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Author Topic: Critical Death and Armors  (Read 9021 times)

Kurwier

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Critical Death and Armors
« on: April 05, 2016, 05:40:11 AM »

i suggest to let armors dissapear from players that get a critical death
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Myakot

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Re: Critical Death and Armors
« Reply #1 on: April 05, 2016, 07:18:55 AM »

*TLAmk2 flashbacks*

People were highly against that sort of thing, most of it probably was due to killing with plasma (turning into goo) would destroy every single item completely.
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Kurwier

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Re: Critical Death and Armors
« Reply #2 on: April 05, 2016, 07:43:31 AM »

its not like that critical deaths occur that often here in aop and i think this would be good as counter for natures peace , u gain something good but u have to take some disadvanatge from it too which would be in this case no armor loot form enemy. so i think overall it fits in aop more like in any other server ...
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Niamak

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Re: Critical Death and Armors
« Reply #3 on: April 05, 2016, 08:17:39 AM »

Destroying every single item would be pretty cool.
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Kurwier

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Re: Critical Death and Armors
« Reply #4 on: April 05, 2016, 08:26:08 AM »

Destroying every single item would be pretty cool.

yeah i thought about that aswell , might be not so bad atleast u exploded melted and so on ... so its just logical.
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Komrade

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Re: Critical Death and Armors
« Reply #5 on: April 05, 2016, 10:08:37 AM »

100% agree on the every item destroyed on goo transformation and exploding deaths.
The rest can be just with armor destroyed.

Less clutter all around, best way to live ;)
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Smalltime

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Re: Critical Death and Armors
« Reply #6 on: April 05, 2016, 10:24:05 AM »

100% agree on the every item destroyed on goo transformation and exploding deaths.
b-but, the loot spraying in all directions on exploded corpse
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Kurwier

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Re: Critical Death and Armors
« Reply #7 on: April 05, 2016, 10:27:28 AM »

all critdeath except sg ones and flamedance electro/flamedeath were bodies stay intact shud be lootdestroying imo
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S.T.A.L.K.E.R

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Re: Critical Death and Armors
« Reply #8 on: April 05, 2016, 11:01:15 AM »

b-but, the loot spraying in all directions on exploded corpse

I'd much rather have this than destroying all things. Also better just to lose armor than lose every item
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BG Sexpert

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Re: Critical Death and Armors
« Reply #9 on: April 05, 2016, 11:48:14 AM »

100% agree on the every item destroyed on goo transformation and exploding deaths.
The rest can be just with armor destroyed.

Less clutter all around, best way to live ;)

You say this now, at level 100+ with a years worth of hoardings and near limitless amounts of caps. Please try and differentiate yourself from your current loot. Destroying items on crits, plasma death, flame death, explosion death, and electro death is a very bad idea.

AoP is the first FOnline where these weapon types are actually viable for group use. Lets not immediately make them an inconvenience for flavor.
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SnowCrash

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Re: Critical Death and Armors
« Reply #10 on: April 05, 2016, 12:17:39 PM »

AoP is the first FOnline where these weapon types are actually viable for group use. Lets not immediately make them an inconvenience for flavor.

Agree with that.
Maybe add extra deterioration to armors with some especial deaths (flamer/plasma/explosion) but dont destroy every item.
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RazorRamon

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Re: Critical Death and Armors
« Reply #11 on: April 05, 2016, 05:04:49 PM »

What would be the fucking point of this retarded idea?
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Komrade

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Re: Critical Death and Armors
« Reply #12 on: April 05, 2016, 05:21:10 PM »

Immershun
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Kurwier

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Re: Critical Death and Armors
« Reply #13 on: April 05, 2016, 06:11:08 PM »

seems like u guys dont enjoy real good suggestions , so its time to bring some shit suggestions "soon"

P.S. like Loot was ever a problem in AoP lel and i dont see it change wihtout anyone dedciated on the dev team whos just responsible for the economy ...  and this will not be happen anytime "soon" . . .
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RazorRamon

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Re: Critical Death and Armors
« Reply #14 on: April 06, 2016, 07:08:21 AM »

Immershun

Make game 1 life no respawn

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Stem Sunders

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Re: Critical Death and Armors
« Reply #15 on: April 06, 2016, 07:48:49 AM »

-1 To the destruction of all gear upon crit death.

+1 To only armor being destroyed upon certain crit deaths. e.g goo death.

Having every piece of gear someone has brought to ZC destroyed is nonsense. People take thousands of caps worth of gear. To have all of that lost because you were turned into a pile of goo by natures peace for example, is just toooo much. Destroy the armor, or have its quality & or condition go down dramatically. But not destroyed entirely.

Having everything destroyed would lead to QQ & RQ (Sugarman knows we got enough of that already)

Also -1 to having it spread around when blown up....Please, no

Imagine Staugler comes to ZC with 2.5k worth of gear. upon entering the zone he is melted instantly by my, clearly superior play style.
Thats 2.5k worth of gear that is just, gone.

Now imagine Stalker again enters wth 2.5k worth of gear and doesn't die instantly. Instead he kills 2-3 players and obtains their gear. now he's holding 6.5k worth of gear. Now  on his way back to base he happens to die in a crit death. That's now 6.5k just, gone.

I just cant see it serving any real purpose. It adds nothing but rage imo.

Lastly, I'm not saying it would entirely remove certain weapons from play. But I for one would be more inclined to take something that is not going to turn my spoils of battle into nothingness. I would be less far inclined to take plasma or turbo for example.
« Last Edit: April 06, 2016, 08:22:32 AM by Stem Sunders »
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Ironking24

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Re: Critical Death and Armors
« Reply #16 on: April 06, 2016, 08:26:44 AM »

i think i would be nice IF upon a crit death there is a CHANCE that ONLY the armor could be destroyed
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Stem Sunders

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Re: Critical Death and Armors
« Reply #17 on: April 06, 2016, 08:38:35 AM »

i think i would be nice IF upon a crit death there is a CHANCE that ONLY the armor could be destroyed

if its a go ahead I would say 100% armor destruction in goo death, fire dance.

And like you say a chance that only the amour is destroyed for other crit deaths.

I was going to suggest it be 100% armor destruction and a chance that other random pieces of gear be destroyed.

For example:

Loadout:
 
X1 CAMKIII
X1 Combat Shotgun
X50 Slugs
X5 Concussion Nades
X5 Smoke Nades
X5 Super Stimms
X2 Epi Pens
X1 Buffout
X1 Ripper
X1 FA kit

After Crit Death:

X1 Combat Shotgun
X37 Slugs
X3 Smoke Nades
X5 Super Stimms
X1 Epi Pen
X1 Buffout
X1 FA Kit

I would just be arguing with myself if I made that suggestion though....
« Last Edit: April 06, 2016, 08:40:20 AM by Stem Sunders »
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John Porno

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Re: Critical Death and Armors
« Reply #18 on: April 06, 2016, 08:39:11 AM »

take more ammo and a second gun
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Stem Sunders

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Re: Critical Death and Armors
« Reply #19 on: April 06, 2016, 08:40:43 AM »

take more ammo and a second gun

It just an example!  ;D
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