FOnline: Ashes of Phoenix

Game improvements => Suggestions => Topic started by: Matulaak on February 17, 2015, 01:39:18 AM

Title: Container/Room for factionless players...
Post by: Matulaak on February 17, 2015, 01:39:18 AM
Down the road, will this game have at very least just one room with a couple of containers somewhere in the sewers so that us factionless players can use to store stuff? Hopefully this hasn't been discussed already...
Title: Re: Container/Room for factionless players...
Post by: Vector on February 17, 2015, 01:52:11 AM
Check out this thread
http://fonline-aop.net/forum/index.php?topic=2320.0
Title: Re: Container/Room for factionless players...
Post by: Smalltime on February 17, 2015, 03:47:30 AM
(http://i.gyazo.com/16daa29b037f1b79c1b628d20d3874e4.png)
shhhhhhhhhh

I will clarify though, this is not a guarantee of anything, just a teaser that it is being considered.

edit: unlocked topic, the topic you were linked to is different enough in purpose to this. This is factionless only.
Title: Re: Container/Room for factionless players...
Post by: naossano on February 17, 2015, 04:36:01 AM
IMO, not storing items is part of the point of being factionless.
If you have storage/crafting/ZC, what would be the difference with factions ?
Title: Re: Container/Room for factionless players...
Post by: Smalltime on February 17, 2015, 04:54:22 AM
The way I imagine it: no ZC, no platoons (no base), no assignments, no heart/heart vendor, only exits are straight into core.

Pretty much just a hamster hole, and a courtyard.
That's all up in the air right now, though. Nothing solid.
Title: Re: Container/Room for factionless players...
Post by: PusiteGA on February 17, 2015, 09:05:03 AM
i would not add add lockers cuz it buffs factionless playing but i would add crafting table in core in Hospital so they can craft stuff
Title: Re: Container/Room for factionless players...
Post by: FrankenStone on February 17, 2015, 09:41:02 AM
yeah the idea of some room i dont like neither but the idea of some crafting bench around the hospital would be interesting , i know that second level of hospital is mapped out ready , i think it would be cool to put some crafting table or machine there plus some deadly mobs ...

all in all i think the core will become more lifely when we see more second levels of already existing maps which arent all dungeons ... people could stash their stuff at second third levels for more security :D ...

also i think patrols need a rework , i think they are a good source fro some propper armor if u are factionless but they are kinda weak and sometimes i search for them 1 hour and find none on some gate ...
Title: Re: Container/Room for factionless players...
Post by: Matulaak on February 17, 2015, 09:48:03 AM
(http://i.gyazo.com/16daa29b037f1b79c1b628d20d3874e4.png)
shhhhhhhhhh

I will clarify though, this is not a guarantee of anything, just a teaser that it is being considered.

edit: unlocked topic, the topic you were linked to is different enough in purpose to this. This is factionless only.
Oooooohh, consider me teased, any idea when this update may come?
Title: Re: Container/Room for factionless players...
Post by: FrankenStone on February 17, 2015, 09:48:51 AM
(http://i.gyazo.com/16daa29b037f1b79c1b628d20d3874e4.png)
shhhhhhhhhh

I will clarify though, this is not a guarantee of anything, just a teaser that it is being considered.

edit: unlocked topic, the topic you were linked to is different enough in purpose to this. This is factionless only.
Oooooohh, consider me teased, any idea when this update may come?

"soon"
Title: Re: Container/Room for factionless players...
Post by: Matulaak on February 17, 2015, 09:49:09 AM
IMO, not storing items is part of the point of being factionless.
If you have storage/crafting/ZC, what would be the difference with factions ?
because I would at least like to store my caps for starters, and also some of the more important things I find out there which I can eventually sell to players of the other factions.
Title: Re: Container/Room for factionless players...
Post by: Matulaak on February 17, 2015, 09:49:58 AM
i would not add add lockers cuz it buffs factionless playing but i would add crafting table in core in Hospital so they can craft stuff
I like the idea of having a crafting table outside the room somewhere, but not right beside it, maybe on the other side of the hospital.
Title: Re: Container/Room for factionless players...
Post by: Matulaak on February 17, 2015, 09:50:19 AM
and as for ZC, factionless players should have absolutely nothing to do with that oncesoever, imo the I went factionless is to survive in the core collecting/hoarding stuff then selling them at the gates of factions.
Title: Re: Container/Room for factionless players...
Post by: naossano on February 17, 2015, 10:14:07 AM
What about creating a new faction that can't ZC ?

