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Messages - Acidic

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Off-topic Discussions / Re: 50s Theme Song of AoP?
« on: September 24, 2014, 02:59:05 AM »
AoP is a much faster paced fallout.

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Off-topic Discussions / Re: 50s Theme Song of AoP?
« on: September 23, 2014, 07:36:23 PM »


Fits.... weirdly.

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Game Tips & Guides / Re: Bonus piro dmg are ther any perks like piromancer
« on: September 17, 2014, 04:28:43 AM »
Flamethrowers already pretty much 2 shot most people if they are lucky then a flame 3 shots them. If you really want to max it out, remake a character with more CHA.

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Suggestions / Perk Idea for helping leadership.
« on: September 16, 2014, 05:08:44 AM »
Leadership is great but the bonus it gives can be lacking if the whole team is built to be independent. Since you need Cha to gain better bonus I suggest a perk that could make leadership a little more used. ((I would have made a leadership character, but it would require my WHOLE platoon to remake characters just to make leadership worth it.))

Sir Yes Sir!: Your Cha counts as being 5 for the purpose of determining leadership bonuses.
Living in the wasteland taught you that there are some people you should listen to.

Or

Full Metal Officer: All members under you in the squad are considered to have at least 3 Cha for determining leadership bonuses.
I am your senior drill instructor. From now on you will speak only when spoken to, and the first and last words out of your filthy sewers will be "Sir". Do you maggots understand that?

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Bug reports / Re: Shot blocked
« on: September 16, 2014, 01:51:03 AM »
I was in that fight. And had the same problem. It happened at the PV Polymerlab. With the room to the bottom left of the main building.

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General Discussions / Re: Lets talk about grenade launchers.
« on: September 13, 2014, 04:47:43 PM »
Personally I dont mind any other weapon. Hell I got shot at by a .50 cal the other day. I saw him, he shot... I thought I was dead, but I had time to actually attempt to get out of the line of fire. And the ammo for that this is expensive.

But then I met a GLer and he shot, and i was on my ass... I get up run a whole 2 hexes and bam he shot and I was on my ass again bleeding out. The scoped nade launcher is actually frightening in and easy as pie to use. I ask all of you guys... go buy a nade launcher and just run into the core with 20 shots and tell me just how many kills you get. And thats not even talking about ZC where you know were the enemy is and you just have to spam nades down range... ((And with a 60 range for the scoped GL.... You are only getting out ranged by the purest of snipers... and if you are in the open getting out ranged. you are being dumb.))

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General Discussions / Re: Lets talk about grenade launchers.
« on: September 13, 2014, 04:09:49 AM »
Its becoming silly. Every lawyer I see now uses grenade launchers. The scoped nade launcher seriously needs to be removed or something. At least the non-scoped one has the limit on range so they have the close the gap a tiny bit. *sigh*

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General Discussions / Re: Lets talk about grenade launchers.
« on: September 12, 2014, 05:31:46 PM »
This game PvP is mainly focused around sieges... so its more often than not you'll be in a situation where grenade launchers shine... and they shine so bright that even the great Egyptian sun god Ra dims in comparison... (okay maybe not that much but it was fun to type so shush)

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Platoon name requests / Re: Lidae's Lightbringers
« on: September 12, 2014, 02:12:35 PM »
Shangalar's Sententials.
Cirn0's Crusaders
John Porno's Prostitutes.
Lemark's Legionaries


I planed out all the names. First GM to get our platoon name to work gets our platoon named after them. XD nah jk... or am I? Though I would love to have our platoon name work. :/


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General Discussions / Re: Lets talk about grenade launchers.
« on: September 12, 2014, 02:07:25 PM »
first of all, grenades are already quite expensive and very hard to find at the core, not to mention that grenade launchers are also rare exepnsive loot
second of all: dude, jsut fucking run, you'll be safe, i wasted  5 grenades on one guy before realising that it was useless  and that he was running to me with a punch gun so i pulled out my m16 and emptied a clip into his chest and he got split in half

twas beautiful

I don't even use GLs and I have 4 grenade launchers in my inventory and 100 shots. So they arn't as rare as you think. And aiming a grenade launcher isnt as hard as you think. Yea theres lag time to the shots... but anyone who is skilled enough and knows the lag time can lead a shot. And you proved another point... if someone is running up to you to counter your GL spam, you just swap guns to deal with them... then swap bag and start spamming the defending team in a ZC.


I don't believe that we will see mass Milkor fights. They are very situational. Snipers+suppression wreck them at long range and using them in close range is a suicide. The weapon requires a skilled operator to do any damage besides spamming a hex during defences.
One detail that would be great to be added: a visible animation for the flying grenade, make it even more dodgeable.

