first of all, grenades are already quite expensive and very hard to find at the core, not to mention that grenade launchers are also rare exepnsive loot
second of all: dude, jsut fucking run, you'll be safe, i wasted 5 grenades on one guy before realising that it was useless and that he was running to me with a punch gun so i pulled out my m16 and emptied a clip into his chest and he got split in half
twas beautiful
I don't even use GLs and I have 4 grenade launchers in my inventory and 100 shots. So they arn't as rare as you think. And aiming a grenade launcher isnt as hard as you think. Yea theres lag time to the shots... but anyone who is skilled enough and knows the lag time can lead a shot. And you proved another point... if someone is running up to you to counter your GL spam, you just swap guns to deal with them... then swap bag and start spamming the defending team in a ZC.
I don't believe that we will see mass Milkor fights. They are very situational. Snipers+suppression wreck them at long range and using them in close range is a suicide. The weapon requires a skilled operator to do any damage besides spamming a hex during defences.
One detail that would be great to be added: a visible animation for the flying grenade, make it even more dodgeable.
I don't know what faction your in. But when V-tech defends a point they have no less than 5 naders spamming them in any decent defensible area. And there isn't any long range line of sight places that allows a sniper+machinegunner suppress a GLer.. Since a GLer is not aiming at people and doesnt have to be in direct line of sight to do damage. All it requires is a tiny bit of situational awareness. And typically a GLer has snipers of their own defending them. So if a sniper does see a GLer hes usually in sight of 1 or more enemy snipers. Watch a ZC fight and just start counting the grenades that hit people. You'd be surprised at just how much they do.