You would have storage, crafting, faction chat etc...
... And a specific color, that won't be mistaken with technical factionless. (those who are in the process of changing faction)
Title: Re: Container/Room for factionless players...
Post by: Matulaak on February 17, 2015, 10:27:29 AM
What about creating a new faction that can't ZC ?

You would have storage, crafting, faction chat etc...
... And a specific color, that won't be mistaken with technical factionless. (those who are in the process of changing faction)
I don't see that happening, the whole point of factions is to do ZC
Title: Re: Container/Room for factionless players...
Post by: PusiteGA on February 17, 2015, 10:29:21 AM
What about creating a new faction that can't ZC ?

You would have storage, crafting, faction chat etc...
... And a specific color, that won't be mistaken with technical factionless. (those who are in the process of changing faction)

you can make Traders Guild or Owerseres but i think thet sux i think promting factionless shoud not hepend i think factionless shoud be hard to play
Title: Re: Container/Room for factionless players...
Post by: MARXMAN on February 17, 2015, 04:38:43 PM
and as for ZC, factionless players should have absolutely nothing to do with that oncesoever, imo the I went factionless is to survive in the core collecting/hoarding stuff then selling them at the gates of factions.

All your own opinion about being factionless. Me and a few other factionless have actually participated in ZC a few times, and it was a really awesome experience. We were basically working as Mercs, and we got paid to help. The way I see it, one of the goals of factionless should be to regulate the core hahaha.  When we weren't being mercs, we just looked for any ZC happening and crashed the party. We were basically acting as the "Gaia" force in the core. Protect the Core's precious secrets!


On another note though, we should meet up sometime in game. Message me about my factionless char and we'll set something up.
Title: Re: Container/Room for factionless players...
Post by: cirn0 on February 17, 2015, 04:56:16 PM
A merc system "mite b cool"... This could in theory solve many issues.
Title: Re: Container/Room for factionless players...
Post by: Matulaak on February 17, 2015, 09:46:35 PM
and as for ZC, factionless players should have absolutely nothing to do with that oncesoever, imo the I went factionless is to survive in the core collecting/hoarding stuff then selling them at the gates of factions.

All your own opinion about being factionless. Me and a few other factionless have actually participated in ZC a few times, and it was a really awesome experience. We were basically working as Mercs, and we got paid to help. The way I see it, one of the goals of factionless should be to regulate the core hahaha.  When we weren't being mercs, we just looked for any ZC happening and crashed the party. We were basically acting as the "Gaia" force in the core. Protect the Core's precious secrets!


On another note though, we should meet up sometime in game. Message me about my factionless char and we'll set something up.
Thats actually sounds really fun! :D I'll senbd you a PM right away!
Title: Re: Container/Room for factionless players...
Post by: Matulaak on February 17, 2015, 09:48:23 PM
A merc system "mite b cool"... This could in theory solve many issues.
*Whispers in ear* Don't forget containers XD
Title: Re: Container/Room for factionless players...
Post by: S.T.A.L.K.E.R on February 17, 2015, 10:20:34 PM
Or bring back tents for factionless players, or players that are too lazy to travel ALL the way back just to drop loot

All that world map for nothing :P
Title: Re: Container/Room for factionless players...
Post by: Matulaak on February 17, 2015, 10:37:26 PM
Or bring back tents for factionless players, or players that are too lazy to travel ALL the way back just to drop loot

All that world map for nothing :P
You used to be able to set up tents on the world map?
Title: Re: Container/Room for factionless players...
Post by: MARXMAN on February 18, 2015, 02:23:16 AM
Tents would only be viable if you were the singular entity allowed there. Otherwise you'd just be creating closed factions.
Title: Re: Container/Room for factionless players...
Post by: naossano on February 18, 2015, 03:32:58 AM
All that world map for nothing :P

The worldmap should be entirelly removed and HQ directly linked to gates IMO.
Title: Re: Container/Room for factionless players...
Post by: RazorRamon on February 18, 2015, 06:43:03 AM
but i dont wanna have to travel through 7 zones if theres a fight at polymer
Title: Re: Container/Room for factionless players...
Post by: naossano on February 18, 2015, 07:23:15 AM
Then, don't go to polymer.
It makes no sense to have remote zones, if you go there by using others gates.
Title: Re: Container/Room for factionless players...
Post by: RazorRamon on February 18, 2015, 09:33:18 AM
this is a game, not everything has to make sense

if im demotivated from losing the last fight and have to travel for 15 minutes to reach the next one im most likely not gonna show up at all

and im sure i wouldnt be the only one
Title: Re: Container/Room for factionless players...
Post by: PusiteGA on February 18, 2015, 09:42:45 AM
+1 for removing world map
about ramon problem i would implement smuggler NPC who can transport you to other people gate but like old falout caravans so you can have random encounter in betwin like 30% chance or depending on outdorsment

buff my barbed at least
Title: Re: Container/Room for factionless players...
Post by: naossano on February 18, 2015, 11:42:13 AM
this is a game, not everything has to make sense


I also mean gameplay-wise. It doesn't make any sense to be closer to eastern square than hospital. It is supposed to be the endgame location for the lawyers, and we can get there in less than a minute.
Title: Re: Container/Room for factionless players...
Post by: twat on February 19, 2015, 01:37:42 AM
with more players, we will have faction members stationed at the gates.

