Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - faopcurious

Pages: 1 ... 5 6 [7] 8 9 ... 29
121
Bug reports / glithced or not working zone transitions.
« on: April 29, 2016, 11:33:21 PM »
Some of the south easter zone transition grids do not work, one of them was on the left side of the map, and teleported me to right zone.  Anther one heading up from the far south east simply did not work when you enter it.
When I am in game again I will try to get the name of the zones.

122
Resolved bugs / None of the melee weapons work for different reasons.
« on: April 29, 2016, 04:15:44 PM »
Bowie knife does not even have red attack symbol.  Machete ( which was an already existing weapon) does not attack when you click.
And sappers attacked npc for no damage =/

123
News & Announcements / Re: The Impending Wipe
« on: April 28, 2016, 01:17:03 AM »
if you have 1 STR the gun should just pop out of your hand when you shoot it, like 25% of the time.

124
News & Announcements / Re: The Impending Wipe
« on: April 27, 2016, 04:50:36 PM »
Hope it won't be too costly to do like a mid level reroll/ give me chocolate.  lvl 14, reroll = lvl 5

125
General Discussions / Re: 1st session player statistics
« on: April 27, 2016, 04:25:26 PM »
What do you mean? Where do we see this information for weapon kills?

Read the actual quote. He made the numbers more realistic.

Oh I didn't notice ^_^, but if he changed my quote doesn't that mean I'm the one who said it?  *trollface*

126
General Discussions / Re: 1st session player statistics
« on: April 27, 2016, 11:58:29 AM »
What do you mean? Where do we see this information for weapon kills?

127
General Discussions / Re: 1st session player statistics
« on: April 27, 2016, 02:26:47 AM »
I don't suppose there are statistics on weapon kills?  not just by each player, but total.
Total Rocket kills on server: 180 Total damage:  37,000
Total Kills with ripper on server: 350   Total damage: 54,000
etc etc. this would be really interesting information if this exists, and if it doesn't it should XD.

128
General Discussions / Re: Next Season Faction Balance
« on: April 26, 2016, 09:15:16 PM »
Have the caravans been in effect? I've never actually seen one. Can we sign on to defend them?
What????

129
Suggestions / Re: Additional information after the fight
« on: April 26, 2016, 07:06:55 PM »
Experience, Payout, and Reputation is already displayed right after you participate ZC. It's also in your log.

Spoiler for Hiden:

We also have this (not working atm) which shows which player entered the zone, equipment price, who hits who for XX HP, cripples, kills, etc. So your suggestion pretty much already ingame.

What is "this" STALKER?  The link doesn't work.

130
General Discussions / Re: Next Season Faction Balance
« on: April 26, 2016, 06:55:50 PM »
So bigger factions will be swarm, but smaller factions are going to get tech levels faster?  Then swarm will kill them and take their tier + weapons XD.

So serious question, does it make a difference if you wait to get money from becky when there are less players on?  Or are your credits already decided?

131
News & Announcements / Re: The Impending Wipe
« on: April 26, 2016, 12:52:42 PM »
Just verifying, you are starting the launch on a friday instead of a saturday this time?
I have absolutely no problem with this, but I think other players might, I'm just curious why you changed it.  But that is 1 day sooner so ^_^

132
Sure, the cooldown could be lower, 30 seconds seems too short though.

133
Don't know how hard or problematic it would be to code this.
But if you could store an array for each player, and a variable that temporarily stores
information of who you attacked, and for how much damage, you could fix score farming.

So for example:
Kurwier:damaged.Array = []
if Kurwier attacks STALKER and Hellmai, STALKER and Hellmai are put into the array
Kurwier:damaged.Array = [STALKER,Hellmai]
And another array to score how much damage was dealt, or how much xp was gained.  Then once Kurwier damages those particular players a certain amount up to their max health/your max xp gain, for example Kurwier no longer gets XP. Then clear the array every 10 minutes or so, or when player/attacker/target dies.



This way:
1: If you just continuously attack a particular player, and let him heal, you will no longer gain xp/money from attacking that particular player, after a certain amount of damage has already been dealt.
2: If someone ELSE attacks that player they will still get xp/money for dealing damage until they have dealt their max damage/xp to that player.
3:  No one farms for xp any more, and people start fighting like MEN, and try to actually kill the enemy team, instead of just hit trading, and healing up, for xp/money

I hope this made sense.  It works in theory, but not sure if it works in the fonline coding universe, or if it just gives devs a headache XD.

134
General Discussions / Re: 1st session player statistics
« on: April 24, 2016, 03:36:17 PM »
High damage per kill also means a lot of scorefarming. Ive seen a lot of times some people are peeking and trading shots with long range weapons while the rest of the team is waiting somewhere else in its positions with weapons you cant trade with.

There was one particular action at robco within the last months where vtec and family where each camping in their spot while courier+ stalker were just skirmishing close to the enemy from within a building while rest of time stood around doing nothing (which wasnt necessarily their fault)

What do you mean not their fault?  If some one else is fighting and they are sitting doing nothing, it's THEIR FAULT.

But you are right, highest damage could just mean not being as effective because you are shooting them in phases, letting them heal between skirmishes which is not as effective, so I was wrong, the high damage dealers are not the MVP either, just score farmers as you put it! HOWEVER, they might be doing damage solo while the rest of the team camp and so the guy they were attacking did not get killed because they did not get backup/work in tandem.

So all of these stats are neat, but in the end they don't really tell you who plays the best. XD

I would like to see other stats like: most allies defibbed, allies healed amount, most melee kills, blinding strikes, crippling strikes, highest kill streak, most smoke nades used, most attacks to enemies back (if possible) etc.

135
General Discussions / Re: 1st session player statistics
« on: April 24, 2016, 12:26:19 PM »
hah, look at kills, damage done/kills ratio, pewpew is a big kill stealer XD
Damage did the most kills for the least amount of battles.  Looks like DJ drill is highest damage dealer = MVP in my book, not most kills.
Does the healing ratio count healing of others?  or healing of others + self healing?

136
Suggestions / Re: Zone Control balance suggestion.
« on: April 24, 2016, 12:45:40 AM »
Oh good job cirn0, see? This proves my point.

137
News & Announcements / Re: The Impending Wipe
« on: April 23, 2016, 06:57:57 PM »
The server didn't work today........ for some reason, I don't really understand it. 

138
General Discussions / Re: GIBE US MADNESS
« on: April 23, 2016, 06:20:54 PM »
Well I am guessing we are going to wait another week now because they want to wipe/launch on a weekend.
So how about some Pre-post wipe madness to tide us over for another week devs? ^_^
plz? This is going to be such a long week without it.  We will forgive cirn if this happens.

139
Wasteland Art / Re: Ashes Of Phoenix Fan Fiction: Journal of Ashes.
« on: April 23, 2016, 04:39:53 PM »
ohhh. I thought he looked kind of bored, sorry XD  Man how I misinterpret things.
It is hard to make these factions seem interesting though, they are so one dimensional :P

140
Wasteland Art / Re: Ashes Of Phoenix Fan Fiction: Journal of Ashes.
« on: April 23, 2016, 01:46:09 AM »
FUCK YOU TOO.  You talk about factions and make it sound interesting, fucker >_<.
If Ron Perlman was narrating that you would have shivers down your spine.

Pages: 1 ... 5 6 [7] 8 9 ... 29


SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip