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Author Topic: GRENADES AND TRAPS FOR FUN  (Read 9999 times)

nailbrain

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Re: GRENADES AND TRAPS FOR FUN
« Reply #20 on: November 29, 2014, 02:05:40 PM »

extras and speshul shit and so much more is.... good, BUT only thing dat is NEEDED are afordable traps
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Einstein

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Re: GRENADES AND TRAPS FOR FUN
« Reply #21 on: December 01, 2014, 05:00:07 PM »

Hey! And what about make the traps skill - damage dependient?, I mean, when more trap skilled, more damage do your traps over the minium that normally would do. Something like u are so skilled that the mines explodes better and the beartraps are harder when closing
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SnowCrash

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Re: GRENADES AND TRAPS FOR FUN
« Reply #22 on: December 01, 2014, 05:06:23 PM »

Hey! And what about make the traps skill - damage dependient?
Its already working like that
http://fonline-aop.net/wiki/index.php?title=Traps
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Einstein

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Re: GRENADES AND TRAPS FOR FUN
« Reply #23 on: December 01, 2014, 08:21:25 PM »

I think we can say the wiki is not a very actual font of info. Its talk about traps that doesnt exists too...

Meaby a dev can confirm if at more skill more damage really, and if is possible i like to know the formula to calculate the damage per skill
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