, 06:34:23 PM
Not just assignements, but rewards, traders, quests, everything should happen in the core.
blyad aop is already arena game . If u didnt noticed that then sorry . Theres 0 stuff to do in the core . Bad dungeon designs no points of interests nuthing . More sad that people do not realise it . Plus from what ive heard devs arent focusing on core as only place with all fancy stuff , worldmap places will come not to say anything about outposts . Which will even push aop more harder into some arena type of game . Nothing bad about arena games at all . It will just get confusing when devs say its not arena and in reality it os somehow , with other content than pvp  they might be right . So we got some ugly hybrid which explains the low playerbase . And stalker has A point about the swarm factor , its even more worse on a server which only offers pvp or really boring nolife pve . I havent seen any arena type game were u play with unequal teamnumbers and blyad stop arguing about skill . One man cant do shit against ten even when his ping is nearly zero and hes da zc legend of legends .So swarm will win and what will rekt players do , I doubt that there will be some living thing with a brain dat likes to be meatshield all day every day . So these people will just leave . Imo this server doesnt has any hope without gpod pve content. We can talk our ass off about other people but one day only the nolifers will be left on this server. Plus hinkley type of game with all coremaps wud be like dream come true . Peace
Title: Re: Equal numbers PvP
Post by: Caboose on July 31, 2015, 08:54:04 PM
Ha another perfect solution to a non-existent problem. Of course Cirn could add sth like this with a stroke of his mighty keyboard. But that wouldn't solve anything stalker. Because you would just find something else to cry about.

You can't keep blaming your own mistakes on some mythological VTec swarm. You can't keep blaming your own mistakes on your team being noobs (after which you even manage to cry about a noob recently joining vtec).

Say matchmaking is implemented tomorrow. The first post of the day will be by stalker. Crying about 'tier advantage'*. Because that's what he cried about last time when he couldn't blame his loss on the team or the numbers.


*To those unfamiliar with the term: tier advantage is when tecs take t3 to zc and law doesn't.

Again, this is why I love Teela.

Stalgeueueeueur with this you fundametally change what we love about AoP. Look at the crux of the problem and change it instead. i.e. why people stay in vtec/join in the first place.

You mention the 10+ minutes fights you have. The one you posted recently is ridiculous - it was as if none of you were actually able to kill their players. You and Courier alwaysd talking about trading damage, but it's only about that if both sides are functioning with the capacity to actually make kills, otherwise you have a team of 7 lose players and the rest of them leave the core. I even notice that Thomas has time to get back to fight, now where is the fun in that?
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 01, 2015, 04:14:44 AM
You're just jealous caboose that we had fun  ;D Meanwhile you have to calm down ramon from raging 24/7. (From what a little birdy tells me :) )

@Marxman, this will not remove life from core. There are players that like going out to loot or travel in gangs. But if its the only way they can have fun PvP knowing the enemy is equal numbers, why not have such a thing? And lol "FOnline AoP most balanced" Some things are unbalanced (like swarm :^) ) Also core can't be the only place for activity, after a while it will get too repetitive and boring. Forcing people to go to core for PvP, Looting, other shit is just stupid. There should be outside towns, its Arizona for god sakes. Look at all cities (https://en.wikipedia.org/wiki/List_of_cities_and_towns_in_Arizona) they can add outside of core. They can add cities full of raiders for PvE shit, they can add towns for trading and would be awesome to see players selling their shit like in FOnline 2...just not game breaking the economy. There can be abandoned towns for some higher tier looting with some hard NPCs guarding it, requiring groups of players. Possibilities are endless but forcing players into core to do EVERYTHING is a big fat no from me.

Also pretty much what courier said is my other answer about swarm. I have excellent ping and can't win against 3 vs 10. No matter what you do, they'll win with numbers (players, action points, overall HP, etc.) Pretty much if we had an overall HP system, it will be like 325 + 310 +290  = 925 vs. 325 +310 + 290 + 350 + 312 + 300 + 280 + 270 = 2437

925 vs. 2437
300 Action points vs 800 Action points

Ya its possible to win these battles but you have to be extremely lucky and enemies do a fail mistake but mostly likely results in dead team or running away.

Like one time we saw 4 tecs capping warmart. Lawyers go with 4 man team, we go and contested. We lose a guy since he split across the map and  I open a door, 8+ Vtecs standing there and I just go like "Courier lets fucken bail, more than 6 standing other side of wall" we leave to sewers and see timer with 6+ and caboose on IRC says "you were split stalker, didn't have to run" 

I'm just like,
(http://i3.kym-cdn.com/photos/images/original/000/787/356/d6f.jpg)
expected me to go super saiyan or something?
Title: Re: Equal numbers PvP
Post by: naossano on August 01, 2015, 04:39:00 AM
I know at least three other server that use separate locations+WM to spread up the activity. Why would you want to remove the uniqueness of the only one that try to focus things on one big continuous location ? Why not going in other servers if you prefer separate locations ?

The Core is currently boring to death because you encounter no one in it (no friends, no enemies, no neutrals). Someone mentioning the swarm coming at you if you are alone in the core. But it relies on a feature (automatic capture) that will probably disapear next cession, and wouldn't make sense as soon as there is more than 100 players on the servers, who would be capturing all the zone at the same time, just for scavenging, and mask view of actual capture. Then, it would suppose more activities in the core. As said earlier, trading, quests, assignements, random events (see suggestion subsection), more randomness overall, CTF, dungeons, instanced map or random maps, accessible through the core, GM events, legendary creatures, rare or unique items, jobs that take time in a single place, like mining, caravan protection etc.... There would be people coming for PVP, but also all the other people that don't care a single bit about PVP, but would enjoy the life in the core if there was life in the core. (also, there would be less people worried about swarm if there was other things to do than ZC) If after all of that is implemented, you are still bored, maybe it is time for you to change server/game.

Problem is that bringing more life into the core requires more time and more people sweat, while the dev team seems currently understaffed. (didn't you consider asking the other dev to leave the lesser servers and join AOP ?) Otherwise, we would have more changelogs about features than about balancing/stats.
Title: Re: Equal numbers PvP
Post by: Caboose on August 01, 2015, 06:39:15 AM
For once I completely agree with Nao. Don't take the only thing going on in the core away from it. Instead put EVERYTHING in the core to increase core activity.
Title: Re: Equal numbers PvP
Post by: Niamak on August 01, 2015, 06:44:36 AM
Quote
I have excellent ping and can't win against 3 vs 10. No matter what you do, they'll win with number
Quote
Ya its possible to win these battles but you have to be extremely lucky and enemies do a fail mistake

You are contradicting yourself. You can't, you can....

In the end, we understand that you prefer equal number fight (only when you win because your ego is enormous) but most players who play fonline already play some other game with some kind of matchmaking (dota, lol, cs:go). There is already a huge abundance of games with matchmaking. Don't you think it would be interesting to develop AOP uniqueness ?

Also, you should avoid using swarm arguments because most of the time it just sound like you are crying and cannot differentiate  emotions and logical reasoning.
Title: Re: Equal numbers PvP
Post by: MARXMAN on August 01, 2015, 03:30:29 PM
For once I completely agree with Nao. Don't take the only thing going on in the core away from it. Instead put EVERYTHING in the core to increase core activity.

And for once I agree with Caboose.
Title: Re: Equal numbers PvP
Post by: FrankenStone on August 01, 2015, 08:31:10 PM
For once I completely agree with Nao. Don't take the only thing going on in the core away from it. Instead put EVERYTHING in the core to increase core activity.
bloody noobs this womt happen , just look on changelogs from the whole past plus devs stated that they dont focus on pve stuff . All stuff nao ppinting at is great , I would like to see more content aswell but on the other hand I know that it will never be like I would make it becoz its not my server so its allright . Better enjoy ww2 dlc or play wolfenstein .
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 02, 2015, 03:34:09 AM
For once I completely agree with Nao. Don't take the only thing going on in the core away from it. Instead put EVERYTHING in the core to increase core activity.
Ya...lets force people to go to core if they want to do anything. Kill shit, farm, grind. What would happen when someone has to go to a certain location but BB swarm around it. What would happen if the guy retrieves a quest package, dies while heading back to gate cause V-Tec swarm spawned on him? Players will quit and soon we'll go to current state of the server.

