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Author Topic: Auto team balance  (Read 12892 times)

PusiteGA

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Re: Auto team balance
« Reply #20 on: January 27, 2015, 10:50:41 AM »

i would meke imposible or super harsh to go against sytem

naossano

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Re: Auto team balance
« Reply #21 on: January 27, 2015, 11:26:14 AM »

Why ?
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PusiteGA

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Re: Auto team balance
« Reply #22 on: January 27, 2015, 12:33:38 PM »

cuz whats point of auto team balance if you can cheat it

naossano

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Re: Auto team balance
« Reply #23 on: January 27, 2015, 12:48:10 PM »

It depends if you add up the systems or not.
The peak average is mostly for overall trend. People might still swarm occasionnally, while the overall pattern can be changed.

But if you also include the bonus/malus in individual score/deterioration, it would have a more direct effect.
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cirn0

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Re: Auto team balance
« Reply #24 on: January 27, 2015, 01:34:42 PM »

Naossano that's a good line of logic, in fact I've already got something like that in the system and I'm just fine tuning it to make sure its a reliable count. Balancing the faction numbers is a problem I've thought about for six months and still have not a fool proof solution, only something that can help shape the team balancing a bit.

I'm not a big fan of hard balancing the faction numbers but it is common that team stacking occurs.

Currently, I'm still optimistic and implementing soft balance mechanics such as benefits for the underdogs and penalties for overcrowding factions. I'm slowly training my algorithm in detecting what an "ACTIVE" player is. Your reputation has a lot to do with it.
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PusiteGA

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Re: Auto team balance
« Reply #25 on: January 27, 2015, 01:36:52 PM »

like i sead it is sothimg thet will req testing and evaulation process

naossano

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Re: Auto team balance
« Reply #26 on: January 28, 2015, 07:48:40 AM »


Currently, I'm still optimistic and implementing soft balance mechanics such as benefits for the underdogs and penalties for overcrowding factions. I'm slowly training my algorithm in detecting what an "ACTIVE" player is. Your reputation has a lot to do with it.

At this point, i thought it was already possible to know how many players from each faction participated in a given ZC (as the timer partially include those number). And calculating the average peaks might be doable i guess.

The toughest part, IMO, seems not to count the numbers, but to balance the solution. If you are too harsh, many people would get pissed off. If you are too soft, nobody would care about it. (not mentioning the work requiring to implement those features) But i am no modder.
« Last Edit: January 28, 2015, 09:20:25 AM by naossano »
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Takahashi

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Re: Auto team balance
« Reply #27 on: February 09, 2015, 12:13:38 AM »

How hard would it be to split accounts and chars?

If I have two active chars, (both vtec) then it shouldn't count twice towards the number of active vtec players.

currently I have two accounts so I can have two chars. If I could have one account for two chars (and the account was linked to a faction rather than the char) then it would make balancing the factions easier.
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naossano

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Re: Auto team balance
« Reply #28 on: February 09, 2015, 04:40:00 AM »

The number of active players is irrelevant. You can have 9999 alts, what matters is the number of people in each faction, in each ZC.
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