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Messages - ZwierQ

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Developer Corner / Re: Power Armor
« on: October 22, 2014, 10:01:41 AM »
you're not a god in power armor, it has lots of drawbacks

the 2x harder to heal and AP drain is going to make the guy in PA die easier, and especially the knockdowns/back turn into winded

oh and the getting pushed out of 0 HP, ths will help a lot, just focus the guy in PA and he'll pop out in a bluesuit
Nerves of steel? Medkits? Stimpacks? Super Stimpacks? AP regen modules? You can be unstoppable juggernaut with this armor if you know mechanics. You can't be crited so you don't care about crit stat perks = more perks for you to prevent cons of armor. If it is really lowest tier PA it should have Fire DT/DR and Electro DT/DR in between Metal MKII and Tesla.

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Developer Corner / Re: Power Armor
« on: October 22, 2014, 09:03:50 AM »
So now we just have to farm those thing, make 10CH and walk around with a leader with carry weight module and +dr module. R.I.P. sg snipers cause of aimtime and that thing.

EDIT. Forgot to add. Make it req some base str if you want to prevent snipers from wearing it or something.

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General Discussions / Re: General discussion about last few weeks
« on: October 17, 2014, 10:39:28 AM »
meta and some changes almost forced us to play as tanky as we can with big guns for damage
Never said that everyone do this, just want to say that everything looks like some people will to make it the most succesful build atm. I think that high agi helps too but not as much as being tanky. Bonus ap regen won't help you too much when someone turn off your base ap regen shooting to you or forced you to run away.

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General Discussions / Re: General discussion about last few weeks
« on: October 17, 2014, 10:03:15 AM »
Quote
For me the best balance example is rock, scissor and paper
Literally the worst thing that can happen to any server ;). Every pvp will be the same. (Every server with uber-terminator-like perks has this).
Now it is always the same, not even situational. Camping on zc or be as tough as you can with the biggest possible dps (bg, low agi, high str and endu) on small pvp.
Quote
Just make charisma useful just for followers
What will this change? Leader sitting in some toilet on the map? Will stay the same.
I don't mean followers as a players. Some NPC followers as dogs or ponys (we have to many horse lovers here).
Quote
100-120 caps in each, it won't hurt anybody
Except it will destroy one of the reasons to pvp. 'Dis for fun, right? What's the fun in it, if your enemy will just "brush" his death off with literally 1 minute core-scavenging and reclaiming whole set of his gear back with caps? Besides it'd kill assignment mechanic (since you won't need it anymore, if you will be able to get shit ton of money\xp\rep in the core, without losing anything).
So it's basicly better for gameplay if he have to do 2 assignments instead of core run?

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General Discussions / General discussion about last few weeks
« on: October 17, 2014, 09:00:14 AM »
First of all let's take a look.
This is september: http://www.riget.info/aop/playerStats.php?r=month&s=1409526061&ts=0&ar=0&step=9 not bad, huh?
October now: http://www.riget.info/aop/playerStats.php?r=month&s=1412118061&ts=0&ar=0&step=10 much worse.

We can't blame school for that as some people will. It's not the "boom effect" which ends after first two weeks. We can see that online drops day by day. What happened?