And I love how niamak waits till I say that one mistake.

Also, you should avoid using swarm arguments because most of the time it just sound like you are crying and cannot differentiate  emotions and logical reasoning.
Sorry, STALKER can't differentiate



Anyways, a perfect example why this should be implemented. V-Tec obviously knew by timer there was 4 Lawyers capping 3 lawyers capping...knowing Vtec there's probably more in the smoke and outside the house(Thanks Sunders for screen)
(http://i.imgur.com/sheCxxG.jpg)

Title: Re: Equal numbers PvP
Post by: paragon on August 02, 2015, 05:36:47 AM
>  V-Tec obviously knew by timer

noob.

The problem with you that you can't separate intentions to make reasonable suggestions from personal feelings and interests. Thus your suggestions appear to be compromised in advance.
Title: Re: Equal numbers PvP
Post by: naossano on August 02, 2015, 05:57:15 AM
Stalker>
- Regardless if it is solo or multiplayer game, every action you try isn't supposed to automatically work. You can encounter difficulties or actual barriers that would prevent or render difficult your action. It is a game.
- You can encounter the vtec swarm, you can encounter a few neutral guys, you can encounter your friends, you can encounter a big group of allies from your own faction, you can encounter strong npc, you can encounter no one. It is the fun or multiplayer mmo randomness. Nothing is predetermined. As a side note, the swarm won't necessery follow you all the time. (especially without automatic capturing)
- When you register in the game, you are automatically part of a team. You can follow said team in the waste/core, if you are too afraid to walk alone. Or you can stick to your own zones to be defended by the militia. Two things that don't happen in the other servers, and YET, they have many people playing.
- Also, contrary to other server, the instant-kill doesn't (or almost doesn't) exist. So you still have the possibility of escaping the enemy if you don't want to fight.
- And if you want to do action X in zone Z, but faction Y is occupying that zone, you can do something else in another zone in the time being, providing there is enough kinds of activity. (Contrary to now, when there is no PVP, you have nothing else to do.) Then, faction Y won't stay forever there and you could go back after.

PS: About swarms, i would prefer if the swarmers make effort on the issue. Everyone is losing because of this, not just the swarmed. It reduces the motivation of players to do PVP.
Title: Re: Equal numbers PvP
Post by: RazorRamon on August 02, 2015, 06:38:32 AM
Anyways, a perfect example why this should be implemented. V-Tec obviously knew by timer there was 4 Lawyers capping 3 lawyers capping...knowing Vtec there's probably more in the smoke and outside the house(Thanks Sunders for screen)
(http://i.imgur.com/sheCxxG.jpg)

Im starting to understand stalkers number system, 3 is equal to our 5 (Cyrax, Larve, Grizzly, Stem, Data)




Anyway, arena mode wouldn't solve anything except taking away most of the freedom and uniqueness of this game.
Dynamic battles is what defines AoP. Dynamic as in the size of a battle is never fixed, there's always the possibility of reinforcements or even the third faction joining any battle (as opposed to pvp in other servers where its always the same clans against each other, the same would happen here, it would just be groups of friends who do arena together and never play otherwise). Also dynamic in the sense of map mobility. AoP is the only server in which you can reappear behind the enemy in 1 minute thanks to open maps and a sewer system, instead of fighting on the same old maps of a single player game that have never been designed for team battles. Introducing dedicated arena maps is just taking it a step back and making battles as predictable as in other servers.

Title: Re: Equal numbers PvP
Post by: Teela on August 02, 2015, 07:05:03 AM
I have to agree with stalker here. He is bestest player on the AOPS and because of this he can't lose. If he does lose it means opponent is cheating.

Stalker's screenshot clearly proves that there were 0.42 lawyers against 1123 tecs and he would have won even that cos he elite but tecs cheated by using tier advantage.

Vtec couldn't know shit by timer because whole evening General Stalker was hiding in sewers with 50 smoke grenades filming himself. Putting 2 people in map to lure and hiding the rest in sewers or on a friendly map.

Seriously Lawyers if you want to win battles you need to start ignoring this clown and start listening to Windrunner or Count Matthew or anyone who has an actual clue about how this game works.
Title: Re: Equal numbers PvP
Post by: naossano on August 02, 2015, 07:12:06 AM
Videos with Stalker and his smoke grenades were funs, IMO.
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 02, 2015, 01:31:19 PM
The bitch's comment  :D
umh....sure, go back to swarming. Literally the only time you go PvP  ::)

I have to agree with stalker here. He is bestest player on the AOPS and because of this he can't lose. If he does lose it means opponent is cheating.

Stalker's screenshot clearly proves that there were 0.42 lawyers against 1123 tecs and he would have won even that cos he elite but tecs cheated by using tier advantage.

Vtec couldn't know shit by timer because whole evening General Stalker was hiding in sewers with 50 smoke grenades filming himself. Putting 2 people in map to lure and hiding the rest in sewers or on a friendly map.

Seriously Lawyers if you want to win battles you need to start ignoring this clown and start listening to Windrunner or Count Matthew or anyone who has an actual clue about how this game works.
I've actually never lead a battle, only give mere suggestions on what to do. Usually the team ends up doing whatever they want. If I did want to lead a battle, I wouldn't allow the team take the worst weapons they take (Plasma cannon too small fights, seriously?)


- Regardless if it is solo or multiplayer game, every action you try isn't supposed to automatically work. You can encounter difficulties or actual barriers that would prevent or render difficult your action. It is a game.
What actions exactly? I don't understand this but I'm assuming you mean tactics.


- You can encounter the vtec swarm, you can encounter a few neutral guys, you can encounter your friends, you can encounter a big group of allies from your own faction, you can encounter strong npc, you can encounter no one. It is the fun or multiplayer mmo randomness. Nothing is predetermined. As a side note, the swarm won't necessery follow you all the time. (especially without automatic capturing)
lol "Encounter few neutral guys" Everyone has the mindset that you must shoot each other in the core. BB encounters 2 family, they'll fight, however,  RARELY I've seen 2 guys from different factions walk together, and I wandered the core  a lot with courier. The only time I've saw a group of allies were BB and family but look at them now. Oh and ya, swarm does follow you. V-Tecs sees 1 guy capping, they need 3+ guys to kill  ::)

- When you register in the game, you are automatically part of a team. You can follow said team in the waste/core, if you are too afraid to walk alone. Or you can stick to your own zones to be defended by the militia. Two things that don't happen in the other servers, and YET, they have many people playing.
http://fonline-aop.net/forum/index.php?topic=1934.0
http://fonline-aop.net/forum/index.php?topic=1550.msg10667#msg10667
http://fonline-aop.net/forum/index.php?topic=1188.0

This what happens when you're automatically part of a "team"

- And if you want to do action X in zone Z, but faction Y is occupying that zone, you can do something else in another zone in the time being, providing there is enough kinds of activity. (Contrary to now, when there is no PVP, you have nothing else to do.) Then, faction Y won't stay forever there and you could go back after.
PS: About swarms, i would prefer if the swarmers make effort on the issue. Everyone is losing because of this, not just the swarmed. It reduces the motivation of players to do PVP.
If i'm not mistaken, PvP is the whole point of AoP, of course people would want to go enemy zone.

@Ramon
(http://www.blackport.pl/reloaded/forum/Smileys/default/facepalm.gif)
It's not arena mode, its something on the side for equal #s small scale fights. And as I said somewhere, it can be a 4-6 faction way fight but with equal numbers. ZC can't be the only PvP out there. People get frustrated by all these shit players in every faction. You have guys that don't know shit, guys still attempting to one hex, guys that put spectacles in the utility, people that don't squad up, spies, shitters that don't want to go to voice comms so they become a meatshield to the people that are. I can go on and on about how bad randoms are and IMO one of the reasons what makes this game shitty. You guys really expect EVERYONE to form groups and go to this if it were available?

Look at reloaded. Hinkley is there but people still go Town Control out of it (Only place for PvP other than encounters). Sadly only new feature since "wipe" was CTRL shooting with rockets so PvP is dead there now.
Title: Re: Equal numbers PvP
Post by: twat on August 02, 2015, 01:46:13 PM
eh
Title: Re: Equal numbers PvP
Post by: naossano on August 02, 2015, 05:25:34 PM
By action, i mean everything, regardless if it is scavenging, PVE, PVP, questing, etc... Everything should have its share of risks. Of course, not all kind of action should bear the same risk. Some actions should be a bit safer, with lower reward, so new player get used to the game.

