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News & Announcements / Re: The Impending Wipe
« on: April 28, 2016, 11:05:12 PM »
Day 0 patch, start running those updaters now, post here if there is problem.
Are stimpacks & medkit also included in healing or is it only regular first aid ?
CURRENTLY :
Activity in the core will generate CORE money. ( Active hours, zones can be worth perhaps 16x more than off hours )
Owning ZONES will give FACTION money from the CORE.
FACTION gives YOU money.
Your payment is split between all your ACTIVE faction mates, swarms "technically" get less per person.
Your salary is effected by your reputation vs the average reputation of your faction.
ACTIVE PLAYERS = More than 10k rep.
These payment ticks occur around ever hours.
You will be paid and rep will decay even if offline so you can do a hard day of ZC go to sleep, wake up, get your paycheck, buy more equipment tohordePvP.
The offline rep decay is currently logged but not put into effect, when it is enabled you will get a huge drop in reputation.
This decay should not bring you below 10k rep.
Reputation system will be changed a bit more to accommodate the 10k baseline. Friendly fire penalties will be changed from automatic punishment to manual punishment controlled by the victims.
In the immediate next few patches:
When I finish the core caravans, factions will only earn money when their caravans, which spawn in the zone travel across the core, reach the gates safely.
CTF will probably become a multiplier to the faction income.
This payment will be the primary source of caps in the future.
Heavy tuning will be done, currently the system is in testing on the live server, please provide bug reports and feedback.
So for argument sake, we'll address them as the "Meta" tier of each subclasses I don't believe it is necessary to keep multiple weapons of the same subclass at the "Meta" level.
So for the time being, I'm just asking you to be patient and instead of addressing specific weapons, address a specific subclass. That to us is much more critical as we move ahead. I want each subclass of weapons to be unique to another and most importantly fun, thus it is important we don't homogenize them.