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Messages - twat

Pages: 1 ... 10 11 [12] 13
221
Developer Corner / Re: Assault Rifles
« on: January 13, 2015, 12:01:18 PM »
No one can hit anything full auto with the AK47. same goes for any ammo larger than .223/5.56 coming out of a light rifle. These larger calibers should have a large spread when full auto. small calibers like the .223 should be very easy to control even when emptying the mag. If the gun is small and has a large projectile, it is often better to single fire (AK47).

Friendly fire should remain in AOP.

we will be patient and vigilant. Both the guns and ammo should be considered when balancing. I love the idea that most guns will be viable. I don't like the idea that everyone must have the same build and the same gun (fonline2)

222
Game Tips & Guides / Re: Lone wolf
« on: January 13, 2015, 11:34:17 AM »
you can accept and turn in the quest 'awareness' after killing 10 golden geckos.

223
Suggestions / Re: some container suggestions
« on: January 13, 2015, 11:31:25 AM »
i would like the option to control+Lclick instead of dragging. dragging is silly unless there is more than one place to move the item into. then make the binding for all be near the enter key/add it to the list of configurable controls. auto sort will be leet. Also, if it were possible to use the hotkeys for sci and eng (7 and 8) while the inventory was open, I would like that.

224
take your time cirn0. I love you :-*

225
Suggestions / Re: some container suggestions
« on: January 12, 2015, 03:22:08 PM »
if you have more than one box of ammo in your inventory they may as well unpack automatically ..right?

also, how great would it be if there was a hotkey to move a stack instead of dragging.
I like the idea of moving as much as possible onto the keyboard. I want a button for 'all' and a button for 'check'. I know enter works sometimes but not all the time. maybe I am wrong .. its beeeen toooo long

226
i have to add that a few things. scavenging and progressing is most fun and rewarding here, compared to other games, including other fallout games.  Classic fallout had a story but I have no interest in one. Other games have lots of fluff. What I mean to say is that we need to make our own content here. I don't want to hear anyone complaining about the game. discuss how to make the content better. Is that even possible really? ;D

227
I would rather twiddle my thumbs here in this game with no players around than play any other game.  At least I can organize my loots again and again.. so many containers in our base... I was telling Takahashi mk2 how relaxing it is when the platoon (Andrea) is power scavenging and I'm just in the base sorting and crafting with my left hand while I keep the weed flowing with my right hand.
I swear watching the stacks of perfect equipment grow never get old.
Only in AOP baby

228
General Discussions / Re: why only 20 players
« on: January 09, 2015, 11:43:10 PM »
=D

229
General Discussions / Re: why only 20 players
« on: January 09, 2015, 05:08:17 PM »
and i admit. ima wuss. but so is doyle

230
General Discussions / Re: why only 20 players
« on: January 09, 2015, 05:06:58 PM »
I had two toons with 1.2 mil exp b4 my first kills. i normally just heal my brother and he has like a dozen kills but really I was scared to make mistakes with only 2 or 3 allies. to me as a noob it seemed like anyone to fight must be pro cause shit no one is there and my mistakes would make a huge impact. lack of players is the cause of this. Not the fault of the game.

231
General Discussions / Re: DOWNTIME DEPRESSION
« on: January 08, 2015, 01:28:52 PM »
o i c now . no way to hotkey defib. I dont think there should be though.. unless it takes extra ap for putting it into the usable slot first.

232
General Discussions / Re: DOWNTIME DEPRESSION
« on: January 08, 2015, 01:25:50 PM »
im confused about the stimpack script.. my folder has a hotkey configuration .. i can bind everything in the game to a hotkey.. psycho.. stim.. beer..

233
General Discussions / Re: DOWNTIME DEPRESSION
« on: January 07, 2015, 11:22:39 AM »
thank you for the character planner BTW

very nice!

234
General Discussions / Re: DOWNTIME DEPRESSION
« on: January 06, 2015, 03:11:03 PM »
DND 5 now. my brother and I started with DND one when we were very young. got friends into DND 3 in highschool. DND 3 and 4 are worse imo

235
General Discussions / Re: DOWNTIME DEPRESSION
« on: January 06, 2015, 03:07:43 PM »
i mean it will be SO noob friendly as long as devs don't make it harder to loot .. weps and ammo are easy enough to come by. just ask TWAT for some sugar. ill give you a sweet tier 1 gun and some ammo AND our worst armor .. group up to PVE for one day then PVP G2G .

and devs. i can ..
kill rats all day
scavenge the gates all day
do assignments all day
help search for the holy hand grenade ;D

your game is so good

236
General Discussions / Re: DOWNTIME DEPRESSION
« on: January 06, 2015, 02:51:56 PM »
we play dungeons and dragons with a larger group every week or two. my brother and I are trying to get them to all consider replacing DND with AOP cause BRO

237
General Discussions / Re: DOWNTIME DEPRESSION
« on: January 06, 2015, 02:48:26 PM »
that is better thank you

238
General Discussions / Re: DOWNTIME DEPRESSION
« on: January 06, 2015, 02:31:32 PM »
that blue color is really hurting my eyes BRO

239
General Discussions / Re: DOWNTIME DEPRESSION
« on: January 06, 2015, 10:26:38 AM »
I was playing Fonline2 with two of my buddies and by the end of the second session I was level six and still had no gear.  We spent our time moving crates and shit for caps, spending them on spears, then dying to critters. That does not promote harsh competition. Competition is harsh. That is a high entry level difficulty and a high level of separation between new players and old players. I don't see the extra drug use and super implants and high level cap as a boon to PVP either. I think AOP PVP is just better. It is only a matter of time for AOP to have enough content to bring in players.

We need to get on fonline2 and reloaded just to get the AOP word out there

240
Bug reports / Re: [ITEM] Faction armor science
« on: January 06, 2015, 12:39:15 AM »
bro that is goooooood

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