Need the world map for STUFF
Title: Re: Container/Room for factionless players...
Post by: MARXMAN on February 19, 2015, 02:24:24 AM
Have the front exit from faction HQs go directly to the core, make a top or bottom zone exit for the world map.
Title: Re: Container/Room for factionless players...
Post by: naossano on February 19, 2015, 03:59:36 AM
with more players, we will have faction members stationed at the gates.

Need the world map for STUFF

You just proved me once again that it is useless.
Not only useless, but IMO, it get in the way of the game concept.
If the assignement get to be removed, so the WM should be.
(although, i will probably make a separate thread for that)
Title: Re: Container/Room for factionless players...
Post by: Smalltime on February 19, 2015, 05:23:10 AM
If the assignement get to be removed, so the WM should be.
but you guys haven't even heard about outposts yet
Title: Re: Container/Room for factionless players...
Post by: naossano on February 19, 2015, 05:48:18 AM
You could have outpost, without relying on WM.
Title: Re: Container/Room for factionless players...
Post by: Anza on February 19, 2015, 06:38:48 AM
The outpost idea was to replace the WM with other zones, the outposts :) Leading to attacking faction HQ and winning the seasons as a faction :)
Title: Re: Container/Room for factionless players...
Post by: RazorRamon on February 19, 2015, 08:56:01 AM
who won first season
Title: Re: Container/Room for factionless players...
Post by: MARXMAN on February 19, 2015, 09:14:00 PM
who won first season

Cirn0
Title: Re: Container/Room for factionless players...
Post by: S.T.A.L.K.E.R on February 19, 2015, 09:25:45 PM
Tents would only be viable if you were the singular entity allowed there. Otherwise you'd just be creating closed factions.
Good, I wanna be my own faction. MANY OTHER PLAYERS WANT TO BE THEIR OWN FACTION

You used to be able to set up tents on the world map?
In other FOnlines and back in 2238 you can, but not in AoP, but would be good IMO


who won first season
First spears were in the lead, then out of no where the PKS. Then bam the BAR comes in as a ring leader and whacks everyone off the stage but it gets RKO'd by the Garand. So garand won first session, but not for long, I expect energy weapons or big guns to make a come back :P

Title: Re: Container/Room for factionless players...
Post by: FrankenStone on February 19, 2015, 09:49:04 PM
sharpened pole will come back after the bombs will fall
Title: Re: Container/Room for factionless players...
Post by: MARXMAN on February 20, 2015, 01:01:39 AM
sharpened pole will come back after the bombs will fall

QFT


I for one happily await the sharpened pole 2pacalypse.
Title: Re: Container/Room for factionless players...
Post by: Professor Lemur on February 20, 2015, 08:56:32 AM
Einstein did say that WWIV will be fought with sticks and stones.
Title: Re: Container/Room for factionless players...
Post by: FrankenStone on February 20, 2015, 09:03:09 AM
and guess what , he was german :D
Title: Re: Container/Room for factionless players...
Post by: Professor Lemur on February 22, 2015, 11:30:25 AM
This is gonna be too meta.
Title: Re: Container/Room for factionless players...
Post by: PusiteGA on February 22, 2015, 04:39:19 PM
just make workbrances in core usable
Title: Re: Container/Room for factionless players...
Post by: LagMaster on February 28, 2015, 06:08:20 AM
going upstairs in certain core zones could be an outpost for sewer rats, truble will be that you will haave frequent infestations, but in rest it shoult be a good way to survive if you have all the factions, and more fun/harsh

+ the sewer rats can be best intermediators in interfaction related stuff
Title: Re: Container/Room for factionless players...
Post by: naossano on February 28, 2015, 06:50:04 AM
I would enjoy workbenches & "faction" chat for factionless.
Title: Re: Container/Room for factionless players...
Post by: Caboose on March 01, 2015, 09:45:08 AM
I would enjoy workbenches & "faction" chat for factionless.

