It seems to me that everyone is afraid to go out and lose gear, and they just sit doing high rep missions until they can buy gear for ZC. This makes the game incredibly boring. I don't usually see the lawyer/vtec ZC regulars in the core (and I haven't really seen much vs BB ZC), unless they're in LARGE numbers.I'm not sure if you're talking about prime server time but late server time (mostly americans and late night europeans) nobody wants to do ZC. We have at least 7 Vtecs on but all they do is assignments and I'm dying for some PvP. I go explore core and find nobody.
i agree 100%. I think having missions in instanced locations is a mistake for this game. The high-rep missions should instead take place within the core i think.Missions in core will be chaos, people will complain that they won't be able to do them.
I don't go to the core to small scale for pvp for many reasons.hmm interesting you find it that way. My experiences are quite opposite.
1. It's not really profitable. If you fight in ZC and lose, but make damage, you'll get some money to stay on balance. Not in free pvp.
2. It's not stable. I don't want to run around for hours searching for a fight.
3. It's even less balanced than 10 v 20 ZC. in ZC you can manage to make number of enemy not that sufficient, while if you fight 2 v 4 it's hard to avoid part of the enemy group to fight another part.
4. It's stupid to fight with specialized build 1v1 on even. Sniper against flamer? Only if flamer camps inside than sniper dead. Otherwise... so there's nothing you can do if you meet an enemy in bad situation.
5. It's hard to find a team for it. Most are playing at the evening and they all want to do something. It's much easier to go to ZC together instead of organizing small groups and sending them to different locations.
But it's up to you to make the situation better. Create an event, give people time and location to fight, come there with friends... and somebody will gladly come to fight you.
In my opinion, scavenging core is always the best way to make caps (800-1000 caps/run) but grinding assignment is nice and easy. Only solution is to remove assignments.No doubt that would force people to go to the core but I din't think it's the best solution. Basically you don't want to strip the game of features. If you designed something and it's working it would be a shame to remove it. But I agree some tweaks would be nice but at the same time creating alternative opportunities to earn xp in the core.
In my opinion, scavenging core is always the best way to make caps (800-1000 caps/run) but grinding assignment is nice and easy. Only solution is to remove assignments.No doubt that would force people to go to the core but I din't think it's the best solution. Basically you don't want to strip the game of features. If you designed something and it's working it would be a shame to remove it. But I agree some tweaks would be nice but at the same time creating alternative opportunities to earn xp in the core.
Not always. Sometimes I go alone because I feel like it. Same as sabbarab or komrade or others. Depending on mood.In my opinion, scavenging core is always the best way to make caps (800-1000 caps/run) but grinding assignment is nice and easy. Only solution is to remove assignments.No doubt that would force people to go to the core but I din't think it's the best solution. Basically you don't want to strip the game of features. If you designed something and it's working it would be a shame to remove it. But I agree some tweaks would be nice but at the same time creating alternative opportunities to earn xp in the core.
You definetly don't encourage people to go into core since you always fight in a group waiting to ambush those loners....
Family always has a death squad of around 3 - 8 players
It would be good to hear your solutions instead of nit-picking statements that suit your agenda.Family always has a death squad of around 3 - 8 players
There's your answer to entire question about loners not scavening core anymore.....
It would be good to hear your solutions instead of nit-picking statements that suit your agenda.
All you say is to remove assignments functionality. Then you're suggesting to remove functionality of teaming up? or would you like to prevent only Family from doing that. Be more creative and present real solution not criticize everything.
Actually it doesn't matter. Many solutions have been proposed already. Just don't try to start flame war because it won't do any good. We all play this game together.
I believe it wasnt meant to insult anyone, but truth about fonline universe is and always will be, that gameplay is maintained by players themselves, if players will stick to "PK" behaviour, it is and always will be contraproductive in matter of building up playerbase. Thats it.
yes best PVP is to outnumber somebody in smallscale PVP, eventualy to pwn some team in equal numbers, but if you get owened, eventualy get owned repeatedly, it will make you not play anymore, thats the withdrawal for playerbase of this nice viewpoint of PK game .I think it depends. Of course open pvp with full loot is not for everyone but I'm sure that players would like it if they would be more encouraged to go to the core. They just need to see that there's stuff to do, loot to grab, critters to kills, locations to explore, mysteries to solve (ok I might get carried away wee bit there;) ), players to kill and that gear is not a problem.
if players will stick to "PK" behaviour, it is and always will be contraproductive in matter of building up playerbase. Thats it.
