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Author Topic: Paid controls / interface improvements  (Read 25528 times)

paragon

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Re: Controls / interface improvements
« Reply #20 on: August 04, 2015, 08:46:14 AM »

fast drop item from inventory via ctrl left mouseclicking maybe or some other bind
Alt-click in base AFAIR
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FrankenStone

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Re: Controls / interface improvements
« Reply #21 on: August 04, 2015, 09:03:08 AM »

fast drop item from inventory via ctrl left mouseclicking maybe or some other bind
Alt-click in base AFAIR

i doesnt mean drop all from inventory , in reloaded u have feature which allows u to drop specific items directly from inventory screen vial shift mousclicking on it which is very cool to sort out stuff for piles
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paragon

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Re: Controls / interface improvements
« Reply #22 on: August 04, 2015, 09:20:29 AM »

Alt click item in the inv screen
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Stem Sunders

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Re: Controls / interface improvements
« Reply #23 on: August 04, 2015, 07:40:36 PM »

Concept Shit!

Even if they cant be implemented in the manner you would immediately like them to be.
Its at least a start.
« Last Edit: August 04, 2015, 07:48:56 PM by Stem Sunders »
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Stem Sunders

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Re: Controls / interface improvements
« Reply #24 on: August 04, 2015, 07:46:59 PM »

.
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Stem Sunders

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Re: Controls / interface improvements
« Reply #25 on: August 04, 2015, 08:17:02 PM »

This is actually what I started doing for AoP, but I'll never even come close to touching the current classics.

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Stem Sunders

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Re: Controls / interface improvements
« Reply #26 on: August 08, 2015, 10:10:25 PM »

Recent use of the RTS system have been cool.

Improvements?
« Last Edit: August 08, 2015, 10:21:13 PM by Stem Sunders »
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Stem Sunders

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Re: Controls / interface improvements
« Reply #27 on: August 08, 2015, 10:11:40 PM »

.
« Last Edit: August 08, 2015, 11:44:59 PM by Stem Sunders »
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FrankenStone

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Re: Controls / interface improvements
« Reply #28 on: August 08, 2015, 10:18:04 PM »

we need one swatiska sign for blitzkrieg rush
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Stem Sunders

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Re: Controls / interface improvements
« Reply #29 on: August 08, 2015, 11:46:21 PM »

we need one swatiska sign for blitzkrieg rush

Not from me :D

Instead I made rally icons to tell teh newbz where to go after being shook by blitzkrieg rush.
« Last Edit: August 08, 2015, 11:48:22 PM by Stem Sunders »
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cirn0

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Re: Controls / interface improvements
« Reply #30 on: August 09, 2015, 03:07:55 AM »

Quote
Holy crackers
I'm not sure how to practically implement more than 4 icons that will be accessible quickly by radial menu. Although I enjoy the fallout theme you've given it, I do think it would be best to be as minimalist as possible so that it is easy and universal to understand what information you're relaying.

Instead of a hex icon, I do believe we will be having quick commands menu and for sure one of them is to scream for medic and have the appropriate icon above you.
« Last Edit: August 09, 2015, 03:11:23 AM by cirn0 »
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Stem Sunders

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Re: Controls / interface improvements
« Reply #31 on: August 09, 2015, 10:11:49 AM »

Quote
Holy crackers
I'm not sure how to practically implement more than 4 icons that will be accessible quickly by radial menu. Although I enjoy the fallout theme you've given it, I do think it would be best to be as minimalist as possible so that it is easy and universal to understand what information you're relaying.

Instead of a hex icon, I do believe we will be having quick commands menu and for sure one of them is to scream for medic and have the appropriate icon above you.

Yeaahh, I can definitely appreciate that more would be hard to implement and understand. I did keep that in mind while making them. That's why the first aid one is rather simple, colored and "stand alone" so it could possibly be implemented along side the existing commands.

What ever you decide to do I'm sure it will work.

