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Author Topic: 19.11.2014 Changelog  (Read 29237 times)

paragon

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Re: 19.11.2014 Changelog
« Reply #20 on: November 21, 2014, 06:30:24 AM »

I don't see anything complicated in current ZC system.
Wanna cap: bring 6 people and don't let enemy in. Done.
Now zones have the meaning in opposite to cap for a 5 seconds with 2 chars. It's exactly how it should be.
ZC stays the same and if people are not doing pvp because they can't cap the zone in 5 seconds, it's not the problem of ZC system, it's problem of their mindset.
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naossano

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Re: 19.11.2014 Changelog
« Reply #21 on: November 21, 2014, 07:02:11 AM »


Now zones have the meaning in opposite to cap for a 5 seconds with 2 chars. It's exactly how it should be.

That thing wasn't even ZC.

ZC stays the same and if people are not doing pvp because they can't cap the zone in 5 seconds, it's not the problem of ZC system, it's problem of their mindset.

I believe it is more a matter of number.
When we were 1-2 lawyers willing to go into the core, that thing was the only option to have a few zones.
But even there, it wasn't really ZC, it was just to have the closest zones for the traders. I am glad it is over.
From now on, i believe we won't ZC unless we are at least three players.
(which happens at least once a week)
Not complaining about this, just explaining why we won't take zones as often.
But i believe we will occasionnally, as Phoenix remains the goal of the game.
« Last Edit: November 21, 2014, 07:05:27 AM by naossano »
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paragon

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Re: 19.11.2014 Changelog
« Reply #22 on: November 21, 2014, 07:05:02 AM »

now you come bluesuit and log off in ^^
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naossano

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Re: 19.11.2014 Changelog
« Reply #23 on: November 21, 2014, 07:10:14 AM »

I am an utilitarian. I had to try.
But I believe it doesn't work on the long run.
You have to be very lucky to stay alive one hour, and you only take one zone at the time, which suck for the traders inventory.
I am OK with that not working, as it makes taking zones as it should be. Harder.
« Last Edit: November 21, 2014, 07:12:24 AM by naossano »
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nailbrain

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Re: 19.11.2014 Changelog
« Reply #24 on: November 21, 2014, 07:36:22 AM »

complicating things is bad at general
i know dat lore idea is control over the core but by itself as of now is shallow and pointless activity and sacrificind PvP opportunities to fullfill devs vision on what phoenix is
so whole server is pushed in certain direction to comply with the RolePlay idea how important is ZC yet all i allways hear is "this is not RoPl server" , "it is PvP team play server" so i see big contradiction here
it was fun when it was fast and served as excuse for battles now is boring selfimportant shit

 
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lvhoang

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Re: 19.11.2014 Changelog
« Reply #25 on: November 21, 2014, 07:47:45 AM »

why zc has again to be regressed to toilet camping ? current system is even worse than initial point system
and for who will open mouth how good is this zc ill point te most obvious fact PvP droped again badly
overcomplicating things dictated by developers grand vision for the game leads to ruin
best game is easy to learn and hard to master
the so called flaw of quick capture was the reason for alot of movement and alot of very good fights for all the sides we all made great battles

I have to agree that the previous update forced a lot of people to go PvP.
This update looks like less people are fighting :/
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paragon

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Re: 19.11.2014 Changelog
« Reply #26 on: November 21, 2014, 07:51:40 AM »

If by "fighting" you mean bboy+family capping the core in 5 minutes, I don't think it has any connection to team-play pvp.
If you wanna pvp, v-tec is up and ready. Give us an opponent and we'll come.
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nailbrain

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Re: 19.11.2014 Changelog
« Reply #27 on: November 21, 2014, 08:08:17 AM »

well capping and camping was and is vteks parmount the troll capture forced you to move around
what are you all rail shooter games fans ?
btw your ppl paragon all they do now is toileting i must run and shout in maps but all i hear is echo from the toilets and ocassional v teks who says to prefer to camp te toilet and move next zone instead of fight
« Last Edit: November 21, 2014, 08:11:34 AM by nailbrain »
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paragon

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Re: 19.11.2014 Changelog
« Reply #28 on: November 21, 2014, 08:17:24 AM »

I don't get you point. You want pvp or not? If yes, start capping the zone and hopefully someone will tell us about it and we'll assemble the team. Better come to IRC and say me, it'll probably bring us faster. In the same time if you're capping the zone, it's your who are camping, not v-tech, right? So one more problem is solved.

V-tech has no enemy to fight, many of us joint family to have at least any fights. And only because of such people I believe we had any decent fights last time. I don't care about zones, I tried to capture couple yesterday and no one of opponents revealed, so I quited
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nailbrain

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Re: 19.11.2014 Changelog
« Reply #29 on: November 21, 2014, 08:23:04 AM »

my point is the troll capture shifted attention from CAPiNG to PvP and that was good
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paragon

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Re: 19.11.2014 Changelog
« Reply #30 on: November 21, 2014, 08:29:49 AM »

As John Porno said it's not arena pvp server, so I guess you'll have to accept that some people enjoy having some accomplishments like ability to capture the core.
If you want pvp, it doesn't change much for you.
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Niamak

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Re: 19.11.2014 Changelog
« Reply #31 on: November 21, 2014, 08:32:20 AM »

nailbrain if you were the guy doing ZC earlier today, my vtech character was in toilet because i was afk. Don't take this for granted.

If you just want pvp, you can simply ask and I will come.
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Stem Sunders

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Re: 19.11.2014 Changelog
« Reply #32 on: November 21, 2014, 09:34:35 AM »

So Funeh reedz!