You should not forget that the OTHER factions do the same. There are v-tecs camping between eastern square and the family gate as well. And I doubt the other 2 factions do the same thing.Family always has a death squad of around 3 - 8 players
There's your answer to entire question about loners not scavening core anymore.....
It would be good to hear your solutions instead of nit-picking statements that suit your agenda.Family always has a death squad of around 3 - 8 players
There's your answer to entire question about loners not scavening core anymore.....
All you say is to remove assignments functionality. Then you're suggesting to remove functionality of teaming up? or would you like to prevent only Family from doing that. Be more creative and present real solution not criticize everything.
Actually it doesn't matter. Many solutions have been proposed already. Just don't try to start flame war because it won't do any good. We all play this game together.
@PorkchopExpress
Learn new tactics? like we had too.
Its not up to us to compensate for other players. Just like its not up to other factions to compensate for our lack of manpower during ZC.
It's clear we can't contest on the scale other factions can, so we take to other methods
E.g Wandering death squads and ambush tactics. Which don't always work out as planned I may add.
Try something new like forming your own squad to go clear out the core.
Stick to the shadows, I can't believe the amount of players that just run down the street totally unaware there are enemies stood in front of them. They just run through us expecting not to get shot.
Lastly, if what you claim is true and players are too scared to enter the core for fear of losing equipment or of a possible fight.
Then I'm proud to be a member of the family.
However these guys didn't seem to care much.
if players will stick to "PK" behaviour, it is and always will be contraproductive in matter of building up playerbase. Thats it.
What are you talking about? This fonline server is meant for pk and pvp only. Your statement makes no sense for AOP.
Moving on, here are some missions in core that could work differently than the current ones:
- assassination : You are given location (e.g. PV bioab), target mob spawns when one person from assignment team enters.
- exploration : You are given a location to visit and return from (after sending pipboy gps data back to base) within the core
- Security : You are given a location in the core that the whole assignment group must stay in for 10 minutes.
- Discovery : You are given a location and a certain item that you must find within them. The item will spawn.
- Seek & Destroy (abusable but what isnt): You are tasked with killing a member of your main enemy gang within the core
- Intel gathering : You must vist an enemy gate and remain there for 20 minutes
More meandering:
As for ZC, here's my brutal opinion. The AOP devs have created a unique fonline game, focused on pvp, with new mechanics, 100% new maps, new character system, new guns, etc. Totally changed fonline and I think did an amazing job breathing new life into it. But then, you make ZC which is essentially the exact same as TC but without a loot box. Why? Why did you have to add TC into a new unique game you created? And we see what happenes, big gangs only logging on for zc battles, etc. You took your unique amazing product and stamped it with the old fonline that everyone is bored of. IMO ZC should be changed to be totally different so it's not just the same as TC. Taking zone should be ongoing battle involving a few factors not just TC timer. Well if anyone read this whole wall of text I congratulate them!
Family always has a death squad of around 3 - 8 players
There's your answer to entire question about loners not scavening core anymore.....
What are you talking about? This fonline server is meant for pk and pvp only. Your statement makes no sense for AOP.
so, you contend that this server is NOT for pking, but only for group pvp in zone control? Where does it say that? Where do you get that from? This is pvp server and PK is obviously huge part of it. I dont think anyone will disagree, except you
so, you contend that this server is NOT for pking, but only for group pvp in zone control? Where does it say that? Where do you get that from? This is pvp server and PK is obviously huge part of it. I dont think anyone will disagree, except you
Lets say i am more kind than you, becouse i dont support activities which degrade new players, so basicaly i can do PVP in ZC without damage to server population. Thats all.
But feel free to run PK hunts on stupid bluesuits.
Great, now instead of pking bluesuit, try to touch flag at nuca cola factory. Your endeavour to improve your game skill brings results, still you need some guidance. Keep up good work.
Some locations outside of core, like a weapon factory, that 2 groups of players can fight for would be cool.
The amount of players (5 minimum, 10 max and at least armed with tier1) that start the capture, sets the limit of attacking players. Control points to be held or zones that require you to stay within their boundrys to prevent camping the attacking players. Opinions pls.
I would also like to see Engineering skill added as a req when making guns.
Armor has it, why dont guns, id imagine they would be harder to make.
Would make crafters of more value to platoons.
Am i the only one around here who had shitload of mats and caps but lack of chitin scraps ? :D
repairing an item up to ~70% is more than enough, and with low Engi you usually start at 50 after crafting, so it's not that hard really.