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Messages - ZwierQ

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21
Suggestions / Re: Factions
« on: September 28, 2014, 03:03:27 AM »
But charisma is not the point in this topic. And it's useless without squad members playing always when you are in game. I know it's awesome buffs and advantage you can't even imagine if you didn't try this, but it needs a tons of teamwork and trusted bunch of people, but not everyone will have a chance to find trusted players. Please focus on the main problems here.

22
Suggestions / Factions
« on: September 27, 2014, 07:32:17 PM »
Day by day disproportion between factions get's bigger and bigger. As always and as everywhere people will be in the strongest faction and it's some kind of problem. Not with this game, but with players. Factions should unite us, but they didn't. Only ZC profits teamwork inside faction. Everyday I see players making characters just for spying, provoking or teamkilling others from factions they didn't belong with they main characters. Migration is problem too. This makes, for example (I dont think that's scientifically proven truth), V-Tecs almost dead and left them without people with initiative while lawyers swarms gets bigger and stronger every day, because they have more clan oriented players than other factions, what attracts people. Who don't want to be powerful?
What's my solution? Link account with an e-mail address, let people make max 3 characters per account (IMO two is a must, because of leadership system which works only with your squad which can't be online 24/7 and that's too big disadvantage when you decide to make character with 10 charisma) in ONE CHOSEN FACTION without possibility to change it. And my last proposition, most brutal one: limit factions number to two. Just two. It's enough with average online about 115 players (just my observations). That can make this game even more dynamic and fun. But hey! It's just my opinion and I feel I have to share it.
Sorry for my "broken" english, but it's Saturday, even Sunday almost 1:30 AM, sooooo:P Let me see what you guys think about it;]

23
Game Tips & Guides / Scorpions Eggs
« on: September 27, 2014, 08:51:03 AM »
How can I get them? Is it even possible (yes, I wanna be a junkie:P)? I killed lots of scorpions and didn't found any eggs;/

24
Suggestions / Tagging other players
« on: September 27, 2014, 04:47:26 AM »
Yesterday I was in situation when some dude tagged us without our permission (we didn't even noticed that little dot upper his head) and brought enemy faction to our assignment. Obviously they killed us with ease (who expect enemy factions on assignments), loot us and run away. We can't chase them on the world map, so that was pure profit action for them. that's why I suggest to add some little window with "XXX will tag you.  YES/NO" to avoid similiar problems and of course block possibility to tag enemy faction.

25
General Discussions / Re: Ban the team killers plz
« on: September 26, 2014, 03:22:03 PM »
Maybe just turn off friendly fire? I know it's tactical, but what else can devs do to avoid that game ruining situations? On the other hand I was in situation today where someone tagged us on 30k rep assignments without our permission and came with his 2 friends from other faction. We didn't even noticed when that guys shoot us in the back, because who's looking at enemy factions on assignments?:P

26
Suggestions / Elevator Improvement
« on: September 25, 2014, 06:21:08 AM »
Is there something more annoying than some dude logging off in the elevator? For me nope;P Maybe if we don't have to go into elevator and just push the buttons/doors from even 2 hexes (why not, better than stuck in giant line, regards apple fans;x) problem will be solved. I know we can use the stairs, but... aww my legs;P

27
Technical Center / Wakizashi
« on: September 23, 2014, 11:27:28 AM »
I have one question about that blade. I have 200+ HTH and haven't any perks on this weapon. Does it need stealth for every perk or some other kind of stuff that I don't know about? It doesn't look like weapon only for sneakers, but if it's like that why wiki doesn't mention anything?

28
General Discussions / Re: Some uncraftable items
« on: September 22, 2014, 09:53:12 PM »
Craft list will be completed in the future.
Does it mean that one day we will be able to craft rest of T2 weapons?

29
General Discussions / Some uncraftable items
« on: September 22, 2014, 06:15:00 AM »
I have one question for dev team. What's with some weapons that can't be crafted (machette for example), do we have to try our luck and loot them on assignments or we can just read about them on wiki and that's all?

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