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« on: October 22, 2015, 01:52:44 AM »
Courier, your wall of text is basically saying : nighttime malus is buffing low range weapon (mostly burst weapon) and nerfing long range weapon (mostly sniper weapon).
I would like to tell you that well it seems to be obviously the point of nighttime malus to make low range weapon more viable during "tuturu" nighttime.
I see that you ask why these maluses. Well if you take a look with some perspective, even with these maluses, players are still using sniper weapons without using myself as an example, I can see stalker and his "friends" using snipers, mssniper using snipers (even in close range, pls...). I wonder why didn't you take these examples into consideration.
I think overall there is a huge problem called lack of adaptation in some players. Obviously, nighttime can be a pain if you are a playing a very specialized sniper build but there are multiple solutions.
Solution 1, use a build that take nighttime into consideration and allow to use weapons that make up for it.
Solution 2, not fight during nighttime.
Solution 3, fight anyway.
Funny thing is this should be the similar thought process about fighting inside buildings. 1 build with CQC consideration 2 not fight 3 fight anyway.
We could go on for a while like this on every feature, every mechanic.
Smoke, do you make up for it ? do you use it ? do you fight anyway ?
Leadership, do you make up for it ? do you use it ? do you fight anyway ?
Legendary, do you make up for it ? do you use it ? do you fight anyway ?
Freeshot, do you make up for it ? do you use it ? do you fight anyway ?
Easymove, do you make up for it ? do you use it ? do you fight anyway ?
Gear, do you make up for it ? do you use it ? do you fight anyway ?
Back to the topic, Well said Courier (^_^)b. Good analysis. You even understand realism is just an excuse to add such feature and not the true purpose. How dare them to nerf sniper class.