PVP is currently the most complete feature in AOP, but it doesn't mean it shouldn't endorse other usual aspects of FOnline MMOs. It is even necessary if they want to attract other kinds of players.

About TKing, it only happened within VTEC or very specific situations when player X is angry agains't player Y. Other than that, most new players were welcomed quite well in factions i've been part, especially when the overall number of player started to decrease.

About neutral players, i mean every player that don't shoot other players (of different factions) on sight, outside of ZC. With auto-capturing those situation were less frequent, but there was quite a bunch of players that wouldn't shoot you on sight, before it was implemented. I can name Count Matthew, Vault Boy or myself, for instance. (and many new players are also initially quite pacifist at first, considering they aren't good at PVP and don't want to risk their stuff) And even after auto-capture was implemented, we were spared by quite a lot of players when we were playing factionless. Neutrality is already a thing in AOP, even if it is not quite frequent. At the other end of the spectrum, there was also other players playing lone wolf, attacking other players (from other factions) on sight, even when they were alone, like Komrade, Hellmoi or Redrum. (i am not blaming those three. It is the risk when you wander in the wasteland. You can meet hostiles or friendly fellows. You never know)
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 02, 2015, 09:46:41 PM
TKing been in every faction... People kill each other for looting their friends gear or kill they got.

Also there's only like what, 10 "neutrals" when server had 200+. Either way not everyone is gonna be "neutral" Some shoot on sight, some run on sight, some will try to make peace but majority will shoot on sight. It's like DayZ when server gets 200+ players but everyone will be traveling in herds of their factions. Like one time when I was bb, I wanted to solo loot core but ended up having like 20 others follow me to PD and ended up fighting Vtec.

But anyways we're going off topic...
Title: Re: Equal numbers PvP
Post by: naossano on August 03, 2015, 03:42:05 AM
I don't see what you are contradicting man.
I didn't say that neutrals were the majority of the playerbase. I only said they existed and you had some chances of encountering them when walking the wasteland.

(and TKing is a rare things that bring shame to the one comitting it)
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 03, 2015, 04:34:20 AM
Then...what was the point of posting about it?

How did it contribute to this suggestion?
Title: Re: Equal numbers PvP
Post by: naossano on August 03, 2015, 05:33:47 AM
It was answering a previous post that was answering a previous one and so on...
People just don't ignore each other when they answer a thread.
In case you didn't noticed, you also talked about things not mentioned in the first post.
Anyway, if you stick to initial suggestion, no one want hinkley on AOP, so there isn't more to talk about it.
Title: Re: Equal numbers PvP
Post by: FrankenStone on August 03, 2015, 09:05:51 AM
It was answering a previous post that was answering a previous one and so on...
People just don't ignore each other when they answer a thread.
In case you didn't noticed, you also talked about things not mentioned in the first post.
Anyway, if you stick to initial suggestion, no one want hinkley on AOP, so there isn't more to talk about it.

sralker rekt ... but other features wont introduced aswell huehue so i rekt u both
Title: Re: Equal numbers PvP
Post by: Niamak on August 03, 2015, 09:08:40 AM
I want equal number PVP in AOP. Especially if like it was said earlier, this would happen on periodic schedule. Pretty much like Dredgion in Aion.

Also it can affect the war between factions in some way (tier advancement or caps for faction) but matches themselves would be fair in terms of numbers and equipments.
Title: Re: Equal numbers PvP
Post by: FrankenStone on August 03, 2015, 09:39:57 AM
I want equal number PVP in AOP. Especially if like it was said earlier, this would happen on periodic schedule. Pretty much like Dredgion in Aion.

Also it can affect the war between factions in some way (tier advancement or caps for faction) but matches themselves would be fair in terms of numbers and equipments.

yeh i would prefer this too , since we all know randoms killed this server ... when u start to fight with some guys thtat stay active they wont be randoms anymore but it would be good to decide otherwise u get that random meatshields , trolls everywhere ... aop shud just be simple pvp game imo not troll online .
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 03, 2015, 01:53:19 PM
Anyway, if you stick to initial suggestion, no one want hinkley on AOP, so there isn't more to talk about it.
Well at current state of server with only the same 20 players playing, we don't officially know.

Just because you say no doesn't mean everyone else says no.

Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 04, 2015, 06:11:51 PM
So...can we get devs input on this?  :P
Title: Re: Equal numbers PvP
Post by: Teela on August 04, 2015, 07:52:46 PM
(https://i.imgflip.com/p3qhw.jpg)
Title: Re: Equal numbers PvP
Post by: VanCarnY on August 04, 2015, 09:10:16 PM
^^ So, STAUGLIER logs on to MK I to complain about our numbers... again. Lets see what fight he was complaining about...

Junkman and TWAT are taking Junk Canyon, Junkman is sneaker build, TWAT never rerolls so he is large-squad pvp build.

S.T.A.L.K.E.R. and Courier suit up. 8)

they rush the crap out of TWAT, staugler barely gets healed by courier... lahdeedaw.. They win the fight! hurrah. 2v2.. +1 win for lawyers.

they KNOW there are always more vtech.. more are inbound.  there is a sewer entrance in Maryland, one zone to the EAST, but STALKER is COCKY and goes into the occupied Adam's School.. where HE separates HIMSELF from Courier.. runs into me, shuts the door, and proceeds to 1v1-only thought in his mind being 'Ripper OP!', dies in seconds to VanCarnY's Cattleprod on his Metal Armor Mk II.  Courier sees that there is no helping Stalker, runs and i think is eventually taken down by Teela and Damage while I guard stakluer's corpse in hopes that Courier too will fall to my melee in his attempt to regain stalker's gear or resuscitate him....

long story short.. when stalker win's a 2v2 (regardless of the outmatched build/gear) it's because he is TEHSHITBALLZ, not because Courier is a hero..

seconds later, stalker walks into his favorite situation, a 1v1 vs an unknown tech... a degenerate, if you will.

seconds later... falls on his face.

minutes later (after he's done crying on his own or on Courier's shoulder) logs onto his VTECH character to complain "how many techs does it take to kill 2 lawyers" >:( logs off before collecting my answer.. ANSWER:

one, in the right place, at the right time, when STALKER's confidence level is at its peak, such that he does not escape through Maryland but walks into swarm infested territory and inevitably meets his doom, not to 6 techs, but to one. :o 

sure there were my many friends behind me that SURELY would have wiped you off the core-map and reclaimed Junkman's, TWAT's, and my gear after your massive success in our defeat. but it turns out that 1v1 stalker isn't so O.P. when he fights against someone using a 1v1 build too.  lil biotch.  VanCarnY out. 8)

P.S. in EVE online and in AOP there is a nerf to swarm.. it's called escaping with the winnings after you destroy what you can..  u failed in this my friend  :'(
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 04, 2015, 09:36:43 PM
Cool story bro but this isn't the place to tell it. And I love how you thought tenova=courier  ;D

Must be so happy finally killing me out of the countless battles vancarny  ::) GJ finally realizing cattle prod destroy metal armors. But Ya, let's have a rematch, wouldn't be shocked if you declined.

If only moderators took their duties seriously  :-\
Title: Re: Equal numbers PvP
Post by: FrankenStone on August 04, 2015, 09:44:49 PM
^^ So, STAUGLIER logs on to MK I to complain about our numbers... again. Lets see what fight he was complaining about...

Junkman and TWAT are taking Junk Canyon, Junkman is sneaker build, TWAT never rerolls so he is large-squad pvp build.

