FOnline: Ashes of Phoenix

Game improvements => Suggestions => Topic started by: S.T.A.L.K.E.R on March 01, 2015, 10:31:43 PM

Title: Prevent bodies from being revived
Post by: S.T.A.L.K.E.R on March 01, 2015, 10:31:43 PM
As in title, I want dead bodies to be preventable from being revived. How? Still thinking of an idea :P I was gonna say have a knife and use on the body to cut out the heart or something. Or use a defibrillator to "over charge" the heart so it can't be revived

Anyways, IMO this is a good idea for groups of smaller players. Sometimes the group with lower numbers has to kill someone then bail out. But the player the smaller group killed will get revived and will be as if they didn't kill anyone.

Title: Re: Prevent bodies from being revived
Post by: Myakot on March 01, 2015, 10:42:55 PM
I think that such a thing should be limited to a perk or trait, something that you have to commit to. (bloody mess is an example, critters that died from excessive flesh loss can't be easily received ukno.)

My other idea was to create some weapon perk and give it to currently useless guns. It doesn't go with logic very well, but I still think, it'd make people 'consider' taking different firearms with them.
Title: Re: Prevent bodies from being revived
Post by: LagMaster on March 01, 2015, 11:33:49 PM
(http://fc02.deviantart.net/fs70/i/2013/079/0/6/cut_off_their_limbs_by_donuttk421-d5yoexg.jpg)
Title: Re: Prevent bodies from being revived
Post by: FrankenStone on March 01, 2015, 11:49:47 PM
u should check out natures peace ...
Title: Re: Prevent bodies from being revived
Post by: S.T.A.L.K.E.R on March 01, 2015, 11:54:47 PM
u should check out natures peace ...
If I'm correct, only the plasma weapons have the trait (And I checked, only plasma weapons have it :P [except Rad SMGs])

Dead Space picture
This ain't no Dead Space :P

I think that such a thing should be limited to a perk or trait, something that you have to commit to. (bloody mess is an example, critters that died from excessive flesh loss can't be easily received ukno.)
Maybe a trait similar to Natures Peace but for Assault Rifles. I'd definitely start using Assault Rifles if they got something like this, or a little buff. You're getting spammed by plasma with the pistol, and you have to spam burst/full auto with Assault Rifles  :-X
Title: Re: Prevent bodies from being revived
Post by: LagMaster on March 02, 2015, 03:24:23 AM
All that i am saying is you should be able to atack a dead guy to cut a leg or something or to fill it with bullets(change spite from normal death to burst death or pierce death)
Title: Re: Prevent bodies from being revived
Post by: Smalltime on March 02, 2015, 03:26:04 AM
Maybe a trait similar to Natures Peace but for Assault Rifles. I'd definitely start using Assault Rifles if they got something like this, or a little buff. You're getting spammed by plasma with the pistol, and you have to spam burst/full auto with Assault Rifles  :-X
That would devalue plasma.
The critical death animations (exploding corpse, machinegun death, flame dance, plasma melt, laser cut, torso explosion) all should make you unable to be revived (fairly certain.)
Title: Re: Prevent bodies from being revived
Post by: naossano on March 02, 2015, 03:57:45 AM
Also, you need to have defib in hand, 150% doctor to be sure to, some animation prevent defib, you can only defib once, and you patient have good chance to die if you don't heal him quickly (profuse bleeding, poison, being shot etc...) and the guy who defib is a target too.

I am not sure it will be sustainable with more penalty. Or maybe we should have some buff to counter the nerf.
Title: Re: Prevent bodies from being revived
Post by: Niamak on March 02, 2015, 05:35:19 AM
Finish them with plasma cannon, twat style  8)
Title: Re: Prevent bodies from being revived
Post by: PusiteGA on March 02, 2015, 07:17:04 AM
Also, you need to have defib in hand, 150% doctor to be sure to, some animation prevent defib, you can only defib once, and you patient have good chance to die if you don't heal him quickly (profuse bleeding, poison, being shot etc...) and the guy who defib is a target too.

I am not sure it will be sustainable with more penalty. Or maybe we should have some buff to counter the nerf.
+1
Trair: Puzzle Glue Master - You are too good at gluing stuff together and have very nice puzzle skils so when your teamate exploads or loses parts of his body he you can glue them back. You  have 50% chance to revive unrevivable whit some defects, depending on death animation you reivie him whit some bad effect
Title: Re: Prevent bodies from being revived
Post by: FrankenStone on March 02, 2015, 09:01:12 AM
all crit deatha nimations cant be revived and i think theres a chance for it ... flamer is quite usefull too ... like i said many options to get that kills plus plasma cannon is a pretty good weapon now
Title: Re: Prevent bodies from being revived
Post by: PusiteGA on March 02, 2015, 09:17:44 AM
all crit deatha nimations cant be revived and i think theres a chance for it ... flamer is quite usefull too ... like i said many options to get that kills plus plasma cannon is a pretty good weapon now

as i know if somone dies to flame or plasma or silent death perk explodes part of him in mele he cant be revived or at least i got thet impresion
Title: Re: Prevent bodies from being revived
Post by: FrankenStone on March 02, 2015, 09:39:56 AM
like i said its already ingame , so theres no need for extra cutting off ears and toes :DDD
Title: Re: Prevent bodies from being revived
Post by: S.T.A.L.K.E.R on March 03, 2015, 12:04:34 AM
That would devalue plasma.
The critical death animations (exploding corpse, machinegun death, flame dance, plasma melt, laser cut, torso explosion) all should make you unable to be revived (fairly certain.)
And what are the chances of killing someone like that if they have to get to -100? Some people -200.

Only weapons I've seen kill someone violently is the plasma weapons and rocket launcher. Everything else always knocks them down to the ground then they die.

Title: Re: Prevent bodies from being revived
Post by: twat on March 03, 2015, 01:57:49 AM
its true that many sg do not silent hill kill
Title: Re: Prevent bodies from being revived
Post by: Count Matthew on March 03, 2015, 08:21:21 AM
That would devalue plasma.
The critical death animations (exploding corpse, machinegun death, flame dance, plasma melt, laser cut, torso explosion) all should make you unable to be revived (fairly certain.)
And what are the chances of killing someone like that if they have to get to -100? Some people -200.

Only weapons I've seen kill someone violently is the plasma weapons and rocket launcher. Everything else always knocks them down to the ground then they die.

Mega power fist.
Title: Re: Prevent bodies from being revived
Post by: MARXMAN on March 07, 2015, 02:23:10 AM
That would devalue plasma.
The critical death animations (exploding corpse, machinegun death, flame dance, plasma melt, laser cut, torso explosion) all should make you unable to be revived (fairly certain.)
And what are the chances of killing someone like that if they have to get to -100? Some people -200.

Only weapons I've seen kill someone violently is the plasma weapons and rocket launcher. Everything else always knocks them down to the ground then they die.

I've taken chunks of hamburger out of people with all of the SGs. That's simply not true.
Title: Re: Prevent bodies from being revived
Post by: twat on March 07, 2015, 02:49:19 AM
i have killed many alts in base, and with some sg, silent hill death does not work. i may do more testing on it tomorrow..
Title: Re: Prevent bodies from being revived
Post by: S.T.A.L.K.E.R on March 07, 2015, 04:05:32 PM
I've taken chunks of hamburger out of people with all of the SGs. That's simply not true.
I would LOVE to see a screen of that, but you probably won't post none because it can't happen.

Mega power fist.
Of course this will kill them if they are 1 HP or lower (with mega power punch)

I'm talking about guns
Title: Re: Prevent bodies from being revived
Post by: naossano on March 07, 2015, 06:46:32 PM
Also, you need to have defib in hand, 150% doctor to be sure to, some animation prevent defib, you can only defib once, and you patient have good chance to die if you don't heal him quickly (profuse bleeding, poison, being shot etc...) and the guy who defib is a target too.

I am not sure it will be sustainable with more penalty. Or maybe we should have some buff to counter the nerf.

I also forgot to mention that you now have to put the hand, right after the smoke grenade, then take back back your weapons, which lead to some additionnal micro-managing.
Title: Re: Prevent bodies from being revived
Post by: MARXMAN on March 09, 2015, 04:41:05 AM
I've taken chunks of hamburger out of people with all of the SGs. That's simply not true.
I would LOVE to see a screen of that, but you probably won't post none because it can't happen.

Mega power fist.
Of course this will kill them if they are 1 HP or lower (with mega power punch)

I'm talking about guns


If you have seriously never seen part of someones torso get blown away from a crit (from a gun) you haven't played fallout near enough.
Title: Re: Prevent bodies from being revived
Post by: Spore Plants on March 09, 2015, 01:34:57 PM
I've had my torso blown away by small guns more than once.
Title: Re: Prevent bodies from being revived
Post by: twat on March 09, 2015, 01:38:18 PM
show me m16a3 doing silent hill kill in full auto
Title: Re: Prevent bodies from being revived
Post by: S.T.A.L.K.E.R on March 10, 2015, 02:13:31 AM
I've had my torso blown away by small guns more than once.
screens or it didn't happen

@marxman - I've been  playing fallout for a VERY long time. Small guns in AoP rarely do a critical death animation.
Title: Re: Prevent bodies from being revived
Post by: RazorRamon on March 10, 2015, 09:37:35 AM
You need to take someone from positive HP all the way to death with a single attack to trigger a violent death.

That means doing at the very least 101 direct damage to player characters (less to npcs). Theres not many small guns that can do this against an armored opponent, in fact i can only think of four:

- A good armor bypass critical from DKS or M1C
- Gauss rifle
- very close ranged pancor burst
Title: Re: Prevent bodies from being revived
Post by: naossano on March 10, 2015, 12:00:58 PM
doing at the very least 101 direct damage to player characters (less to npcs). Theres not many small guns that can do this against an armored opponent, in fact i can only think of four:

- A good armor bypass critical from DKS or M1C
- Gauss rifle
- very close ranged pancor burst

I can start guessing about the next changelog...
Title: Re: Prevent bodies from being revived
Post by: faopcurious on March 17, 2015, 10:06:25 PM
its called a plasma rifle.
Title: Re: Prevent bodies from being revived
Post by: S.T.A.L.K.E.R on March 17, 2015, 11:08:53 PM
its called a plasma rifle.
Oh thank you, I would had never thought of that   ::) #sarcasm

I'm talking about bodies that died by them going to the ground and bleeding out. I wanna be able to rip out their heart or something :P
Title: Re: Prevent bodies from being revived
Post by: FrankenStone on March 18, 2015, 11:43:52 AM
all that rage tho
Title: Re: Prevent bodies from being revived
Post by: faopcurious on March 18, 2015, 08:33:44 PM
Finish him!
MORTAL COMBAAAAAAT!


https://www.youtube.com/watch?v=_hHDxlm66dE
https://www.youtube.com/watch?v=GJwNpSryWpM


FATALITY!
Title: Re: Prevent bodies from being revived
Post by: MARXMAN on March 19, 2015, 12:30:30 AM
I was thinking more along the lines of Predator


https://www.youtube.com/watch?v=CjWVWLTAHaU
Title: Re: Prevent bodies from being revived
Post by: Myakot on March 19, 2015, 04:45:34 AM
(http://cdn.makeagif.com/media/3-19-2015/dZcICt.gif)

HtH 4Life