Maybe a lot of players will throw shit on me but I dont care. Fonline based ONLY on pvp always will die. Why?
Beacuse people will get bored. If You dont want people get bored You need role play aspects(and also some people who want destroy roleplay), beacuse it is good thing for "fallout world" fans.
AoP does need more PvE content - I don't consider Assigs PvE content because assigs are pure grinding against hp bloat npc swarms. I notice I see more people doing dungeons lately.
One little help to PvE was taking out diminishing XP rewards, its now worth it to fight critters in the Core.
Next thing what we need in fonline is camapign(for example different quests for each factions). There should be relation with special encounters and some special quests.
Yeah, we really need that. Through there is some new stuff coming like those ZC enhancements, like the caravans that go to each zone towards gates.
One little thing we could have is the often-suggested neutral haven outside the Core where the factions are prohibited from fighting, might be cool to go into a bar and smack talk your rivals, trade with them(capitalism will find a way!) and maybe even a zone for non-lethal bar fights, too? I got a funny scene in my head of lawyers and family breaking some chairs on each others' heads while Vtecs and BBs ponder what to do in a Prisoner's Dilemma.
Next thing is small scale pvp, not only zone controll where swarm gather. But in AoP small pvp will never apperar cuz characters got too much resists etc and weapons are still not balanced(but I understand that for some people it needs time to notice it).
Wot mate? I see small scale pvp most of the time, in Family there's almost always someone going on hunts against other factions. I don't think characters got too many resists either, get a better weapon.
What really dampens small scale PvP is the lack of setups for it aside from the obvious PvP hunts and gate camping. Caravans might help with that.
Problem is, we need more content
inside Phoenix that makes people leave base for anything other than naked core runs or ZC. Too many gheys staying inside their base carebearing and doing assigs repeatedly so they can stroke their gold piles in a stereotypically jewish way instead of going on ZC or PvP hunts with the cool people.
Yeah weapons aren't balanced yet, although so far AoP is the most balanced server I've seen. As it is, energy weapons are mostly shit, Assault Rifles are wonky, SMGs suck, melee is weird fist of the north star shit, pistols are mostly good, shotguns got weakened since the dinosaur remmy nerf, machineguns, grenades and small/big sniper rifles are king.
Remember that there are a lot of fans of fallout over the world and not all of them are interested only in killing people. If you want those players on Your server You need to make it friendly for them.
Roleplay should't be separated from gameplay. I'm roleplaying a... family member, fighting for the Family against the Family's enemies. We're skinning blue geckos and other enemies, smoking crack pipes, gambling, crafting, going on assigs, co-operating etc.
AoP is probrably the most casual-friendly FOnline server I've seen. Loot is easy and abundant to the point the ground is full of things (most of them useless to most, but hey), critters can be avoided or killed, players can be fought, noticed or fled from, there's the sewers, the four faction system ensures sociability, unlike the original FOnlines which encouraged free-for-all mentality and people pretty much shot everyone they didn't know, any casual needing help can just ask.
I don't mind more PvE but the game's focus should be PvP first and foremost, because no critter will ever give more challenge than a human opponent.
As for ZC itself, it really needs to be more rewarding. As it is, you're essentially doing a huge gamble to get someone's else gear, or you lose yours. Or nobody comes and you've wasted twenty minutes telling people to position their characters right - then once you leave some ghey starts a cap again.