maybe integration of the SB into the jacket armors
no jacket armor no snek
then tailor them for specific snek roles
light jacket -least protection but best snek bonus , sprinter goodies ,paper wall, active -fastest resneak time after hit, high perception penalty , biggest weight/drain ratio
this is the assasin/backstaber armor
combat jacket -medium protection , medium snek bonus , no sprinter but also no negative paper wall or malus, active- medium resnek time after hit, low perception penalty, medium cell drain
this is the recon/soldier armor
leather coat -highest protection , low snek bonus , medical and traps perk,
active-slowest resneak time after hit,medium perception penalty, best weight/drain ratio
this is the medic/bomber support armor
no vulnerabilty stun piercing or other needlesy complicated desneak shenanigans
what you are and what u wear makes the amount of punishment u take fair and simple
only sneaker weapons to be usable in sneak mode any other weapon put in hands automaticaly desneaks the char
i allways was hard presed to find apopriate use for the dragunov rifles well make them sneakers long range weapon , i think they have fine stats for dat just make em snek skill based
ofcourse some kind of silent/concealed trait on few weapons from the other wep pools can give also some very nice flavor and alow sneks some extra wep variety
i think the above crude suggestions will drive the sneker class in its rightfull place as CLASS not everybody second or third support skill