S.T.A.L.K.E.R. and Courier suit up. 8)

they rush the crap out of TWAT, staugler barely gets healed by courier... lahdeedaw.. They win the fight! hurrah. 2v2.. +1 win for lawyers.

they KNOW there are always more vtech.. more are inbound.  there is a sewer entrance in Maryland, one zone to the EAST, but STALKER is COCKY and goes into the occupied Adam's School.. where HE separates HIMSELF from Courier.. runs into me, shuts the door, and proceeds to 1v1-only thought in his mind being 'Ripper OP!', dies in seconds to VanCarnY's Cattleprod on his Metal Armor Mk II.  Courier sees that there is no helping Stalker, runs and i think is eventually taken down by Teela and Damage while I guard stakluer's corpse in hopes that Courier too will fall to my melee in his attempt to regain stalker's gear or resuscitate him....

long story short.. when stalker win's a 2v2 (regardless of the outmatched build/gear) it's because he is TEHSHITBALLZ, not because Courier is a hero..

seconds later, stalker walks into his favorite situation, a 1v1 vs an unknown tech... a degenerate, if you will.

seconds later... falls on his face.

minutes later (after he's done crying on his own or on Courier's shoulder) logs onto his VTECH character to complain "how many techs does it take to kill 2 lawyers" >:( logs off before collecting my answer.. ANSWER:

one, in the right place, at the right time, when STALKER's confidence level is at its peak, such that he does not escape through Maryland but walks into swarm infested territory and inevitably meets his doom, not to 6 techs, but to one. :o 

sure there were my many friends behind me that SURELY would have wiped you off the core-map and reclaimed Junkman's, TWAT's, and my gear after your massive success in our defeat. but it turns out that 1v1 stalker isn't so O.P. when he fights against someone using a 1v1 build too.  lil biotch.  VanCarnY out. 8)

P.S. in EVE online and in AOP there is a nerf to swarm.. it's called escaping with the winnings after you destroy what you can..  u failed in this my friend  :'(

https://www.youtube.com/watch?v=kxri7ryCPJk
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 04, 2015, 10:13:20 PM
^

Yep me and courier the perfect duo xd. Vancarny reminds me of cawk(hawk) when he finally killed me in 2v2 with caboose. Yelled some Russian shit with:D :D :D...those battles were fun, just kept fighting each other for 5 rounds before hawk ragequit :D
Title: Re: Equal numbers PvP
Post by: VanCarnY on August 04, 2015, 10:42:51 PM
i didn't see Tenova, matter's not. open world pvp 1v1 superior to set-up 1v1 bro. in this case you were actually out-played and out-smarted.  a 1v1 in any other situation in this game is the equivalent of seeing who clicks first and who brought the right weapons and who rolled the right way.  nothing similar to what happened to your face just today.  also.. don't think i haven't killed you in pvp just because i don't screenshot/fraps all my shitty pvp exploits and post only victories.  im not even flaunting shit bro. you just complained. again. and expect no response... i also see how you definition of 'fun' is similar to hellmoi's professed 'fun' situation.. only when defeat is simply not in the cards do you feel you have competed.  you sir. in this aspect alone, fail. (in terms of your general pvp i commend and respect you)

btw i have like 6 alias in vtech.. so you thinkin thats the first time ive killed ya is hilarious.. albeit understandable.

edit: also, it does feel pretty good to 'finally' defeat the biggest mouth of AOP (maybe fonline in general) in a 1v1.  it's been hard with you not showing up to more than 1/4 of the fights, typically only fights in which, as I said before, defeat wasn't in the cards.
Title: Re: Equal numbers PvP
Post by: Niamak on August 05, 2015, 12:18:55 AM
tl;dr
Stalker lost a 1v1 against a degenerate.
Courier comes in for the much anticipated circle jerk.
Title: Re: Equal numbers PvP
Post by: Anza on August 05, 2015, 04:46:00 AM
a 1v1 in any other situation in this game is the equivalent of seeing who clicks first and who brought the right weapons and who rolled the right way.  nothing similar to what happened to your face just today.

Quote from: VanCarnY
dies in seconds to VanCarnY's Cattleprod on his Metal Armor Mk II. 

So you having cattle prod vs metal armor is not having the right weapon ?

tl;dr
Everybody brag the same way when winning, and blame the same way when losing, that's Fonline, nothing new there  ;)
Title: Re: Equal numbers PvP
Post by: naossano on August 05, 2015, 05:12:13 AM
So almost all the non-vtec population is fully aware of the swarming thing (that happen often but not all the time), but it is just up to Stalker imagination. Are we all Stalker clones ?

(PS: IMO, swarm is only when the difference of number is so important that it becomes the main defining factor of the outcome. 2 vs 3 is not a swarm)
Title: Re: Equal numbers PvP
Post by: VanCarnY on August 05, 2015, 05:38:32 AM
i just happened to have a cattleprod and a powerfist and see that he was wearing metal.. stalker had a pancor (strong against w/e) and a ripper (uh, ah fucking ripper) so ya. that's the difference.

no you guys aren't stalker clones. taht would be lame. we'd never get a fight. we techs know about the swarm problem.  Andy was in my ear that very moment saying, " it's only two, we're not coming in, let our newbies fight them for practice." i was like, i'd rather punch stalker in the face myself and he won't be around long enough for them to get here.
Title: Re: Equal numbers PvP
Post by: Caboose on August 05, 2015, 05:40:39 AM
Time to eat your burrito STALKER, you just got fucking served.
Title: Re: Equal numbers PvP
Post by: Niamak on August 05, 2015, 05:44:39 AM
Anza is a vtech spy.

naossano, if you believe in stalker, the guy who would science his gear while running away from a fight to deny equipment and has been elected top douchebag in other fonline, you must believe very hard.
Title: Re: Equal numbers PvP
Post by: Count Matthew on August 05, 2015, 05:44:52 AM
^

Yep me and courier the perfect duo xd. Vancarny reminds me of cawk(hawk) when he finally killed me in 2v2 with caboose. Yelled some Russian shit with:D :D :D...those battles were fun, just kept fighting each other for 5 rounds before hawk ragequit :D

Me and Thomas are perfect duo. Happy to show you this.
Title: Re: Equal numbers PvP
Post by: Caboose on August 05, 2015, 05:47:53 AM
^

Yep me and courier the perfect duo xd. Vancarny reminds me of cawk(hawk) when he finally killed me in 2v2 with caboose. Yelled some Russian shit with:D :D :D...those battles were fun, just kept fighting each other for 5 rounds before hawk ragequit :D

Me and Thomas are perfect duo. Happy to show you this.

Perfect at getting shot by MY DSRS BATTERY maybe :D
Title: Re: Equal numbers PvP
Post by: Count Matthew on August 05, 2015, 06:15:52 AM
^

Yep me and courier the perfect duo xd. Vancarny reminds me of cawk(hawk) when he finally killed me in 2v2 with caboose. Yelled some Russian shit with:D :D :D...those battles were fun, just kept fighting each other for 5 rounds before hawk ragequit :D

Me and Thomas are perfect duo. Happy to show you this.

Perfect at getting shot by MY DSRS BATTERY maybe :D

This is in regards to 2v2 and nothing to do with DSRs. If you gonna troll, do it in the right context.

Oh and it was minigun that got my every time, screw the DSRs.
Title: Re: Equal numbers PvP
Post by: Caboose on August 05, 2015, 06:20:02 AM
^

Yep me and courier the perfect duo xd. Vancarny reminds me of cawk(hawk) when he finally killed me in 2v2 with caboose. Yelled some Russian shit with:D :D :D...those battles were fun, just kept fighting each other for 5 rounds before hawk ragequit :D

Me and Thomas are perfect duo. Happy to show you this.

Perfect at getting shot by MY DSRS BATTERY maybe :D

This is in regards to 2v2 and nothing to do with DSRs. If you gonna troll, do it in the right context.

Oh and it was minigun that got my every time, screw the DSRs.

I meant Thomas. But yeah Minigun getting you guys was the plan, yo. Damage thanks you for his legendary  :-*
Title: Re: Equal numbers PvP
Post by: naossano on August 05, 2015, 06:27:59 AM
I doubt there is such a thing as trolling in the right context.
Title: Re: Equal numbers PvP
Post by: twat on August 05, 2015, 07:07:01 AM
i am the best!
Title: Re: Equal numbers PvP
Post by: paragon on August 05, 2015, 07:09:14 AM
can't argue with that, twat
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 05, 2015, 02:05:44 PM
Aha, I feel like a celebrity  ;D

noobie finally killed a "pro player" and is having the time of this life, so cute. Probably got a boner when he killed me
Title: Re: Equal numbers PvP
Post by: VanCarnY on August 05, 2015, 02:07:46 PM
i totally got a boner bro, but im not the one who came from having it jammed up his ass like you did just now
Title: Re: Equal numbers PvP
Post by: Stem Sunders on August 05, 2015, 05:48:10 PM
-1 to match making/arena mode, or whatever you want to call it.

