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Topics - antohha

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Events & Politics / How about to organize pvp?
« on: August 18, 2016, 05:39:13 PM »
Another thread-attempt to gather people for orgonized pvp. I think we are in situation when no one is online and no one wants to come online cause there is nothing to do, leading to the infinite loop.

For a start it will be enough if everyone who still wants to participate in some pvp action in near future will reply in this thread. Later we can arange the time.

This thread is also great place to practice your shitposting skillz. ;)

Wiki creation / Weapon tables.
« on: March 25, 2016, 06:35:54 AM »
Yo guys, how about changing weapon tables on pages like this from what we see now to that.
Spoiler for Hiden:

There are several reasons to change the design:
1)It's more understandable: each time i look at current tables it takes me 30 sec to understad defaq is RLD or RNG. Also it is shown what type of dmg is used(single/burst... etc), previously I didn't know for SMGs if it was singlefire dmg or burst one.
2)The order is more simmilar what is shown on page. DMG->ap cost->range. I like it more :)
3) I've made a small app to scrape the info of all weapons from current page and return markup code of the table for easy copy to the wiki. That would make it much easier to change items and create new tables for future  weapon tiers.
App can be found here. I would be glad if someone will try it. Maybe it still has some mistakes inside >_>

Suggestions / daily, weekly missions
« on: April 03, 2015, 06:31:14 PM »
I'd like to introduce 1 small concept I was thinking for a while: daily,weekly missions.

So first part - daily missions, are oirented for small groups incide faction,for faster leveling up, one more way to aquire gear and money. It is smth to do, when you don't have anything to do :-)
The point is, in each faction we get new NPCs, who will give random missions, thtat will reset each real day. Other players from same faction have the same missions, missions from other factions are different. Missions are separated into several different classes. When you are done with it, you return to the NPC to get your reward. Rewards are simple- some amount of xp, money, random good loot(druggs, armor, ammo crates etc.). Completing all daily missions awards with aditional xp, money, repair kits.
 The mission classes are:
1)scavenging- bring X amount of items Y(chosen randomly from unusable scavenging loot).
2)assignments- complete X type of assignment of difficulty Y or higher.
3)ZC- take control of zone X.
4,5....) your ideas here

Weekly mission are now other story. They are oriented to make some competition between factions, to get some better rewards OR weekly benefits.
Its better start with mission examples.
1)scaveging- bring rare resource X, not so rare Y and a junk Z to the NPC. For X your faction gets 20 points, for Y it gets 10, 5 for junk Z. At the end of week, faction with most points, wins.
2)pve- killing boss X in dungeon, brings 10 point to you faction, completing asignment on sss dif brings 1 point. faction with most points,wins.
3)ZC- faction controlling zone X for longest time (total time during week) wins.
4,5....)your ideas

Those random variables are the same for different factions, so the winer in those missions can be only one faction. So the point is, that if people want to complete those missions, they need to team up whole faction. At the end of the week, all members of the winning faction(even if he didnt do a !@#$) is rewarded. I see 2 types of rewards:
1) material rewards, money xp, loot, but this looks boring...
2) whole faction gets some benefits, till the end of the next week(then next wining faction is chosen), for ex. 35% discount in all shops,double the amount of good stuff in good shop, 25% less winded and supression duration, etc etc...

Suggestions / New drug suggestion - jet.
« on: September 22, 2014, 02:14:44 PM »
So guys, I don't know if this is a bug or a feature, but we don't have jet on this server. It is close to impossible to imagine game in fallout universe without this drug. I think it is undoubtedly that this famous drug should be returned to deepen fallout's post apocalyptic atmosphere on this server...

So the question is not to return it or not, but how should it be implemented.
I will write my idea about this drug, but I would like to hear your own ideas ;)

Jet - short lasting drug (class B)

on use
 remove winded and disoriented effects.
Attacks cost 10% less action points
+2 Perception
+2 Strength
-4 Charisma
-4 Intelligence
-4 Luck
after effect
winded + disoriented for 2 minutes (something like addiction,if you want to remove those effects, you have to wait or to take one more dose :D)


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