FOnline: Ashes of Phoenix

Game improvements => The Lobby => Topic started by: Teela on February 11, 2015, 07:46:18 AM

Title: Laser Rifle vs. Laser Rifle ext. cap.
Post by: Teela on February 11, 2015, 07:46:18 AM
So the 'upgraded' Laser Rifle ext. cap. is worse than the normal one. Double the AP cost for reloading and a higher AP cost for firing. Damage, range, traits and perks are all the same. Fix this some how because its not logical.
Title: Re: Laser Rifle vs. Laser Rifle ext. cap.
Post by: Moebius on February 11, 2015, 07:50:14 AM
Maybe it's a special mode for masochist. I mean some people like difficulty.

"Hey dude, check that champ out. He's the real deal... He is an energy weapon user. He shot down 3 family guys using a Laser Rifle."
"so what ? Anybody can do th..."
"EXTENDED CAP Rifle"
"holy shit...."
Title: Re: Laser Rifle vs. Laser Rifle ext. cap.
Post by: nailbrain on February 12, 2015, 06:02:14 AM
for some unknow reason extended mag wep tend to be different weps
why not simply MORE AMMO it will solve alot of nonsesnses
Title: Re: Laser Rifle vs. Laser Rifle ext. cap.
Post by: Niamak on February 12, 2015, 06:30:03 AM
Quote
Tier 2 makes up the bulk of the weapons with about 80 in total, counting melee weapons as well as individual upgrades (which play a big role). Everything from the Desert Eagle to the Avenger will be tier 2 and will be equally effective. Every weapon will have certain advantages and drawbacks and there are only few weapons that are strictly “better” than other guns. All armor except for the robes and the Power Armor are tier 2, meaning that a leather jacket might be just as effective as a combat armor if used correctly.

source : http://fonline-aop.net/forum/index.php?topic=570.msg3593#msg3593

So basically do you want laser rifle to become a tier 1 weapon and laser rifle ext. cap. to be tier 2 ?
Title: Re: Laser Rifle vs. Laser Rifle ext. cap.
Post by: Teela on February 12, 2015, 06:41:08 AM
No. I just think that the double reload cost, a 10% higher AP cost and the parts spent in upgrading are too high a price for something as trivial as 24 rather than 12 shots on a single shot weapon.
Title: Re: Laser Rifle vs. Laser Rifle ext. cap.
Post by: cirn0 on March 03, 2015, 03:24:35 PM
I had intended to introduce a overcharged MFC that will divide the ammo capacity by 3 in exchange for ~10% DR ammo mod.

This would make the difference between the two versions apparent.
Title: Re: Laser Rifle vs. Laser Rifle ext. cap.
Post by: FrankenStone on March 03, 2015, 03:28:08 PM
why not decrease dmg a bit like on plasma pistol and ext i think it worked well ...