I certainly CBA to try and cap a zone all by my lonesome anymore, because it just doesn't work too well. All it takes is for 2 or 3 enemies to turn up and unless I get lucky or they played really badly, there isn't much I can do about it.
And finding 5 others to come with me? Goodluck!
When I'm around there might be 4 or 5 players online but they mostly don't wanna core, or PvP.

I saw 5 or so Tecs last night one was in PA, when I told the faction all I got was

"We can't contest that"

And sadly its very true, we couldnt. I know Tecs were waiting for a fight and it felt shit not to be able to give it to them.

From where I'm looking, players that think they can't win won't even try anymore.
I dont really know how I fully feel about the new system.  :-\

(Editzz) Feels bad saying I cba to go to core solo anymore, but that's truly how I feel
            I do still go, but I don't get the same feeling of suspense and wonder like I did before.
            which makes me enjoy the experience less.

            The core used to scare me in the most awesome ways possible, now I dunno.

            Thats my two cents.

(Final edit) Everything I mentioned would probably be fixed by more players and of course
                 I'm sure thats what it all has in mind, not just how one player feels when alone.
                 I know its supposed to be a team effort this is just sorta how is it atm, from where
                 I stand at least.

                 I'd like to hear some lawyers opinions, because AFAIK they have the least active dailey
                 players atm. how are they coping with scavenging, PvP stuff?
« Last Edit: November 21, 2014, 10:07:33 AM by Stem Sunders »
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mAdman

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Re: 19.11.2014 Changelog
« Reply #33 on: November 21, 2014, 10:28:31 AM »

Yeah I'd wait until the process is finished before fully judging any of the mechanics, who knows what is temp placeholder and what is solid built etc.

Also the main reason for ZC changing, I thought, was because the older systems could be abused or exploited very easily, or were not perfect in design or had flaws (from devs perspective).

I'd rather a somewhat complicated system that requires reading into or inquiring about, than a simple self explanatory one that is broken.

Remember the devs can add or change up NPC texts in game, so if it gets complicated just add an NPC that explains it at the bases.
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Myakot

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Re: 19.11.2014 Changelog
« Reply #34 on: November 21, 2014, 11:29:23 AM »

I'm literally shocked at "don't complicate things, make this game easy". I sure hope that's a joke. Saying that game needs to have LESS features than it already has is kinda... silly, I guess.
You do understand that if you want PvP, you need players to PvP, right? And players are usually lured (at first) by the amount of progress it makes in a span of time. Imagine all those players (that went to play FO2) visiting this server with a thought of: "Meh, I'm tired of that server, let's look at AoP. Oh a wondrous thing, nothing's changed, well I guess I won't even try to play there", just because you want LESS features.
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cirn0

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Re: 19.11.2014 Changelog
« Reply #35 on: November 21, 2014, 11:33:07 AM »

All of these changes are made in mind for the future, I have not been changing things in reaction to anything that is happening to the current state of the server, so yes, some changes will be screwing the environment for the low population that we are already. All changes are not designed around this low population, we look forward to having players again someday.

I grateful to the players still playing despite the server being dead which is why I have not simply shut down the server. I must admit, I am using you guys as testers for all these changes. However, if the game is not fun, it is probably to our benefit to stop playing until it is fun again as I personally cannot focus on appeasing current players and developing. I would rather you stop and come check the forums time to time than to be burned out and bitter about the game.

I appreciate everyone who cares about what we're doing here and the best response I have is to continue development!

 
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Stem Sunders

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Re: 19.11.2014 Changelog
« Reply #36 on: November 21, 2014, 11:38:55 AM »

@Cirn0 God

As long as the server is up, Ima keep playing/being a guinea pig.
Low population or not.

Thanks!
« Last Edit: November 21, 2014, 11:45:14 AM by Stem Sunders »
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naossano

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Re: 19.11.2014 Changelog
« Reply #37 on: November 21, 2014, 11:56:33 AM »

                 I'd like to hear some lawyers opinions, because AFAIK they have the least active dailey
                 players atm. how are they coping with scavenging, PvP stuff?

Most of the lawyers currently playing don't seem to be there daily, but most of them are there since the beginning of the cession, often with now empty platoon, so they are above level 24 and have aren't much broke. Which is hard is to be there in the same time to do things together. Sometimes we manage to be 3-4 and play hide & seek with the two big swarms. Considering the timer is anonymous, it is fun to guess which is who and where we should be so could they face each other instead of us. Being solo is much less fun on the other hand.
« Last Edit: November 21, 2014, 11:59:31 AM by naossano »
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lvhoang

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Re: 19.11.2014 Changelog
« Reply #38 on: November 22, 2014, 01:06:34 AM »

If by "fighting" you mean bboy+family capping the core in 5 minutes, I don't think it has any connection to team-play pvp.
If you wanna pvp, v-tec is up and ready. Give us an opponent and we'll come.

Not sure how i can make it simpler to understand....By fighting and pvp...I mean people going to the core to fight other factions, in whatever shape or form.  I am not talking about zc. Lolz
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nailbrain

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Re: 19.11.2014 Changelog
« Reply #39 on: November 22, 2014, 01:40:32 PM »

Large PvP clans dont want to share factions , if they can build own bases the fonline communitty will shift back here
whatever else be dungeon , PVE , gameplay , maps , quests ..... wont do
and letting them build own bases is not bad
bases for Clans
Factions for random ppl
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