I thought long and hard, but no.

Reasons

It may just be catering to low population of current times.

It would affect activity within the core. Stalker is asking for it and courier is +1 which means that's -2 from the core if implemented.

I really don't think it fits into the overall game direction. Everything should be in the core imo.

I am ofc all for playing with new people and newbs. It is my belief that this would seclude those newbs even further from getting involved, because the same teams would always be in the arena fighting. If i'm in arena with my team fighting the same people that also take part in these arena battles then how will I meet Joe blogs?

I'll tell you how. Joe blogs will get bored and either leave the game, or be forced to join as a "random" wherein will be kicked or ridiculed just like when I take Lux support.
In which case he goes back to the core to play with all the other randoms and newbs that also cant get a look in because all the established players are bitching it up in a fkin sand pit.

You know how entertaining it was for me to be a noob in reloaded and fo2? It was WANK.
Again, because all the "pro-players" and "Veterans" were all off somewhere the newbs wernt welcome, or could even find for that matter. Hiding in their tents until its time to attack teh freekin den because, wait a fkin minuet but UV are swarming the place...Or over at hinkley proving who can chicken dance to a 1-hex better than the other.

AoP however.
I was immediately surrounded by newbs and vets alike.
People that I could learn from, (Directly or otherwise) and others I could subsequently teach.

This to me, is just 1 step towards something I wouldn't play.

Again -1


Kindest regards

-A drunk.


Title: Re: Equal numbers PvP
Post by: RazorRamon on August 05, 2015, 09:53:17 PM
Kindest regards

-A drunk.

Yet still one of the best posts in this thread. If only the rest would follow your example
Title: Re: Equal numbers PvP
Post by: MARXMAN on August 06, 2015, 04:03:45 PM
Stuff Stem Said that I completely agree with and think he made a stellar post


+2
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 06, 2015, 08:15:50 PM
I swear, you guys act like this will take over the entire PvP in AoP. (http://www.blackport.pl/reloaded/forum/Smileys/default/facepalm.gif)
Title: Re: Equal numbers PvP
Post by: VanCarnY on August 06, 2015, 08:40:49 PM
well, i guess i can see that it is possible that it won't because everyone we currently play with totally loves ZC style pvp and would easily show up for that when it happens instead of skipping it for more arena style pvp.  and then you could do arena when it really is only a few online.
Title: Re: Equal numbers PvP
Post by: Stem Sunders on August 06, 2015, 08:59:48 PM
I swear, you guys act like this will take over the entire PvP in AoP. (http://www.blackport.pl/reloaded/forum/Smileys/default/facepalm.gif)
well, i guess i can see that it is possible that it won't because everyone we currently play with totally loves ZC style pvp and would easily show up for that when it happens instead of skipping it for more arena style pvp.  and then you could do arena when it really is only a few online.

Arena only becomes available when there is less than 30 players online or something?

Maybe that could work. I could live with that as a compromise.
That might not make the effort of making everything involved worth it though? I wouldn't know how easy/hard that is

I do see your point, but i'm still not sold on the idea.
Some would only do PvP via arena.
I'm not saying you (Stalker) or the aforementioned Courier would because I'm pretty sure they are among "Core PvP is siiiiick" crowd.
Above was just an example. However some would.

I've known some players to ONLY challenge other players via Hinkley. (For what ever reason, usually gear related)
The same behavior would carry over imo.

"But steam what about if we had to use our own gear and we could lose it"

Yeah, well then people would still cry about tier difference and what everyone takes to these arena's.

I just, don't like it...I hate being out 8/10 times too, but this is just...Yeah. Don't really have anything else to contribute to it

                                                              ^Where I stand^
Title: Re: Equal numbers PvP
Post by: VanCarnY on August 06, 2015, 10:24:21 PM
unless...

 it becomes a themed gladiatorial arena of sorts, where adventurers can earn not only some coin but maybe some tech pieces or whatnot to help with tiering up for the whole faction. and still have to lose current gear to do it so that people will not only do arena, never accumulating any gear or building their item building skills so that they can compete at the ZC level.

Idk, hard to format something that would simultaneously attract us and more players to continued gameplay but also to stimulate and contribute to the course of the progressive ZC concept that will be existing in the next season
Title: Re: Equal numbers PvP
Post by: VanCarnY on August 06, 2015, 10:28:03 PM
not to mention the celebrity and fame that would come from being one of the foremost champions of such an arena from your particular faction... right STALKER, that could make it sorta epic to introduce equal number's pvp. 

give it an Audience function where we can watch the pvp, maybe some camera controls and different layovers for what individuals, or groups of individuals are seeing.. could be interesting
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 06, 2015, 11:04:31 PM
Arena only becomes available when there is less than 30 players online or something?
That's the worst idea I've ever heard.

Maybe that could work. I could live with that as a compromise.
That might not make the effort of making everything involved worth it though? I wouldn't know how easy/hard that is
It will probably be hard...I'd attempt to but have no idea how to script.

I do see your point, but i'm still not sold on the idea.
Some would only do PvP via arena.
I'm not saying you (Stalker) or the aforementioned Courier would because I'm pretty sure they are among "Core PvP is siiiiick" crowd.
Above was just an example. However some would.
And what's wrong with some only PvPing here? If they went to ZC they either get swarmed, have to play with a bunch of shitters, or get backstabbed by a pack of 500 HP Deathclaws while fighting another faction. How exactly will that be fun?

I've known some players to ONLY challenge other players via Hinkley. (For what ever reason, usually gear related)
The same behavior would carry over imo.
Well Hinkley is 100% free gear, of course people will want to go fight there. It's also nooby safe since the gear is free. However, when they see here they have to bring their own, they'll be risking their gear, and if they run out, well that's another guy going to core to explore. Anywho this won't steal all the players from PvP. Look at 2238 and Reloaded, you still see people Town Controlling and going reno (when locker was there) but sadly that's the only form of PvP that's/was available other than random encounters. (Also people started going Hinkley because drugs are available now)

"But steam what about if we had to use our own gear and we could lose it"

Yeah, well then people would still cry about tier difference and what everyone takes to these arena's.
What tier difference? There's suppose to be a Tier Progression system next session so everyone will be on the same playing field for a while...only difference will be skill of the player.


not to mention the celebrity and fame that would come from being one of the foremost champions of such an arena from your particular faction... right STALKER, that could make it sorta epic to introduce equal number's pvp. 

give it an Audience function where we can watch the pvp, maybe some camera controls and different layovers for what individuals, or groups of individuals are seeing.. could be interesting
:O

Something like from TES: Oblivion where you go and fight higher ranking opponents each time you when. Maybe something like this but squad base with a leaderboard, so you can see which team got the most score, most kill, highest bounty, etc :P
Title: Re: Equal numbers PvP
Post by: naossano on August 07, 2015, 03:43:33 AM
Hinkley isn't just free gear, but also free of filler activity and you don't have to wait 30 minutes for people gathering. Anyway, it would make the core even worse if the arena is there when there is less than 30 people online. It should only be available if there is more than 100 people online, so the 10 that go the arena won't be missed.
Title: Re: Equal numbers PvP
Post by: cirn0 on August 07, 2015, 12:14:36 PM
Well we haven't really agreed on anything internally but I have mentioned that arena-like tournament events will be available from time to time.

It will be single elimination and team-size will be randomized each time the event occurs. All automated and would be time sensitive only running a few times a week.

The only problem I have with this is that I absolutely want to make it available for other players to spectate but of course that enables ghosting, so I would probably need to hack together a twitch streaming bot with some delay.

I think these kind of things addresses an important problem of AoP that is the PvP fatigue. There really isn't any relaxing activity to do in AoP currently and so I think it would be fun to have the option to be spectators to these fights and shit-talk together about the participants just maybe an hour or two a week.
Title: Re: Equal numbers PvP
Post by: VanCarnY on August 07, 2015, 01:50:27 PM
Well we haven't really agreed on anything internally but I have mentioned that arena-like tournament events will be available from time to time.

It will be single elimination and team-size will be randomized each time the event occurs. All automated and would be time sensitive only running a few times a week.

The only problem I have with this is that I absolutely want to make it available for other players to spectate but of course that enables ghosting, so I would probably need to hack together a twitch streaming bot with some delay.