I don't know what faction your in. But when V-tech defends a point they have no less than 5 naders spamming them in any decent defensible area. And there isn't any long range line of sight places that allows a sniper+machinegunner suppress a GLer.. Since a GLer is not aiming at people and doesnt have to be in direct line of sight to do damage. All it requires is a tiny bit of situational awareness. And typically a GLer has snipers of their own defending them. So if a sniper does see a GLer hes usually in sight of 1 or more enemy snipers. Watch a ZC fight and just start counting the grenades that hit people. You'd be surprised at just how much they do.

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General Discussions / Re: Lets talk about grenade launchers.
« on: September 12, 2014, 05:43:09 AM »
Though. If the dominating faction holds the fort... then they arn't getting the restock. Since they aready own it and not actively capturing it... But now that I think about it I don't think it works that way.... *sigh*

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General Discussions / Re: Lets talk about grenade launchers.
« on: September 12, 2014, 05:35:12 AM »
Make them findable and only restock when certain zones are captured? Like the 4 innerzones. When captured the stores restock with grenades. And Maybe even make them more expensive than they already are.

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General Discussions / Re: Lets talk about grenade launchers.
« on: September 12, 2014, 05:10:42 AM »
Suggestion. Well... I don't know. Maybe have grenade ammo not buy-able. Maybe make it a special only buy-able in extremely limited quantity and only available when a certain  zone is captured... Maybe make the grenade launchers uncraftable and only available to find or buy.
Hell... make it a reward for one of the special platoon only assignments/Zone Control areas that are being Planned.

Really I have no true suggestions. But I know that when this game is going to get popular its just going to be a grenade spam fest and the defending team is just going to sit with their back on the ground since grenades knock your ass out almost 100% of the time. *shrug*.

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General Discussions / Re: Lets talk about grenade launchers.
« on: September 12, 2014, 04:42:51 AM »
Ammo isn't rare... Expensive maybe... A whole S rank mission will get you... what... 70 nades. Thats quite a lot of nades.
Spoiler for Hiden:

But this server focuses around ZC, ZC usually has a defending and attacking team. And Usually the defending team is stuck to a building or a group of them... Which is advantages most of the time... until a grenader or two come... and that WHOLE defending team will get their shit kicked. Since all it takes is some blind fires inside some windows. Hell smokes would work for the nader more than not. Nade launchers are IMO way too good for this type of gameplay. Yes they are counterable... but the counter is super risky and will most likely end in failer since it requires a whole team to offset their position just to make the counter point effective. Nade launchers are "bullshit" .

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General Discussions / Re: Lets talk about grenade launchers.
« on: September 12, 2014, 01:47:21 AM »
The hth would still be commiting suicide by running in to the enemy group just to punch a couple of GLers.

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General Discussions / Re: Lets talk about grenade launchers.
« on: September 12, 2014, 01:22:58 AM »
You act like someone can tell when they are about to get wtf smacked by GLs. And pre aiming GLs arn't that hard.

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General Discussions / Re: Lets talk about grenade launchers.
« on: September 12, 2014, 12:39:43 AM »
In that scenario... you just fire at the guy HTH guy. Bam hes on the ground as your friend hits him. Not to mention in a ZC scenario (which this whole game focuses around right now.) A hth guy who would charge you will be effectively committing suicide. Then lets talk about how most zc areas have very few spots that a sniper will out range the gl. And the GL would be a dummy to stand in a place were a sniper could take him out.

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General Discussions / Lets talk about grenade launchers.
« on: September 12, 2014, 12:21:39 AM »
I watched personally today as 2 guys took out 6 just by staggering their shots. With the range thats as good or greater than most guns, and with the Aoe Knockdown... you can just turn a corner and fire with a friend and keep and army of people on their asses. The only downside i can see from it is the fact that you can't shoot when someone is in your face. Though you just have to swap weapon and your fine.

It may sound like bitching... but Im a person who is looking into playing a big gun build and i see no reason at all to use any other big gun. Supression is cool but knock down is better...

TL:DR Bitch bitch bitch, I see words on the screen but all I hear is bitching.

EDIT by Shangalar: could you please not put insults in thread titles? Please behave.

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Platoon name requests / Re: Lidae's Lightbringers
« on: September 10, 2014, 07:37:38 PM »
When will the update happen?

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Platoon name requests / Lidae's Lightbringers
« on: September 10, 2014, 07:26:54 PM »
Few have heard the word of Lidae, for Lidae is greatest Overseer to ever lived. Some say when you need help... The ghost of Lidae shows up to guide you. We are here to follow and bring to light the words of Lidae.

So for V-tech. Please add Lidae's Lightbrigers as a platoon name.

~Signed your favorite group of annoying question askers.

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