« Last Edit: August 09, 2015, 10:14:45 AM by Stem Sunders »
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VanCarnY

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Re: Controls / interface improvements
« Reply #32 on: August 09, 2015, 10:16:13 AM »

excellent ideas for improvements, i love the icons stem lol

so far the most valuable use is for ur scout (and everyone else in combat situations) to be able to say 'they here' on mumble and have a ping go down at the same time so instantly everyone knows wtf is happening and can maneuver much more effectively.. this ain't your fps bro, u have to just know where the fuck they are.
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VanCarnY

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Re: Controls / interface improvements
« Reply #33 on: August 09, 2015, 10:17:27 AM »

best ones are OMG is STALKER and Ramon spotted :O
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VanCarnY

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Re: Controls / interface improvements
« Reply #34 on: August 12, 2015, 02:16:56 AM »

TWAT says you can hit 's' for stop or 'h' for hold in the rts mode and you will erase all the rts mode clutter and replace with a highlighted hex beneath ur players feet so that they know not to fuck around.  I think this is genius.. its like saying 'battle comms people' in rts mode.

if you had a similar hotkey for Stem's 'heal me' icons it would probably be good since there are no team hp bars you can quickly see without mousing over your team mates. i mean you can just know when they've taken damage or need some salts to wake up and run from the incendiary but ya. it would be sweet if a green shout went over your head "MEDIC!!!" at the click of a key.


i also notice now, after voting on the poll, that no one yet has claimed to 'roll' without the hotkeys.. they make the game so dayam playable i don't even know how you could get by against someone using them without using them. and the majority finding the current hotkeys, even including rts commands, acceptable, means that we could even do with a couple more super intuitive hotkeys perhaps. 

does anyone know what language to use in the hotkey menu's to use your field medic kit and paramedic kit from your inventory on a team mate?  I do that for SS but can't figure this one out, so far i can just heal or doctor myself using them from my inventory, i need a yellow cross-hair to show up so i can boss-heal my downed teammates with the field medic kit and heal multiple cripples easy-peasy with the doc kits.  I have my hotkeys set up in such a way that i already have perfectly reasonable keys which i would like to use for this; my ctrl 1-voodoo, ctrl 2-jet, ctrl 3-psycho, ctrl 4-field medic kit, ctrl 5-paramedic.

but so far these last two only automatically use on me.

for SS on team mate i have shift 5 but twat set it up in the hotkeys configuration settings file, not in the hotkeys config.  so i would assume i just need to know what code language to use for these kits and i would be full of epic win in no time.
« Last Edit: August 12, 2015, 02:35:19 AM by VanCarnY »
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Stem Sunders

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Re: Controls / interface improvements
« Reply #35 on: August 12, 2015, 09:12:03 PM »

Crunch! "ARGH"

*Left Leg Crippled*

Crunch! "ARGH"

*Right Leg Crippled*

gg

Spoiler for Hiden:
I found my way into the sound folders....Muhahahahahaaaaaa
Spoiler for Hiden:
HAHAHAHAHAHAAAAAAA! :P

:Edit I think the noises required for taking hits and such are already present or could easily be represented by something else in the game files.

I didn't realize how much sound there actually was in there, hah :P
« Last Edit: August 12, 2015, 09:39:27 PM by Stem Sunders »
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S.T.A.L.K.E.R

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Re: Controls / interface improvements
« Reply #36 on: August 12, 2015, 11:07:32 PM »

Lol, nice :P
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Stem Sunders

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Re: Controls / interface improvements
« Reply #37 on: August 13, 2015, 07:03:19 AM »

"Eat Food"

Sounds for food time outs and something for when eating/drinking.
« Last Edit: August 13, 2015, 07:08:25 AM by Stem Sunders »
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paragon

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Re: Controls / interface improvements
« Reply #38 on: August 26, 2015, 07:24:08 AM »

- Settings interface for HBD
- item double-click actions
- distance indication
- amount of items in the utility slot indication
- "Use (On)" for door charges, HBD, door wedge
- hotkeys to turn cw / ccw direction
- defib charges
- scoped state as a hotkey
- correctly update equiped items (being unusable) after defibrilation
- display hbd charge in desc
- platoon names client-side
- reload mode for charged items (stealthboy, hbd)
- saving builds templates for fast reroll client-side
- IRC message on server start, on trollbox spawn
- RTS mode as hold-to-use hotkey, 3 different mouse buttons for different marks
- hotkey to equip an item by PID (change item bindings to read and store set PIDS)
- free_shoot for hex shooting
- display projectile speed
« Last Edit: September 19, 2015, 03:20:48 PM by free rerolls man »
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John Porno

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Re: Controls / interface improvements
« Reply #39 on: August 26, 2015, 08:03:39 AM »

- hotkeys to turn cw / cww direction
What do you mean by that?

In any case, I'm strongly in favor of holding a key and then leftclick to just turn into the direction
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