I think these kind of things addresses an important problem of AoP that is the PvP fatigue. There really isn't any relaxing activity to do in AoP currently and so I think it would be fun to have the option to be spectators to these fights and shit-talk together about the participants just maybe an hour or two a week.

+1 karma for cirn0 logic in implementation.  but could we get some sort of stat tracker/leaderboard function for it too?
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 07, 2015, 03:12:27 PM
Well we haven't really agreed on anything internally but I have mentioned that arena-like tournament events will be available from time to time.

It will be single elimination and team-size will be randomized each time the event occurs. All automated and would be time sensitive only running a few times a week.

The only problem I have with this is that I absolutely want to make it available for other players to spectate but of course that enables ghosting, so I would probably need to hack together a twitch streaming bot with some delay.

I think these kind of things addresses an important problem of AoP that is the PvP fatigue. There really isn't any relaxing activity to do in AoP currently and so I think it would be fun to have the option to be spectators to these fights and shit-talk together about the participants just maybe an hour or two a week.
But will it be equal numbers?
Title: Re: Equal numbers PvP
Post by: Niamak on August 07, 2015, 10:42:31 PM
Swarm vs Stalker is the default pvp scenario in AOP.
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 08, 2015, 12:18:33 AM
Swarm vs Stalker is the default pvp scenario in AOP.
PPOOOOORRRRRQQQUUUUEEEEEE JJEESSUSSS
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 09, 2015, 06:14:35 PM
This
(http://i.imgur.com/WDWCfB0.jpg)

vs. 7

Please tell me how that's fair? Anyways I hope devs make something with equal numbers...Worst part is these guys think they're so good swarming  ::)
Title: Re: Equal numbers PvP
Post by: Teela on August 09, 2015, 06:39:23 PM
Idk. I see only 8 people in that screenshot.

Death0
AiMsSniper
Hellmri
Profesretranick
YurUndertakervorpal
PewPew
Twat
'primus'

Having said that, seen some pretty brilliant lawyer swarm in some of your latest videos. Yet vtec doesn't cry. Last two battles tonight were 8 and 7 vtec respectively. Shit, you lost. Happens. I lose too, all the time. But at least I'm not a cry baby over it.
Title: Re: Equal numbers PvP
Post by: Count Matthew on August 09, 2015, 06:43:49 PM
Idk. I see only 8 people in that screenshot.

Death0
AiMsSniper
Hellmri
Profesretranick
YurUndertakervorpal
PewPew
Twat
'primus'

Having said that, seen some pretty brilliant lawyer swarm in some of your latest videos. Yet vtec doesn't cry. Last two battles tonight were 8 and 7 vtec respectively. Shit, you lost. Happens. I lose too, all the time. But at least I'm not a cry baby over it.

At least 13 - not 8.

13 vs 7 - we did well considering :D
Title: Re: Equal numbers PvP
Post by: FrankenStone on August 09, 2015, 06:52:31 PM
Idk. I see only 8 people in that screenshot.

Death0
AiMsSniper
Hellmri
Profesretranick
YurUndertakervorpal
PewPew
Twat
'primus'

Having said that, seen some pretty brilliant lawyer swarm in some of your latest videos. Yet vtec doesn't cry. Last two battles tonight were 8 and 7 vtec respectively. Shit, you lost. Happens. I lose too, all the time. But at least I'm not a cry baby over it.

(http://www11.pic-upload.de/10.08.15/8eyfyn5vkddz.jpg) (http://www.pic-upload.de/view-27956972/WDWCfB0.jpg.html)
Title: Re: Equal numbers PvP
Post by: Teela on August 09, 2015, 07:07:33 PM
Do I really need to start explaining my jokes?
Title: Re: Equal numbers PvP
Post by: FrankenStone on August 09, 2015, 07:35:23 PM
Do I really need to start explaining my jokes?

get away brainless swarmer if u want to be respected join the law
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 09, 2015, 09:22:54 PM
Having said that, seen some pretty brilliant lawyer swarm in some of your latest videos. Yet vtec doesn't cry. Last two battles tonight were 8 and 7 vtec respectively. Shit, you lost. Happens. I lose too, all the time. But at least I'm not a cry baby over it.
Lol, you pathetic idiot. Vtec cries on irc everytime when lawyers "swarm"

And I died when I read this "respectively" bwahhaha. Sure you did  ::) I seriously wish some tecs opened their eyes and became lawyers so finally pvp can be somewhat balanced .

Anywho you're a perfect example of being a cocky bastard by swarming. Thanks for posting gypsy.

Also courier I counted 14....just shocked these noobs took a while to kill us
Title: Re: Equal numbers PvP
Post by: FrankenStone on August 09, 2015, 09:27:00 PM
Having said that, seen some pretty brilliant lawyer swarm in some of your latest videos. Yet vtec doesn't cry. Last two battles tonight were 8 and 7 vtec respectively. Shit, you lost. Happens. I lose too, all the time. But at least I'm not a cry baby over it.
Lol, you pathetic idiot. Vtec cries on irc everytime when lawyers "swarm"

And I died when I read this "respectively" bwahhaha. Sure you did  ::) I seriously wish some tecs opened their eyes and became lawyers so finally pvp can be somewhat balanced .

Anywho you're a perfect example of being a cocky bastard by swarming. Thanks for posting gypsy.

Also courier I counted 14....just shocked these noobs took a while to kill us

yeah we got progress atleast , sooner or later the right people will follow us ... becoz i cant think about anything positive while playing with paragopnik .

here at the law we share everything , even our experience , plus u will become a master at defending or disturbing trolls
Title: Re: Equal numbers PvP
Post by: Niamak on August 09, 2015, 09:48:55 PM
Vtechs swarm, I cry.
Vtechs don't start cap, I cry.
Vtechs don't fight except monday and tuesday, I cry.
Vtechs have spies, I cry.
Vtechs have sneakers, I cry
Vtechs have gauss, I cry.
Vtechs have SPA, I cry.
Vtechs use drugs, I cry.
Vtechs have weapons, I cry.
Vtechs have armors, I cry.
Vtechs have players, I cry.
Vtechs topdeck, I cry.

"I'm so good at the game and Vtechs are so bad, yet I lost because Vtechs play the game." #StalkerTheFamous

(https://i.imgflip.com/pbn3e.jpg) (https://imgflip.com/i/pbn3e)
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 09, 2015, 10:18:22 PM
When have I ever said I'm good at the game?   ???

Anyways, me pointing out what's broken = crying to Vtec. AMAZING LOGIC  ::)
Title: Re: Equal numbers PvP
Post by: Niamak on August 09, 2015, 11:25:13 PM
I'm pretty sure devs took a liking to drinking player tears with added Stalker's salt.

(https://i.imgflip.com/pbs58.jpg) (https://imgflip.com/i/pbs58)

Quote
here at the law we share everything , even our experience , plus u will become a master at defending or disturbing trolls

Join Vtech now and become a world renowned butthurt manager. Managing butthurt players have never been this fun and easy in Fonline.

(https://i.imgflip.com/pbrs6.jpg) (https://imgflip.com/i/pbrs6)
Title: Re: Equal numbers PvP
Post by: FrankenStone on August 09, 2015, 11:30:53 PM
I'm pretty sure devs took a liking to drinking player tears with added Stalker's salt.

Quote
here at the law we share everything , even our experience , plus u will become a master at defending or disturbing trolls

Join Vtech now and become a world renowned butthurt manager. Managing butthurt players have never been this fun and easy in Fonline.

(https://i.imgflip.com/pbrs6.jpg) (https://imgflip.com/i/pbrs6)

dam niamak u need to join the law , i didnt know paragopnik has corrupted your mind so badly for the time u played with him . BLYAD
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 09, 2015, 11:35:10 PM
Niamak just another shitter now it seems...least person I expected to become a troll. Oh well....

Has paragon the bitch been telling horror stories about me?
Title: Re: Equal numbers PvP
Post by: Niamak on August 09, 2015, 11:42:21 PM
Btw, I suspect Paragon is working for Stalin.
Title: Re: Equal numbers PvP
Post by: Count Matthew on August 10, 2015, 05:14:47 AM
Niamak just another shitter now it seems...least person I expected to become a troll. Oh well....

Has paragon the bitch been telling horror stories about me?

When he briefily played with us, it was rather fun.

1. When lawyers/BB's allied to rush techs in ther v enterprise vault.

2. When we pulled a patrol in Adams and slaughtered all the family (Courier died :P)
Title: Re: Equal numbers PvP
Post by: naossano on August 10, 2015, 07:33:50 AM
The swarm isn't about trolling Stalker, it hurts the whole server.
If there is no balance, loads of people from side faction would just leave the server.
If we were a bit more spread, everyone would be able to PVP and would do it.

Although, more features, enough features to play a lot without doing PVP would help maintain server population. Right now, you are either too much people or too many people, you can't PVP correctly and have nothing else to do, so you just leave. VTEC & Lawyers currently suffer this the less as they can have a 10 players peak and face each other through unofficial schedules, but i don't want to live the nightmare of being amongs the only 3-4 family/BBoys. And we are still casualties of their lack of number as we rarelly have the opportunity to face them.
Title: Re: Equal numbers PvP
Post by: Count Matthew on August 10, 2015, 08:13:07 AM
The swarm isn't about trolling Stalker, it hurts the whole server.
If there is no balance, loads of people from side faction would just leave the server.
If we were a bit more spread, everyone would be able to PVP and would do it.

Although, more features, enough features to play a lot without doing PVP would help maintain server population. Right now, you are either too much people or too many people, you can't PVP correctly and have nothing else to do, so you just leave. VTEC & Lawyers currently suffer this the less as they can have a 10 players peak and face each other through unofficial schedules, but i don't want to live the nightmare of being amongs the only 3-4 family/BBoys. And we are still casualties of their lack of number as we rarelly have the opportunity to face them.

I will keep fighting swarm regardless - it is generally fun and you build your skills as a player. Considering that they almost had twice our numbers and we still put up a good fight is a testament our improving abilities. I will stop fighting when my gear runs out.

I can totally see why it would be demoralising for teams that cannot compete at all.
Title: Re: Equal numbers PvP
Post by: paragon on August 10, 2015, 08:22:14 AM
V-tec doesn't care. The more people we have, the more stable pvp we have.

If we have 8+ people, we don't require other factions to be active at all. We just split in teams and fight each over. The overall cost of this is pretty low and can be replenished by casual looting in process.

In the end, if he have really many active people daily, like 12+, we can just move half characters in different faction and continue doing the same, but without excessive hate. Maybe it's not the same, but there are certainly serious props against casual hate pvp.

Such kind of hate extends the idea of the game of having plain fun from playing to have fun from dominating and humiliating. Although it's never been my idea how should I play, I can not avoid the temptation to response to the situations respectively.

I'm sorry for those who doesn't mean bad and still being in a hater team for different reasons. I can understand that and I'm personally in the same kind of situation... the only solution for you I have is to join v-tec (:

Yesterday I didn't join fights, because in junk canion it was 9 v-tec vs 7 lawyers, so I decided that it's just unnecessary for the rest of the evening. Next time I won't miss an opportunity to join any number just to make haters a little more salty.

As for people with a bit of respect and common sense, as Tenova and his 6 Bboys, it's not hard to organise a pvp with a ruleset as a limited number of people involved.
Title: Re: Equal numbers PvP
Post by: Ratnik on August 10, 2015, 09:06:52 AM
I'm sorry for those who doesn't mean bad and still being in a hater team for different reasons. I can understand that and I'm personally in the same kind of situation
Honestly, I didn't get what do you mean here about yourself in same situation. I mean, you already in V-Tech and in the same time in "hater team"?
Title: Re: Equal numbers PvP
Post by: paragon on August 10, 2015, 09:41:31 AM
Sure, look e.g. at Ramon. He hates all.
There are more and in whole I don't support it, but as soon as we are on the same side of the barricade we can find a common language.
Title: Re: Equal numbers PvP
Post by: FrankenStone on August 10, 2015, 10:29:58 AM
Ramon needs to play with the germans , hes some clever dude . i still dont get how he ended up with tecs
Title: Re: Equal numbers PvP
Post by: VanCarnY on August 10, 2015, 01:08:00 PM
this is most probably because he enjoys winning
Title: Re: Equal numbers PvP
Post by: MARXMAN on August 10, 2015, 02:32:41 PM
V-tec doesn't care. The more people we have, the more stable pvp we have.

If we have 8+ people, we don't require other factions to be active at all. We just split in teams and fight each over. The overall cost of this is pretty low and can be replenished by casual looting in process.

In the end, if he have really many active people daily, like 12+, we can just move half characters in different faction and continue doing the same, but without excessive hate. Maybe it's not the same, but there are certainly serious props against casual hate pvp.


Next time I won't miss an opportunity to join any number just to make haters a little more salty.


Those are some sad statements.  So if we have it your way, the entirety of the server will be a vtec circlejerk?  That is no attitude to encourage balance, or communal growth. Attitudes likes yours are what's driving away new players, and making saltier ones like me really question whether or not I even want to bother logging on.


Your idea of fun is domination and humiliation? You're saying it's not the way you normally play, but you really enjoy making other people angry?   I can't even understand what you were trying to say there. 

We shouldn't have to go out of our way to organize PVP, it happens on a daily basis and fuck having a ruleset. The only "rule" I think should be just common courtesy is not taking more than 2 + the enemies numer. Like I've posted before, I don't get why Vtecs take this game so seriously.


An organized PVP? My ass. 5 Vtecs + 1 in sPA showing up to kill 2 people completley changed my opinion on you guys. If anyone tries to organize PVP VTec wil just call in more reinforcements.  It is a problem of numbers and active players, and it's not going to be solved twiddling your thumbs and thinking you're right.


What I got from your post is:

Cry More

We Don't Care

Rather Kill the Server Than Try to Work Things Out
Title: Re: Equal numbers PvP
Post by: paragon on August 10, 2015, 03:13:04 PM
Historically on this forum I was the first one trying to use some kind of "rule" you suggest. We were numerous during it, but not constantly. And each time enemy had an ability to bring more people (much more) than we have, they did it. My suggestion was not answered during couple or more months, during that, people were standardly offensive, blaming the swarm and its participants when they lose, using the number as the first argument in case then it should be used and when it's not.

It gave me the idea, that those who calls us a swarm never cared about such called "balance", but just wanted to win by any mean, and the "swarm" argument is just an element of information war.

Those people are currently in the first numbers of the lawyers, the second only active group on the server. They ganged up against v-tec in many different ways and forms, making many of us consider them not just an fellow game opponents, but people we really hate. Such relation might not pass you completely, if you play in the same team with them.

And as there are only 2 active groups of the server, and the v-tec is one of them, we don't care about the 2 group, which for you might mean "death of the server", but for us mean just a win in a personal war and ability to play the game normally - without the bile and hate. Our post-war organization is separate question which as a group of normally communicating people we can easily solve.

In that light, I will answer you questions:

> the entirety of the server will be a vtec circlejerk?
If by vtec circlejerk you mean adequate people who is able to normally communicate, then yes. I see nothing bad in it. Show me how is it bad, please.
Also as I referenced, groups without hatred unwanted players like Tenova's BBoys are our fellow opponents we respect and trying to communicate with.

> Your idea of fun is domination and humiliation?
When I play against stalker, yes. I get a lot of joy from it. I enjoy making him angry. Don't see how is it a problem in whole as well, if you consider his personality.

> I don't get why Vtecs take this game so seriously.
I don't see why is it v-tec take game seriously, when you think that not more 2 than enemy should be a rule (: I'm afraid It's some kind of the phrase you hide behind to show you frustration of being swarmed. The case you reference now as far as I remember we went family gate with 5, when on the timer was 4 people on. We might have 6, I don't remember for sure. "Using SPA" is a bad argument, just as "using ripper" or "using gatling". In whole, sorry for that, the only thing I can suggest as I said is to avoid company of the well known shitters.

Sorry, I can't work things out when there're people like Stalker in your team.
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 10, 2015, 04:28:24 PM
lol paragon the bitch :D

love how you always bring your personal problems with me to the forum
Title: Re: Equal numbers PvP
Post by: naossano on August 10, 2015, 05:54:19 PM
I wonder by which miracle you still manage to disapoint me even after knowing you so much.

" that those who calls us a swarm never cared about such called "balance", but just wanted to win by any mean, and the "swarm" argument is just an element of information war."

How could you throw that big shit in the face of the people who worked hard for months on balance in the other teams, making sure the smaller teams get their morale up and don't just leave the server ? You have litterally no shame...
Title: Re: Equal numbers PvP
Post by: Niamak on August 10, 2015, 09:22:42 PM
It's pretty simple really.

If there is Stalker, vtech will not talk.

If there is no Stalker, vtech will talk.

because he is too famous xd

For real, he is a nice guy to play with. I used to be in same faction twice. Taking in account everything, you can hear about him, make him untrustworthy. I know so many stories about him being a backstabber and I don't even really play fonline that much but I'm good at information gathering.

For example, his famous fair fight request for 1v1 or 2v2, I remember one time some guys agreed for 2v2. They went in the core and guess what ... Stalker team actually had 3. The 2 guys lost but didn't care much they still had pvp.

This is one of the reason why when Stalker asks for 1v1 nobody cares.

I can agree to some of his suggestions but when he says : "I know at least 11 guys who will agree with me", I'm like "hell no!"
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 10, 2015, 09:51:00 PM
Actually that was 2 vs 2 and some random law showed up...I even told him don't come but he still did... Also I can't even get 10 people to agree with me cause server that dead.

Lol I'm a backstabber? XXDDDD was it when I switched from tecs to family and told them "hey there's no one to fight late night so I'll switch to family to fight some of you" I switch and did some ZC with tecs while being in family but late night I killed lots of tecs....probably this is where when tecs started developing horror stories of stalker :D 
Title: Re: Equal numbers PvP
Post by: Niamak on August 10, 2015, 10:37:27 PM
Sorry I didnt want to use the word backstabber but untrustworthy person.
Title: Re: Equal numbers PvP
Post by: FrankenStone on August 10, 2015, 10:40:08 PM
https://vimeo.com/37423889
Title: Re: Equal numbers PvP
Post by: VanCarnY on August 10, 2015, 11:26:49 PM
When there were plenty of tech noobs for you to fight all night and u didn't complain about balance, I think this is also when the myth of techs being shit w/o numbers was created in your mind by you. Sorry you can't fathom the occurrence but techs got good, all around.  After we did it was only a matter of time before we all stopped playing scared and used our headsets instead of wait silently for stalker to 1v1 us all to death in our disorganization
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 11, 2015, 02:01:13 AM
When there were plenty of tech noobs for you to fight all night and u didn't complain about balance, I think this is also when the myth of techs being shit w/o numbers was created in your mind by you. Sorry you can't fathom the occurrence but techs got good, all around.  After we did it was only a matter of time before we all stopped playing scared and used our headsets instead of wait silently for stalker to 1v1 us all to death in our disorganization
Of course, there were noobs but also in numbers. I didn't win every battle you know  ::)

Also it is true that Tecs are shit without numbers, everytime we fought with equal numbers, they basically lose every battle. And lol "Tecs got good" This game isn't that hard to play, bout time some of you realized on what to do and how to manage action points. No point proposing 1 vs 1 anymore, V-Tecs will always bring 2 or more (Just ask caboose and ramon)

Sorry I didnt want to use the word backstabber but untrustworthy person.
(http://media.giphy.com/media/qvJLmqfuhh2ec/giphy.gif)


Anyways no point trying argue against everyone else when majority of people on forum are V-Tec...Also my dank meme (http://i.imgur.com/ntuSBTZ.jpg) seems to be 100% accurate with AoP  ;D
Title: Re: Equal numbers PvP
Post by: Niamak on August 11, 2015, 03:14:16 AM
Vtechs use forum, I cry.
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 11, 2015, 03:47:13 AM
Vtechs use forum, I cry.
You sure cry a lot don't you.
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 13, 2015, 05:54:57 AM
Anyways...back to suggestion where everyone went off topic :V

Look at all these MLG maps that PvP can happen, such a waste whoever mapped them and excellent PvP maps :V

(http://i.imgur.com/BZVc6K5.jpg)
(http://i.imgur.com/Qntqdd0.jpg)
(http://i.imgur.com/KptnVFt.jpg)

You got them corners, them close quarter battles, them DSR camping squad spots, them melee smoke rushes spots everything :V
Title: Re: Equal numbers PvP
Post by: Niamak on August 13, 2015, 07:32:47 AM
Maps are very well made in AOP.
Title: Re: Equal numbers PvP
Post by: Kurwier on August 13, 2015, 08:11:09 AM
dont worry ill make sure that there wont be any toilett spots in future maps , only cactus as cover cirn said
Title: Re: Equal numbers PvP
Post by: twat on August 13, 2015, 09:13:02 AM
I only need smoke and kurwa for cover.
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 15, 2015, 05:11:30 AM
CIRN0 SAY SOMETHING

SOOOOOOOQQQAAAAAAAAAAA
Title: Re: Equal numbers PvP
Post by: Combatant on August 16, 2015, 04:08:09 PM
Where are most of V-Techs? Now Law 1st swarm on server so really nothing to do, except of kicking 900 HP mutants at hospital.
Title: Re: Equal numbers PvP
Post by: MARXMAN on August 16, 2015, 04:16:56 PM
Where are most of V-Techs? Now Law 1st swarm on server so really nothing to do, except of kicking 900 HP mutants at hospital.


VTs have been inactive for the last week, at least when I've been on. What the fuck guys? Where is the daily swarm to fight?
Title: Re: Equal numbers PvP
Post by: RazorRamon on August 16, 2015, 04:54:05 PM
gone forever
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 16, 2015, 05:54:00 PM
VTs have been inactive for the last week, at least when I've been on. What the fuck guys? Where is the daily swarm to fight?
Demoralized after teela lost his bozar + sPA  ;D
Title: Re: Equal numbers PvP
Post by: naossano on August 17, 2015, 03:33:06 PM
Where are most of V-Techs? Now Law 1st swarm on server so really nothing to do, except of kicking 900 HP mutants at hospital.
Some of us are making chars in other factions, so PVP will be back soon i guess.
Title: Re: Equal numbers PvP
Post by: MARXMAN on August 17, 2015, 10:43:22 PM
Where are most of V-Techs? Now Law 1st swarm on server so really nothing to do, except of kicking 900 HP mutants at hospital.
Some of us are making chars in other factions, so PVP will be back soon i guess.

yeah, pretty much this.

I'm Laws first but if there just isn't any PVP I'll be able to help with that once I've leveled another char. Vtecs seem to be taking a holiday. Only 2 fights today before they all went to bed.
Title: Re: Equal numbers PvP
Post by: Combatant on August 17, 2015, 11:14:25 PM
Now already morning of another day (at least in Poland), so, if with "today" you mean day before - there was 7-8 battles in which I took part as a V-Tech. Literally, all day I spend on AoP PvP. Can't remember same cool, non-stop action. 
Title: Re: Equal numbers PvP
Post by: naossano on August 18, 2015, 04:41:40 AM
When i logged in yesterday, i only saw 4 players online, all of them being in my squad. We would have been epically swarming if we decided to start a timer.
Title: Re: Equal numbers PvP
Post by: The Brazilian Slaughter on August 23, 2015, 12:51:06 AM
I think Arena or match-making of some sort could only work if it was not all the time.
Think, say, daily a NPC with a special once-in-a-day mission appears and some players (say, 4) are chosen somehow to go into the mission somewhere (because you have to be stealthy or everyone will know and swarms aren't know for being stealthy). There in the mission you meet foes from other faction in same number.

One place with equal ammount PvP that worked great was Sierra Caves in FOnline2, my favorite FOnline dungeon so far. Maybe having a limited version of it can be a nice PvP and PvE experience.

Swarm vs Stalker is the default pvp scenario in AOP.

That could be a fun arena scenario:

20 dudes (Swarm) vs one dude (Stalker)
Swarm uses crap tier 1 equipment, but they have total numbers superiority. They have to co-operate to defeat super-stealthy and advanced foe.
Stalker is alone, but he has top tech and a magical stealthboy that allows him to pull Predator-style shit unseen since the early days of AoP. Stalker has to be stealthy as fuck and ambush the Swarm, one by one, before it finds and kills him.
Title: Re: Equal numbers PvP
Post by: S.T.A.L.K.E.R on August 23, 2015, 01:41:42 AM
That actually sounds badass  ;D

Would be a cool video too.