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Messages - Shangalar

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101
Suggestions / Re: Further increase the fast travel comfort at the HQ
« on: September 14, 2014, 09:14:01 PM »
Take this running time as a good occasion to grab a drink or just get up your chair for an instant ;)

On other games, you could simply consider it as the loading time. On other FOnlines, that's all the time you would spend traveling on the worldmap. While you're not busy fighting or scavenging, other people have the occasion to do so. And while you're less active, your charge on the server is lighter too.

It's an overall compromise that you'll have to accept. I'm not saying this will never change, but for now at least it will remain so.

PS: I'll see about V-Tecs.

102
General Discussions / Re: Problems... problems everywhere.
« on: September 14, 2014, 09:02:31 PM »
Hello, welcome on AoP! Have a look over there:

http://fonline-aop.net/forum/index.php?topic=399.msg2860#msg2860

103
Technical Center / Re: Tried to open the game
« on: September 14, 2014, 05:42:34 PM »
I'm not sure to follow you, honestly.

104
Suggestions / Re: Spawn location
« on: September 14, 2014, 04:53:34 PM »
This was initially planned but wasn't implemented. It will be later on.

105
Suggestions / Re: Further increase the fast travel comfort at the HQ
« on: September 14, 2014, 04:52:32 PM »
Will probably not happen, as we want players to see each other and be able to interact.

106
Changelogs / Re: 14.09.2014 Changelog
« on: September 14, 2014, 01:50:44 PM »
That would mean someone with bad intentions can die one time and come back again for free. That's would ruin our attempt here, especially if the guy was there from the start of the timer.

107
News & Announcements / Re: Game status & Random battles 1 PvP video
« on: September 14, 2014, 01:47:13 PM »
I forgot to add this, but we also added a Donation button on the main website page (http://fonline-aop.net/site/ on top right or http://fonline-aop.net/site/index.php?p=donate)

For people who asked about it, now you have the occasion to help us!

108
Changelogs / Re: 14.09.2014 Changelog
« on: September 14, 2014, 01:43:19 PM »
Take a LJ and a gun with you.

109
Changelogs / 14.09.2014 Changelog
« on: September 14, 2014, 01:36:08 PM »
Bugfixes:
- Phoenix Archives dungeon will be back after next server restart. Check wiki page about dungeons before going there!
- Mining Missions now autosplit reward to players in the zone.
- Fixed doctor AP cost (for real this time).
- Fix to Family maindoor bug.
- Drop all into container via alt-click menu now checks if target is a container.
- Spears now utility slot-throw-able.
- Bug fixes related to drugs.
- fixed npcs grenades not having explosions.
- New platoon names SHOULD now FINALLY be automatically added to the list. ( ;) )
- Random assignment bug fixes.
- map fixes.
- Dialog fixes:
-> all warmasters
-> Tony Vivaldi (briefcase) (Family)
-> Father Pablo (doc) (Family)
-> Free building guard (books) (Lawyers)
-> Vault scientist (briefcase) (V-Tec)
-> Butch (rubber boots) (Brahminboys)
-> Jackson (tanner) (Brahminboys)

Tweaks:
- Assassination missions: VIPs wandering depends on difficulty, Alarming the camp will result in the VIP attempting to fleeing the zone.
- Miners no longer give EXP.
- First aiding and Doctoring message no longer obscure user's name.
- Zone Control Finish message now tells how much experience, reputation and caps you gained.
- Mob stats tweaks: aliens, deathclaws, primary centaurs, ancient floaters, ghouls and mutants are slightly stronger.
- Deathclaws speed increased.

- Decreased price of MK I armors but increased price of MK III.
- Increased price of hightier BG and EW weapons (Minigun, RL, .50cals).
- Increased 40mm grenade box price from 40 to 100 caps.
- Increased stock of low tier ammo merchant.
- Decreased kevlar cost for crafting Mk III armor from 6 to 2.
- Moved all Grenade crafts from Workbench to Scientific Instruments.
- Decreased crafting cost of normal Stimpaks.
- Increased experience gain for some chemical and explosive crafts.
- Howitzer Shells are now sciencable.

Equipment-related changes:
- swapped around plasma pistol and its ext. cap version's damage
- fixed thrust aimed mode on different bladed melee weapons
- fixed armor trait progression and weight on Support Combat Armor
 
DKS-501 Sniper Rifle
        -replaced Ignore AC armor perk with Piercing Strike
 
Grenade Pistol
        -increased reload ap from 45 to 60
 
Remington M870
        -decreased damage from 80-100 to 70-95
 
Milkor MGL
        -increased AP cost from 70 to 75
        -increased grenade travel time from 15 to 35 (35ms per hex)
Milkor MGLS
        -increased AP cost from 70 to 75
        -increased grenade travel time from 15 to 30
        -decreased range from 60 to 55
 
MG42
        -decreased damage from 27-37 to 25-35
        -increased reload ap from 180 to 200
       
Wakizashi Blade
        -decreased damage of first attack mode from 40-55 to 30-45
        -decreased damage of second attack mode from 80-90 to 55-65
        -added Revealtime of 1200ms
        -changed weapon perks to:
                1:Knockout strike
                2:Better Criticals
                3:Finisher
                4:Better Knockouts
                5:Silent Death
               
Ammunition
40mm grenade
        -added DRmod of 15%
       
7,92x57mm Mauser (mg42)
        -decreased DRmod from -15% to -10%
 
5,3mm AP (minigun round)
        -decreased DTmod from -100 to -90
 
Additions:
- Added equipment (T2 armor and weapon) and level (6+) requirements for all characters to enter a zone while ZC timer is on. This will be tested and changed again if necessary.
- M240 and Avenger Minigun are now craftable. The Avenger minigun uses a special reload script which doesn't require to actually reload. In order to use it properly, put the ammo into the second active slot for it to feed your weapon automatically.
- new command ~dropsquad to remove self from squad (temporary fixes for any stuck in squad issues).
- CONTEXT MENU:
Added player context menu, Alt click players to:
-> 'Untag' to remove target from tagging you;
-> 'Squad Invite', invites target to your squad.

110
Suggestions / Re: Can't See Player Names, N of Junkyard
« on: September 14, 2014, 08:59:19 AM »
Blockers are already there, that's why those guys cannot hide themselves more than that. I don't think that's much of a problem, they're still easily catchable imo.

111
Technical Center / Re: hii all i got a problem!!!
« on: September 14, 2014, 07:52:02 AM »
Perhaps you're victim of the anti spam feature. Please post screens including log messages from your character registration.

112
Bug reports / Re: [MECH]Mob spawn problem
« on: September 14, 2014, 07:39:06 AM »
Perhaps there was a hole in the tent? xD

Anyway, that shouldn't happen. Tell me if you witness such again.

113
Resolved bugs / Re: All is Black!!
« on: September 14, 2014, 07:35:20 AM »
Dunno, if that was fixed, but the bug itself was. PM me if you need to be saved from that dimensional gate.

114
Resolved bugs / Re: [ DLG ] Butcher's pair of rubber boots
« on: September 14, 2014, 07:30:02 AM »
fixed in next update.

115
Bug reports / Re: [MECH]Golden Gecko Glitch
« on: September 13, 2014, 11:10:49 PM »
Yeah, that's what i'm saying. Having them walking is easy but I always hated that. I wanna them to run! One day perhaps I'll be able to improve it...

116
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: September 13, 2014, 10:53:38 PM »
hehe xD

I guess Rimak your group is one of the few exceptions :)

117
News & Announcements / Re: Game status & Random battles 1 PvP video
« on: September 13, 2014, 08:34:14 PM »
"While your character(s) do not (necessarily) need to eat or drink, please remember that YOU DO. We do not want to lose any dedicated players!"

118
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: September 13, 2014, 08:28:57 PM »
Oh well, I see what you mean with 'we need more doors'. Frankly guys, I think your group would just need to split between factions ;)

I understand you like to regroup under the same name, but Timezones issues are something we won't be able to solve... So if in the future you wanna have more fights - and especially more fair fights - you know what you have to do.

119
General Discussions / Re: Cant find the Caravan Master
« on: September 13, 2014, 08:11:22 PM »
Hello, so after we met each other, I'd say that the only explanation for your problem is corrupted MASTER & CRITTER files, which is why you could not see characters whose resources come from them. I think you said those files came from your Fallout 2 cd, but how old is it?

120
Suggestions / Re: This Is Becoming a BIG Issue.
« on: September 13, 2014, 06:30:12 PM »
We don't encourage players to kill their team mates, that's ridiculous to think so. We understand how frustrating it is to be killed when you're just coming to help. However we also do understand the frustration of the experienced players when a newcomer arrives unequiped, not aware of anything going on around and just randomly wandering and looting stuff hardly earned by others. We'll see how we're going to solve it, meanwhile, I clean and close this thread.

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