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Changelogs / Re: 05-15-2016 Changelog
« on: May 15, 2016, 01:03:39 PM »
No problem my friend, always happy to help underprivileged kids
I understood absolutly nothing about all this.....Did you just buff sneaks?
Wartime sneak mode removed, weight malus/bat consumption.....does that mean they can sneak without using bateries, or stealthboys altogeter? Why add stealthboy perks when people are already complaining about the stupidity of sneaker mechanics?
-25% sneak per BG equiped? WTF?!?! lol. How do you figure that's enough? Just stand still next to a wall and you got max sneak thanks to stealthboy perks.......
I really have to say this now, i played during the begining of season 1, and seeing how everything that was wrong then just keeps coming back again.......Do you even listen to your testers advices? Did realisation hit any of you at any point? That's 2 seasons straight now, where you had 300+ players at wipe, and less than 50 after 5 days.....I dont think any other Fonline server ever hitted the bottom so fast.
You have a great concept, an awesome map, intense pvp battles, tactical items like heartbeat sensors, smoke grenades, bigger zones, longer weapons ranges and FOV.......And you RUIN it ALL with invisible sneakers assasins....It completly defeats the purpose of your game, we might as well all be sneakers or just play another game.....Please oh PLEASE realize that!
Sneak is stupidly strong, let's give it tons of perks!
Needler:
- decreased magazine size from 10->8
- decreased range from 45->25
- added single reload trait at 8ap per needle
- added Field Inhibitor trait, resuling in only 33% damage when shooting at less than 33% of maxrange
- replaced better crit perk with deep wounds
- decreased needler ammo bleeds to compensate
Around 75% players expresed themselves clearly! No invisible assasins freely running around. We need increase sneak awarness in case of combat skills. Even if sneaks will deal 20% less damage, nothing will change. Range is as important factor as damage itself during combat, sneak basicaly ignores any range requirements allowing usage of extreme weapons anywhere. Its basically same as you would give immortality to someone and put A-bomb into his backpack. What a stupid idea, isn't it?
Scavenger without top stuff will be close to dead anytime he just notice sneaky ambush. Adjusting, adjusting, adjusting broken mechanics. Developers must realy love Ramen if they spend so much time on fixing this bug.
Things i dont agree with are a blight upon all fonline servers.
I am not realy aware of any childish reply/replies of myself in this thread.