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Category:SPECIAL

SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character, that will, depending on their value, greatly change the character.

The acronym "S.P.E.C.I.A.L." stands for : Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck.

Contents

Strength

Strength Raw physical strength. Modifies: Hit Points, Healing Rate, Melee Damage, Carry Weight, Throwing range, Bleed Resistance and resistance to knockouts and weapon drops.

Strength modifies:

  • Base HP (50%)
  • Healing Rate (25%)
  • Str requirement for all weapons
  • Bleed resistance (20%)
  • Weapon drop resistance
  • Knockout resistance
  • Melee damage
  • Carry weight
  • Throwing range
  • Skill bonuses: SG (1/6), BG (3/6), EW (1/6), Close Combat (1/6), Throwing (2/6)




Perception

Perception The ability to see, hear, taste and notice unusual things. Modifies: Sight Range, Aimed shots, Hit chance modifiers and resistance to disorient and blinded.

Perception modifies:

  • Sight Range
  • Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range)
  • Hit chance modifier for aimed shots
  • Hit chance modifier for Armor Class (for single shots vs moving targets only)
  • Eye cripple resistance
  • Disorient resistance
  • Skill bonuses: SG (2/6), EW (1/6), Throwing (2/6), First Aid (2/6), Doctor (1/6), Sneak (2/6), Traps (3/6)






Endurance

Endurance Stamina and physical toughness. Modifies: Hit Points, Healing Rate, Bleed resistance, Knockout duration and resistance to winded and arm and leg cripples.

Endurance modifies:




Charisma

Charisma A combination of appearance and discipline. Charisma affects your ability to lead others, but also the extent to which you benefit from being led. Modifies: leadership boosts.




Intelligence

Intelligence Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: skill points per level and Base critical chance.

Intelligence is a much more general stat than in other fallout games, as it affects your base Engineering and Science skills; which are important if you want to craft your own equipment.

Intelligence modifies:





Agility

Agility Coordination and the ability to move well. Modifies: AP regeneration, Armor Class, Bleed Resistance, Healing Rate and resistance to knockdowns and armor bypass.

Agility modifies:





Luck

Luck 'Fate. Karma. Modifies Base crit chance, aimed crit chance, bleed resistance, armor bypass severity, armor class, weapon misfires and critical resistance.

Luck modifies:

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Revision as of 05:05, 23 September 2014 by Myakot (Talk | contribs)

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