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Messages - cirn0

Pages: 1 ... 5 6 [7] 8 9 ... 36
121
The Lobby / Re: Sneaker / Pistol situation
« on: March 23, 2016, 01:55:04 AM »
I let ramon touch the waki proto file so he can enjoy it one last time before removal on wipe.

122
News & Announcements / Re: Wipe Status Level
« on: March 23, 2016, 01:40:03 AM »
Spent an hour to fix the trucking wiki, its up again :@ it better never break. Also wipe in one month.

123
News & Announcements / Re: Wipe Status Level
« on: March 21, 2016, 03:51:23 AM »
WIPE IN ONE MONTH.

124
Resolved bugs / Re: Energy Weapon Tag cannot be Increased
« on: March 16, 2016, 12:13:59 AM »
After you reroll, you should be level 24, put your points in first before getting anymore experience.

I'll make this more user friendly in the future.

125
Resolved bugs / Re: Energy Weapon Tag cannot be Increased
« on: March 15, 2016, 09:32:00 PM »
Wow you must of had an 2014 character, just follow the reroll instructions and you should be fine. 

126
Suggestions / Re: Spears, Spears, Spears!
« on: March 15, 2016, 03:19:07 PM »
I guess what would make the most sense is to add an atlatl, I've already planned to add a spear gun. 

As far as the design of spear in relation of throwing, we haven't really given it much thought. The unique characteristic of throwing comes form the required skill shot and somewhat movement predictions otherwise you'll have a hard time hitting a target moving at a flank angle relative to you. In that regard, I think its best that spear hits to be high impact with potential and risk depending on range.

Just want to make a point that non-grenade throwing doesn't have to be limited to spears. Its just we so happen to have animations for spears to begin with. We can just as easily add other throwing weapons now but I like to make it a point not to not have weapons that do similar things.

At this point, barbed and serrated are like your JHP and AP spears and these were never redesigned after much has changed about the combat systems. An update on the items to fit the high impact ideal would be in place. Also I think double cripple wouldn't be a bad idea if we don't want to boost the burst damage of these weapons while maintaining a high impact hit.

Piston spear... mainly up to your imagination how to use it. It's definitely not for dealing damage. Perhaps If damage was remove from it, it will open up more usability.

I can modify Festering spear to leave a trail of mustard or leave a cloud at the destination. With the trail of mustard it can be use to kite players chasing you or discourage chase. If its at it destination, it would be useful against campers as an alternative to mustard grenades.

Explosive spear having a delayed explosion after you impale a person is OK with me! So it would have a possibility to do both a spear hit damage plus the explosion damage.

A grappling spear sounds  good but more than likely we'll end up with a lasso, chain, bolas and such instead, it doesn't always have to be spear! I do like the idea of this kind of utility throwing item though!

I think its best to remove the electric spear and re-imagine it into something else. Perhaps an area denial weapon that actives when it lands in the destination it periodically shocks nearby targets that approach it until its out of cells. Or someone runs over to disarm and remove it.

The plasma spear is pretty much a thrown particle accelerator atm, total ass to use and hits like a truck. I don't hate or like it.

Using spear in Melee should just be a backup, we call them spears but really we've all treated them like javelins. I'd have to make sure pure Melee weapons aren't left out to dry again like with the Machete fiasco. 

Crafting improvements is a must and its not only a problem for spears, a problem for all of crafting.

127
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: March 15, 2016, 12:30:13 PM »

This is one of the reasons why I even wake up.

128
Resolved bugs / Re: [BUG] Stealth Boy
« on: March 12, 2016, 03:06:11 AM »
should be fixed now, please confirm.

129
Resolved bugs / Re: Locked Gaunlet
« on: March 10, 2016, 02:02:58 AM »
fixed

130
Does anyone still experience this?

131
Bug reports / Re: [Mech] Leaving the faction bug
« on: March 10, 2016, 01:49:26 AM »
Should be fixed.

132
The Lobby / Re: Particle Accelerator
« on: March 08, 2016, 07:18:00 PM »
I'll bite the bullet and find a way to make charge sounds

133
The Lobby / Re: Particle Accelerator
« on: March 08, 2016, 12:37:12 PM »
That looks fun

134
The Lobby / Re: Color Nuka
« on: March 02, 2016, 03:38:04 PM »
Added a poll for public opinion.

On top of that, they will have cooldowns added.

135
Suggestions / Re: Spears, Spears, Spears!
« on: February 29, 2016, 02:58:04 PM »
I want to thank you for this quality post. Your plea is heard.
I will write a more formal reply when I have some time.

136
Changelogs / Re: 26-02-2016 Changelog
« on: February 26, 2016, 06:56:38 PM »
I didn't add that to the Old West Trails yet, its a prototype, looks like its working fine so i'll be adding that to this and future locations.

137
Changelogs / Re: 26-02-2016 Changelog
« on: February 26, 2016, 05:37:43 PM »
There is a new system for spawning into WM locations like so

http://fonline-aop.net/nigerianprince/newentrance.webm

You will be displayed the map and you can spawn along the green edge.
Left click the edge to spawn there, right click to preview.

RUN UPDATER

138
General Discussions / Re: Paid controls / interface improvements
« on: February 25, 2016, 06:03:59 PM »
1 hotkey to equip an item by PID (change item bindings to read and store set PIDS) - 6h
- option to rebind item dismantle (science skill too close to repair) - 1h

For those two, I will handle or if you want discuss with me.
Equip Item by PID can be done by the hotbar I made.
Going to add Repair and move Engineer button in empty space below sneak on the skilldex.

139
Resolved bugs / Re: [MECH] street samourai
« on: February 16, 2016, 12:10:24 PM »
If you had OLD grenade pistols, they had the 2-handed flag on it. Any new ones will be considered 1 handed. Unfortunately even when I change the Proto, the existing ones did not update. Thanks cvet!

140
Game Tips & Guides / Re: Some beginner questions
« on: February 15, 2016, 09:39:39 PM »
have you run updater?
Access your item skilldex by holding left click on the item you want to repair with the pointer cursor.
Then select the pipboy icon.
The skilldex should popup, click engineering
Inside the engineering menu click the wrench and screw icon.

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