1. For me bad politics and nerfhammers. Instead of nerfing everything to the equal, very low level, some things should be improved. I know that some aspects of the game can just be nerfed and only nerfed, but those nerfs looks like they were made because of shouting and whining, totally ignoring other sides of the game before/after nerf. I know that if you shout louder than the others you will be noticed first, but how many moaners we have here and how many players who thought that this game was fun as it was before? Statistics clearly shows this.
2. I heard about ninja nerfs very often. I didn't test everything what I heard about, but most of things here and I have to say it's some truth in this. What happened with aimtime for example? One aimed shot with desert eagle .50 ext. cap. takes longer time than two LSW bursts.
3. Another thing in my opinion is bad focus or order in which changes are implemented. We have one really big nerf which makes many toons crippled or even unplayable and they can do nothing with that. Full reroll should be implemented in the same time. It works on FO2 and it's the easiest way to do this thing as it is there.
4. We have a bleedover mechanics here. Awesome, because we can make specialized characters and use other weapons as an addition to balance our weaknesses without spending SP (for the beginning, because everyone will do this later for items perks etc.). But the meta and some changes almost forced us to play as tanky as we can with big guns for damage if we don't have any leader behind us and especially with big guns if we have one. Balance is that creepy little bastard which no one can catch and settle him down, but it's not true. For me the best balance example is rock, scissor and paper. Something counters something and you can't be good at everything. We have EW which is easily counters when you put on your metal armor, but you still can managed against them using solar schorcher or electro weapon (if it's not tesla). But it's just a theory. We know that we can't reload solar during night and electro weapons have really small range or didn't have electro dmg on bursts. Sneakers were countered by some perception and bursts because of bypasses, now they are just countered, doesn't matter what you have. SG have too many weapons that will not or almost never be used because of dmg, bursting abillity, range, spread etc., but we have some dev's poll's so let's change the subject.
5. Stats not worth to invest to. It's normal. We have 7 stats and 40 points to spend. It's online game and if you wan't to be succesfull it's obvious that you will dump one stat as low as you can, because that's how math works. Now it's agility or charisma (most of people have two toons, one with high agi and second one with high charisma). How to fix it? Just make charisma useful just for followers or even totally kill it and make leadership bonuses dependant on leadership skill level for both, leaders and soldiers. With existing mechanics it will force people to plan their toons more than just make 250 bg/sg/ew/hth, 200 fa/sneak and 150 doc for defib. And if you want to revamp agi, just make AP dependant on it, not regen only. I don't mean 1 agi = 10 ap, but something like 80 is a base ap and agi will expand it to 100. It should go with some ap cost changes with few weapons and additional aim shot cost (for me it should be not more than +10ap for aim shot). You will decide what you need. High endurance and strength (tankynes) in exchange for some perception and agility (sight range, shooting range, total ap and ap regen) or maybe you will be a burster with lesser survivability (more agility, int and luck lesser str and end)? It's your choice, do whatever you want and suits you best. That will make leadership modules to make toons even more specialized than now, because they will be specialized from the start, not freaking tanks with bg.
6. It's mainly pvp server, so let's reward pvp. Not only ZC. Let's gave us some xp for shooting our opponents. 3-5k exp = Max hp, shared for ones who did damage to target isn't nothing bad and can encourage people to leave their bases and stop doing boring assignments. Maybe add assissts count? Caps spawn on the core could be increased too. Even if you scavenge 20 boxes/lockers/anything else and will found caps in 5 of them, 100-120 caps in each, it won't hurt anybody and make core runs alternative for grinding assignments for caps.

There is a lot more, but it's already a wall of text. As always sorry for my poor english. Let's chat!

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Suggestions / Re: Nerf modules
« on: October 17, 2014, 06:15:27 AM »
DR bonus should gave max +20/25% BASE DR for every kind of dmg, but it's just my opinion. It will buff all kind of armor without making some of them almost immune to normal dmg.

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Suggestions / Re: Nerf modules
« on: October 15, 2014, 07:03:31 AM »
.
nerf remington, nerf milkor, nerf bg sniper, nerf sg sniper, nerf sneak, nerf aimed critical hit, nerf ALL \o/
Agreed with that. If crying and nerfing will stay as it is now this server should change name to Ashes of Mechanics. A lot of things have to change here. Modules and Charisma too. I think it should be leadership dependant for both leader and squad member, nerfed about 50-80%. Just make it a feature not game changer. With this nerf should go some stat revamp. Making ap dependant of agility, more penalties if you don't have minimum strength that weapon requires, removing weapon handling perk, critical consequences of having stats <5 etc., etc. If it is going as it looks like, just give us the one proper build that you/devs want us to play.

8
Changelogs / Re: 14.10.2014 Changelog
« on: October 14, 2014, 04:03:48 AM »
Did we have some rerolls as always after changelog or not this time?:P

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Suggestions / Re: Inverting the sprinter perk
« on: October 11, 2014, 05:10:48 PM »
Totally agreed with Ramon. I'm sick and tired of mechanic noobs shouting everywhere on this forum. It's good as it is. Sprinter can be used as a tactical perk. If you use it just for running out of combat and drop your AP just for better speed when you fucked up you probably will be dead anyway. And yes. Paperwall + low agi, even with a crit agi perk = annihilation against REAL pvp players with REAL pvp characters.

10
I think it should be max 3 different mods on item.

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Suggestions / Platoon Chat
« on: October 06, 2014, 04:56:50 PM »
Maybe it's time to add platoon chat or something (/p)? It will be nice cause of squad migration during zc. It can be even pink as far as it will be implemented and helpfull:P

12
Developer Corner / Re: Assault Rifles
« on: October 05, 2014, 06:28:25 PM »
It will be kinda cool and realistic if they will have attached one shot grenade launcher/pump shotgun. That will give them some tactical and supportive role on the playground with some smokes and frag nades.
BTW: http://fonline-aop.net/forum/index.php?topic=1842.msg13445#msg13445 this topic seems to be made for assualt rifles improvement.

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Changelogs / Re: 03.10.2014 Changelog
« on: October 04, 2014, 09:38:06 AM »
use teamwork, problem solved
That argument didn't work against sneakers, so why it should work now?

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Changelogs / Re: 03.10.2014 Changelog
« on: October 04, 2014, 09:29:56 AM »
Cause of crybabies sneak got killed, so it's 1:1 in crying competition, but in cry effectiveness you guys still win 1:0.

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Changelogs / Re: 03.10.2014 Changelog
« on: October 04, 2014, 09:21:31 AM »
It shouldn't happen without full reroll implemented before. Now it's just too painfull for those who tagged sneak, took traits for mix sneaker and ranged playstyle, etc. It's like cutting someones arm off, just because and left him without any help. I said it many times before, but I have to do it one more time. I'm not a sneaker. Sneak was good, bg sneakers was the main problem with this skill, maybe sg snipers on sneak was problem too, but  it was really easy to fix without killing this skill. Just read more than massive 4PE guys crying, or guys who blow off full ap for 1-2 aimshots instead of bursting for bypasses. Jeez, it was really easy to kill sneaker when they try to kill you hth and now they probably will not even try to, because of caps. You guys have lot of options, like blocking sneak while holding bg or something, even temporarily just for shut cryers mouths for a while and focus on good solution. What came with this changelog isn't even easy way of problem solving, just mindless "show them we care" without looking at game mechanics with more than one point of view.

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Changelogs / Re: 03.10.2014 Changelog
« on: October 04, 2014, 03:50:33 AM »
I think with this changes we should finally get that full reroll with possibility to change traits and tagged skills.

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Suggestions / Re: Sneaking with weapons
« on: October 02, 2014, 02:38:42 AM »
This penaltys should work especially with this first shot. Or just cut effective range of everything to max 15-20 hexes while sneak.

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Suggestions / Re: Sneaking with weapons
« on: October 01, 2014, 10:18:50 PM »
To be honest all that crying bout sneakers is forced by weak players with ~5/6 PE who don't even know that they can turn they character around (BTW I'm not a sneaker). It's so sad when I see that bastards sneaking around, tracking their victims and get killed because of bypasses. Ranged sneakers are real problem, but we can find a solution.
My proposition:
1. Leave sneak as it is with clothes and perception penalty.
2. Remove bypasses after desneaking.
3. Make it possible to get into sneak only with full HP, not crippled, blinded or under any negative effects and out of sight range of any enemy creature/player.
4. If you want to use weapon without silent attack you are desneaked as it is now, but you feeling dizzy for 3 seconds, something like your head is spinning, because stealthboy is only a device disrupting your image,  and you have penalty for your accuracy. For example if you are 1-10 hexes from your target everything is ok, 10-15 hexes you have -10% chance to hit your target, 15-20 hexes -20% and if you are more than 20 hexes from your target you get -70% chances.

I think it could works. Don't ruin this skill. I know that now almost everyone have sneak, but if ideas I read about on forum here and on other topics will be introduced with incoming updates this skill will be dead. Make it usefull, make it tactical, make it easy to learn and hard to master, but please, don't kill it.

19
Changelogs / Re: 30.09.2014 Changelog
« on: September 30, 2014, 03:53:30 AM »
And what's with that rep drops? I just lost over 46k rep when I used FA on my teammate. It's exactly 100k, so I think it's just a limit now?

20
Game Tips & Guides / Four Eyes and binoculars
« on: September 29, 2014, 07:11:02 AM »
Four Eyes:
You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.

That's what wiki said. Does it mean when you put spectacles on in utility slot it fix your sight? Or does it work with scopes only? Or is there some other item like for example "corrective glasses" or something? I never saw binoculars here, only some kind of glasses and I just have to ask:P

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