Pages: 1 [2]

Author Topic: Spears, Spears, Spears!  (Read 9919 times)

SnowCrash

  • Wastelander
  • **
  • Offline Offline
  • Posts: 167
  • Ninja Lawyer
    • View Profile
Re: Spears, Spears, Spears!
« Reply #20 on: March 15, 2016, 05:41:54 PM »

About festering spear, leaving a trail won't discourage players to chasing you due the effect of the gas, and mustard on the area will be too similar to the grenade.
But this give a new idea: make the cloud to come from the impaled target. So if a target its hited, it will release gas on nearby hexes (following the main target). This mean that the target can infest their team mates and also it will leave a trail on where he is moving. if the spear mises or its aimed to ground it will only release the cloud like the grenade.

And this makes me think: what about make more spears work this way to act as a different way of crowd control. We can have:
-Dynamite: stuck in the target and explode after time causing AoE damage.
-Festering: stuck in the target for a time releasing a poison cloud
-Energy Spear: Stuck in the target for a time dealing electrical damage and causing AP drain to the target and any nearby player. If energy spear its throw to the ground it will damage nearby players that comes near the impact point and causing AP draining.

I like the idea of a device that disrupt enemy attacks. But perhaps make a trap that do that (point defence drone from SC2?) traps are almost no used, and most support stuff comes from throwing skill so this kind of devices can bring new potential to the trap skill.

And for other throwing weapons apart from spears,  we already have the throwing knifes. They can also be looked and reworked to fit a role. Something like silenced shurikens and poisoned knives.
Logged

RazorRamon

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 666
    • View Profile
Re: Spears, Spears, Spears!
« Reply #21 on: March 16, 2016, 11:44:57 AM »

There's also the possibility to change the melee mode of (certain) spears to 3 hex range, as the player animation actually pierces the spear all the way behind the target at 2 hex distance.



If stabbing knives already reach 2 hex, then spears are certainly able to hit 3.
Logged

PusiteGA

  • Phoenix Contributor
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 501
    • View Profile
Re: Spears, Spears, Spears!
« Reply #22 on: March 27, 2016, 06:45:07 PM »

+1 for speer/rope hooke like those for hounting wheles
i think there shoud be MOAB spear,  to craft it you need
Rocket AP or Normal (for propulsion ofc)
5c4 (for MOAB effect)

So speer has 100000hex range cuz its rocket powerd and it does 500dmg in 10hex
meybe add molotow to mix for after effects

Count Matthew

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 669
    • View Profile
Re: Spears, Spears, Spears!
« Reply #23 on: March 31, 2016, 12:29:09 PM »

I'd like to see all types of spears added to loot spawn piles.
Logged
Pages: 1 [2]
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip