FOnline: Ashes of Phoenix
Game improvements => Suggestions => Topic started by: Matulaak on October 18, 2014, 01:28:53 AM
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Probably way to OP but still it would cool to never be seen at all, of course the stealth field would disappear when performing ANY action though. I'm only suggestion this cuz there doesn't seem to be a stealth friendly armor in the game (the leather armor doesn't count cuz it shouldn't give you sneak bonuses XD ) but any ways I think it would make the game much more interesting, I'm just picturing myself sneaking up on a gang of Lawyers and hearing there plans then returning to base and prepare to counter :D
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hearing there plans then returning to base and prepare to counter :D
Unless you will be able to sneak into people's teamspeaks =\.
I'm against it, there are more than enough armour types in this game already.
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I am sort of with Myakot on this one, but a set of advanced light armor (Stealthsuit) with an inbuilt stealthboy would be kind of cool as a rare t3 armor, it could be like the "power armor" of light armors.
There are just no current armor models that would suit it properly, though black or camo-ed CA would look fine in my books.
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This a good little idea for a TL3 item. Need a unique sprite but black or camo'ed CA would do.
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yeah sounds good , if it would be T3 item like stated above , it wouldnt be that OP ... some sneak combat armor sounds cool .
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sneak is too high risk for a T3 armor
if i had one id just sell it for ten leather jackets and ten sneakboys
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But what if it was magically enchanted to never run out of stealth charges and/or didn't have a penalty to damage taken when desneaked and/or gave a nice +50 to sneak.
Anyone of those or and combination would make it quite tempting. That and better resistances than a leather jacket at least :)
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Actually halving the severeness of de-sneak debuff would make it "desirable" enough, and if it will be a T3 armour, I don't see why not.
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Nah, make it that good and sneak will get nerfed again. I don't think sneakers can survive another nerf - don't provoke it ;)
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Nah, make it that good and sneak will get nerfed again. I don't think sneakers can survive another nerf - don't provoke it ;)
T3? Mustn't be good? Majority won't risk wearing that, so nothing will suffer. Besides, if this armour will cause unbalancing, why nerf sneakers if you can just nerf it? ("why add it in the first place if we'll get it nerfed later" - is the question here)
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Covert ops combat armor
(http://fonline-aop.net/forum/index.php?action=dlattach;topic=1223.0;attach=1660;image)
It can be fun to have it as a 3 tier armor. More oriented to spy (because its less risky) it can also remove the PE penalty while sneaking and have a bonus to detect other sneakers.
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Covert ops combat armor
(http://fonline-aop.net/forum/index.php?action=dlattach;topic=1223.0;attach=1660;image)
It can be fun to have it as a 3 tier armor. More oriented to spy (because its less risky) it can also remove the PE penalty while sneaking and have a bonus to detect other sneakers.
Hells yes! I want it! :D
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bump
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That looks awesome, how would it work exactly?
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Here, pick 1 out of the list of things i'm willing to give it:
- No stealth penalty ( no PE loss, no armor bypass )
- Permanent stealth ( All weapons gain silent strike ) but no bonus to stealth skill
The CONS:
- Runs on SEC , same energy draining concept as stealth-boy but probably harsher rate ( 1 : 3 instead of 1 : 5 )
- EMP weapons will disable for 12 seconds and incur armor bypass penalty if stealth.
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That method could have some effect if the server population were higher. People would have less chances to check if everyone is a known guy or not. Currently, everyone will notice the new guy.
But it is more effective to create a new char with the appropriate faction and just follow them.
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Here, pick 1 out of the list of things i'm willing to give it:
- No stealth penalty ( no PE loss, no armor bypass )
- Permanent stealth ( All weapons gain silent strike ) but no bonus to stealth skill
The CONS:
- Runs on SEC , same energy draining concept as stealth-boy but probably harsher rate ( 1 : 3 instead of 1 : 5 )
- EMP weapons will disable for 12 seconds and incur armor bypass penalty if stealth.
i would go for permanent stealth
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Here, pick 1 out of the list of things i'm willing to give it:
- No stealth penalty ( no PE loss, no armor bypass )
- Permanent stealth ( All weapons gain silent strike ) but no bonus to stealth skill
The CONS:
- Runs on SEC , same energy draining concept as stealth-boy but probably harsher rate ( 1 : 3 instead of 1 : 5 )
- EMP weapons will disable for 12 seconds and incur armor bypass penalty if stealth.
+1 permanent stealth.
I do hope emp wont be too expensive,*cough*mustard gas*cough*:P
Oooooh, I want to start my own platoon of black ops stealth assassins...The Night Hawks!!!
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EMP effect will come from pulse pistol / rifle / grenade right off the bat and added to other things if needed.
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- No stealth penalty ( no PE loss, no armor bypass )
So slightly more sightrange and a little less armor bypass traded for -25 sneak skill and a big wad of cash the new armor costs? Doesn't seem to be worth it at all
- Permanent stealth ( All weapons gain silent strike ) but no bonus to stealth skill
Either completely useless or completely overpowered, depending on the reveal time that regular weapons would receive
Here, have some more ideas from someone that actually plays sneak :^]
- Instant (re)sneak when you land a kill. No matter if someone is looking at you or not. Something like this is what i always wished for when fighting in large ZCs, even if you kill the very last guy of a huge swarm, the rest of them will kill you during the reveal time on your weapon and then just defib the guy you killed.
- Model suggests a combat armor with sneak capabilities. So this armor would be something a hybrid sneaker/fighter would wear. A leather jacket would still be better for a pure sneaker and a pure fighter would still want whatever armor has higher DT and DR, so what should this armor provide? --> DR and DT between combat leather coat and CA mk3, but when you get a kill with a sneak weapon you get a damage buff for a limited amount of time (something like all damage you inflict amplified by 50% for 2 minutes). If you think of the salvaged PA as a purely defensive armor option with several downsides then this would be its offensive counterpart
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- Permanent stealth ( All weapons gain silent strike ) but no bonus to stealth skill
Either completely useless or completely overpowered, depending on the reveal time that regular weapons would receive
Yep, i think the same about that
For me i would go with:
-No PE penalty and no sneak 5 secs penalty
-All strikes maded from behind (while sneak) have double critical chance
-You can enter sneak even in sigth of other players, and activating sneak AP cost reduced at half if wearing a silent weapon
Cons
-Consumes SEC (same rate as SB, take in mind the weight)
-Disabled by EMP
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Out of the choices that cirno gave I would probably prefer - "No stealth penalty ( no PE loss, no armor bypass )"
That along with a weight threshold bump, or the suit providing a bonus to stealth (like the 25 from a jacket) would be really nice IMO.
But Ramons idea of resneaking after killing is quite cool, if it worked like bloodthirst (must kill while stealthed to get the buff). But then we are talking about the potential for psychopath, bloodthirst, sprinter and an instant stealth buff on kill stacking together, which seems OP, seems anyway ;)
Just to be different I really like the idea of being able to enter stealth while being looked at in the suit, that along with the "no stealth penalties" option would be really good (along with I assume decent armor provided by the suit).
Either that or no stealth penalty and insta sneak when you get a kill while stealthed.
Very powerful, but as ramon said, it is the sneaker/light equivalent to PA (in terms or tier, expense and rareness), so it should be good.
You could have a weaker and lower tier "camo suit" to accompany it, that works like the new camo kit and/or can be entered into stealth with no SEC drain (perma stealth, EMP kills temporarily). This one can keep the sneak debuffs (aside from -PE maybe?) and even have paperwall to balance it.
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- Instant (re)sneak when you land a kill. No matter if someone is looking at you or not. Something like this is what i always wished for when fighting in large ZCs, even if you kill the very last guy of a huge swarm, the rest of them will kill you during the reveal time on your weapon and then just defib the guy you killed.
Having to ability to resneak after a kill is totally unbalanced. The purpose would be to kill someone in a group then leave just like that because you cannot do that on ZC atm... Really ? Let's say there is a group of 10 people in core and you want to be able to kill them one by one without them being able to see you ? Even killing one and resneak should be out of question if nothing to cut los...
If you want to dispatch someone in the back of a fight during a ZC, well you just wait till they engage or get engaged, then you do your kill when you see them use their AP, you do your kill then you run away from them, cutting los. If they decide to follow you, they expose themselves to your friends. See ? Already balanced and useful... No need insta magic resneak after a kill that would just make sneak even more OP.
-No PE penalty and no sneak 5 secs penalty
-All strikes maded from behind (while sneak) have double critical chance
-You can enter sneak even in sigth of other players, and activating sneak AP cost reduced at half if wearing a silent weapon
Really ??
- Model suggests a combat armor with sneak capabilities. So this armor would be something a hybrid sneaker/fighter would wear. A leather jacket would still be better for a pure sneaker and a pure fighter would still want whatever armor has higher DT and DR, so what should this armor provide? --> DR and DT between combat leather coat and CA mk3, but when you get a kill with a sneak weapon you get a damage buff for a limited amount of time (something like all damage you inflict amplified by 50% for 2 minutes). If you think of the salvaged PA as a purely defensive armor option with several downsides then this would be its offensive counterpart
This one suggestion I agree with
Here, pick 1 out of the list of things i'm willing to give it:
- No stealth penalty ( no PE loss, no armor bypass )
- Permanent stealth ( All weapons gain silent strike ) but no bonus to stealth skill
I like both, but the first one seems better for me
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I thought sneakers were rebalanced to be scouts?
So this armor suppose to make a combat sneaker. Then "No stealth penalty" fits more.
With Ramon suggestion playing with anything except such sneaker will be huge disadvantage.
Particularly offensive bonus like damage buff for killing is easily abusable.
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Yeah 50% is ofc too much OP, but with balanced values, having a sneak who is not afraid of fighting out of sneak can be nice (the condition was it to be as hard as PA to get)
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-No PE penalty and no sneak 5 secs penalty
-All strikes maded from behind (while sneak) have double critical chance
-You can enter sneak even in sigth of other players, and activating sneak AP cost reduced at half if wearing a silent weapon
Really ??
Why not? its a dam 3 tier armor
I think it should provide mayor bonus for sneak builds and not for hybrid combat/sneak.
If the combat bonus can be used for a non sneak char, it will probably end as a generic fighter armor instead, may be only use sneak to approach and then fight like a regular char.
This way can be used for shoot then re-sneak and hide. with a weapon like a sniper rifle you will use lot of AP, and your opponents will have a chance to escape/heal before your AP regen again for a second round.
With silent weapons (that are generally low range) you can use the ability to re-sneak to escape after a kill.
This armor will still have a lot of counters, and probably a single char wont have a chance against small groups. A whole squad with stealth armors can be deadly, but remember that its a tier 3 armor.
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Sneakers lobby.
Pls, tier 3 E.M.P. grenade which insta burns users of such armor in the whole map.
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How about just giving it a bloody mess trait? Being able to "kill for sure" is a very usefull thing, both to large scale zcs and solo play.