So you want all the perks of factions and call it Factionless. Am I missing something?
Title: Re: Container/Room for factionless players...
Post by: naossano on March 01, 2015, 10:10:16 AM
I would enjoy workbenches & "faction" chat for factionless.

So you want all the perks of factions and call it Factionless. Am I missing something?

I would enjoy workbenches & "faction" chat for factionless.

Nothing more nothing less than that. No rooms, no traders, no perks etc... Even those two things would be welcomed, but not needed.

For the rest, if you didn't understand what playing around constaints mean, after we explained you a thousand time, i doubt that you will understand after a billion time.

You know, sometimes i feel like you are just trying to test my patience instead of actually having a conversation.
Title: Re: Container/Room for factionless players...
Post by: Professor Lemur on March 01, 2015, 10:55:58 AM
Playing factionless is about hardcore gameplay. Therefore while I don't necessarily agree with having containers for SR I can understand it'll be a load off your mind.
It's honestly fun which is why I'm entertaining the thought of setting up an alt for such gameplay, but that won't happen for a while.
Title: Re: Container/Room for factionless players...
Post by: PusiteGA on March 01, 2015, 11:11:07 AM
if you factionless you can alwies have 1 alt just to craft stuff so system can eazy be cheated anywey so why not just make workbrances in core usable whit evry use -200AP
Title: Re: Container/Room for factionless players...
Post by: Caboose on March 01, 2015, 02:17:43 PM
I would enjoy workbenches & "faction" chat for factionless.

So you want all the perks of factions and call it Factionless. Am I missing something?

I would enjoy workbenches & "faction" chat for factionless.

Nothing more nothing less than that. No rooms, no traders, no perks etc... Even those two things would be welcomed, but not needed.

For the rest, if you didn't understand what playing around constaints mean, after we explained you a thousand time, i doubt that you will understand after a billion time.

You know, sometimes i feel like you are just trying to test my patience instead of actually having a conversation.

I think I make a valid point. You go on about playing hardcore and playing with constraints, but you're aleady making plans to remove at least some of these constraints. I'm not being obtuse, friend. It's just it all seems a bit pointless. Let's call a rat a rat and let's get the devs to make a faction, whose base is in a guarded part of the sewers.
Title: Re: Container/Room for factionless players...
Post by: naossano on March 01, 2015, 02:35:36 PM
You think you made a point ?
You exact sentence was "So you want all the perks of factions and call it Factionless. Am I missing something?"

My answer is that you either didn't understood all what we said about playing around those constraints and experiencing OR that you perfectly understood and are trying to troll. Anyway, i don't want to repeat all that was said on the previous thread.

About the second post, i am not making any plans to remove some of these contraints. I am not making any plan at all. Nothing is up to me.

There are some people currently in factionless group, or not at all, that would like a few things more, but it doesn't mean all agree with those. I think a common ground would be to agree on some, while making sure some others won't.

The maximum i think off :
- Factionless's faction chat. This doesn't give any gameplay advantage. It just help to gather for the first time. Once guys are added in the squad, they don't need it as squad chat is already there. But the guys who register a factionless for the first time, he might get lost without contact with others. This is the only thing that IMO, would be fair to add, in order to give the thing some juice. I don't think of reasons to fight for its absence, even if we do pretty well without it.

- About workbenches, traders in the core. It isn't something for factionless, and it shouldn't be added for factionless. If the dev add those, it would benefit all players, as all of them would be able to trade with npc or use workbenches. And it would have very low benefits for factionless as they wouldn't benefit for any blueprint. Blueprints are only gained inside factions. So, most factionless wouldn't probably use them, as we are mostly well geared, relying only from the core. But i don't mind if those use them. What i like is that it had things to do in the core, point of interest for players going to the core regardless if they comre from faction or not. So, it is not something needed, not something specifically wanted, but it won't hurt the factionless thing.

Anything more than that would hurt all the "whole different experience" thing that most first sewer rats were looking for when they joined the project. There would be less and less meaning in going factionless, and we would probably just go back to our respective factions, as there would be no differences.

At last could you give me the name of your new factionless character so i'd add you in the squad ? Or provide us a mean to contact you so we will play together ? I think it will help you to understand us and what we do better than just words. This would probably improve the quality of your answers on the topic.

(About things that shouldn't be added and would kill factionless, XP from CTF, XP/caps from ZC, assignements, mine defense, storage rooms, heart traders, platoons etc...)
Title: Re: Container/Room for factionless players...
Post by: twat on March 01, 2015, 08:46:48 PM
holy shit words man! That is not good communication. Please use fewer words. Not sure if other people have not pointed that out.