I like the way that aim delay works right now, it gives enough momentum for jukes, sometimes its interesting uses of the enviroment and sometimes boring escapes using grid/ladders, but the point is that it adds a lot to the gameplay's dynamics.
What I would like to see is numbers behind such mechanics. Set times/animations for each of the aimed shots if theres any and such.
The issue for me is the inconsistency when shooting several aimed shots(all to the same region or changing, it happens in both cases). I tried a lot of methods to get better streams of fire like clicking as an insane, maintaining the click, timing few clicks, etc etc etc... but to no results. Sometimes you can get 3 aimed shots nice and fast, sometimes the toon lowers and raises the arm between shots, sometimes he keeps aiming and takes a lot more than usual to fire and more situations like that. I don't know if its cause lag or what, but it sucks hard